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Thread: Project Cars vs Driveclub vs The Crew

  1. #1 SP
    Member gabytro's Avatar

    Project Cars vs Driveclub vs The Crew

    Ce sa alegem dintre astea 3?

    ---------- Post added 24-09-2014 at 15:32 ----------


  2. #2 SP
    Senior Member poiuyt's Avatar
    DriveClub.
    Topicul asta ar merge mutat pe aria polurilor ,cu sistem de votare .

  3. #3 SP
    Member gabytro's Avatar
    Buna idee..

  4. #4 SP
    Member Ramon's Avatar
    Si sa fie adaugat si Forza Horizon 2, care ar primi votul meu

  5. #5 SP
    Member gabytro's Avatar
    parerea mea este ca "the crew" este prea arcade si slab la grafica si open worldul nu cred ca o sa fie atat de misto pe cat se zice.
    Drive club pare misto din perspectiva efectelor meteo..ca sa zic asa, dar merge cu 30fps si are doar 50 de masini, si niciuna de la producatori japonezi.
    Project cars ruleaza in 1080p la 60fps dar are si el puncte slabe; de ex faptul ca n are decat masini de curse si "super-charged exotics".

    nu stiu ce sa aleg..e chestie de gusturi oricum.
    Ar fi bune niste demo-uri; dar pana una alta cred ca merg pe DriveClub


    ---------- Post added 24-09-2014 at 16:24 ----------

    Quote Originally Posted by Ramon View Post
    Si sa fie adaugat si Forza Horizon 2, care ar primi votul meu
    si eu vroiam sa zic ca mi cumpar xbone si imi iau jocu ala

  6. #6 SP
    Admin MonkY's Avatar

  7. #7 SP
    Junior Member gustrita's Avatar
    Sunt 2 tipuri de jocuri. Driveclub si Project Cars un ti, iar The Crew alt tip.
    EU aleg Driveclub pt ca o sa bage masini si circuite in fiecare luna si imi place mai mult numele
    SI aleg The Crew pt ca e MMO si open world, e gen World of Warcraft cu masini.

  8. #8 SP
    Cons. Mercedes-Benz djleo666's Avatar
    Project Cars is aiming for 1080p/60fps on Xbox One and PS4

    Slightly Mad Studios, developer of the Project Cars, is aiming to achieve resolution and performance parity on both new-gen consoles.

    Speaking to Eurogamer at EGX 2014, Andry Tudor of Slightly Mad Studios said, “On Xbox One it’s not quite 1080p at the moment, but it’s not representative of the final quality. We’re still aiming to get there.

    “Towards the end of the game you’re always optimising, and during development it’s a rollercoaster. Sometimes you look at the game and think oh god, that’s not working, that’s not working. But other days you hit 60fps, and it’s awesome.”

    Eurogamer notes that the build they played at EGX last week, was 60fps on both Xbox One and PS4, despite the Xbox One build being less than 1080p.

    “For a racing game, 60fps is hugely important,” Tudor added. “What people don’t know is that the physics underneath runs at 600 times a second. We measure the input you’re doing on the controller 250 times per second. Project Cars does that way more than any other game – they’re all doing that significantly lower. The screen refreshes 60 times per second – we’re measuring the tires, the physics, the suspension, all that stuff, 600 times.”

    On the Wii U version, Tudor said that it won’t hit the same performance target for Xbox One and PS4, and added that the game boosts weather, time of day, and a large number of cars on screen.

    Project Cars is out November 21 for PC, PS4 and Xbox One. A Wii U version is scheduled for a 2015 release.

  9. #9 SP
    Member Ramon's Avatar
    Forza Horizon 2
    • Definitely a social driving simulator with an emphasis on driving around with friends
    • The 200 cars at launch is by far the largest cars number quoted in the interviews
    • Performance tuning and a full paint editor for each car
    • Festivals and other social events in the game’s setting, open-world southern Europe

    Driveclub
    • More social than competitive, but still a bit of both
    • 50 cars on the paid version and 10 on the free version, with more coming each month
    • No performance tuning, and players can only use preset visual layers to change each car’s appearance
    • Team-based racing goals and unlockable achievements via Driveclubs
    • Track racing

    The Crew
    • Called “a driving game with a few racing elements sprinkled in”
    • Unknown number of cars, rumors indicate between 40-50
    • Five different performance specifications utilizing 11 different performance areas for each car
    • An editor for the car’s paint and exterior
    • Open-world map across the United States with 12 major cities
    • Missions akin to those found in typical MMOs

    Project Cars
    • Racing game with high-end motorsport features
    • Number of cars still in flux
    • Five car types: track-day, supercar, open-wheel, LeMans prototypes, and touring
    • Detailed performance tuning for each, no mention of paint editor
    • Track racing with pit stops

    Mai multe detalii aici: Forza Horizon 2, The Crew, Driveclub, and Project Cars developers on why you should choose their game over the competitors | GamesBeat | Games | by Rory Appleton

  10. #10 SP
    ymy
    Member ymy's Avatar
    Eu am votat in poll pentru Project Cars. Pentru cei ca si mine, care iubesc formatul "simulator de curse", de departe acesta este jocul potrivit. Asta cel putin pana apare Gran Turismo 7.

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