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Thread: Vampire: The Masquerade - Bloodlines 2

  1. #1 SP
    Senior Member Espiritus's Avatar

    Vampire: The Masquerade - Bloodlines 2



    NU AM CUVINTE
    Attached Images Attached Images bloodlines-2-clans-tremere.jpg

  2. #2 SP
    Member dark18's Avatar

  3. #3 SP
    Senior Member Tudoran's Avatar
    Se intorc cult classic-urile! La inceput System Shock 3, acum Blooodlines 2. Santa Monica has a special place in my heart, da sunt curios sa vad ce fac in Seattle... bine macar ca nu au ales New York (mult prea folosit). Din cate am citit aici, o sa adauge multe chestii interesante: https://www.vg247.com/2019/03/21/vam...acter-creator/ ...poate chiar multe (gender pronouns? okaaay...cred ca Blood type si Employment History erau destule, da fair enough). Oricum e bine de stiut ca jocul macar e in development (ceva ce speculam, dar nu stiam sigur de un an si ceva)

  4. #4 SP
    Member dark18's Avatar

  5. #5 SP
    Member dark18's Avatar


    ---------- Post added 09-05-2019 at 10:42 ----------


  6. #6 SP
    Member dark18's Avatar

  7. #7 SP
    Member dark18's Avatar

  8. #8 SP
    Member dark18's Avatar

  9. #9 SP
    Member dark18's Avatar

  10. #10 SP
    Senior Member Espiritus's Avatar
    Early 2020. Apar prea multe jocuri bune in aceeasi perioada, va trebui sa ma inchid in casa 3 saptamani.

  11. #11 SP
    Why so serious ? razvanrazy's Avatar


    ---------- Post added 12-06-2019 at 12:42 ----------

    Arata...intr-un mare fel. Pare facut de amatori. Si vocile la fel. E cumva low budget?

  12. #12 SP
    Why so serious ? razvanrazy's Avatar

  13. #13 SP
    Senior Member Espiritus's Avatar
    Ce gluma proasta e sonorizarea. In viata mea nu cred ca am auzit sunet mai slab intr-un joc, de la ambience pana la voice actors si muzica.

  14. #14 SP
    Manager paul's Avatar
    RTX trailer:

    Dev commentary:

    PDXCON recap:

    Come Dance trailer:

    Damsel character reveal:

  15. #15 SP
    Manager paul's Avatar
    Amanat:
    Attached Images Attached Images efhibv8wsaexdvr.jpg

  16. #16 SP
    Why so serious ? razvanrazy's Avatar
    La cum arata si se vedea ca mergea (dpdv mecanici, animatii, clunkiness) nu ma mira nici o amanare pentru 2023 sau anulare.

  17. #17 SP
    Manager paul's Avatar
    [...] Lead Narrative Designer Brian Mitsoda and Creative Director Ka’ai Cluney are no longer part of the team at Hardsuit Labs. This was a joint decision made by the leadership of Hardsuit Labs and Paradox Interactive.

    We appreciate, and value, the contributions of Brian and Ka’ai, which were instrumental in establishing the game's storyline and dark tone and have helped to ensure that we are making a true successor to the iconic Bloodlines. We wish them both the best in their future endeavors.

    With that, we are excited to announce that Alexandre Mandryka has come aboard as Creative Consultant, filling the Creative Director role for Bloodlines 2, and will help us in the final stages of development. Alexandre is committed to following the vision that is in place, and successfully bringing Vampire: The Masquerade - Bloodlines 2 to the fans. [...]
    An Update on the Organizational Changes for Bloodlines 2 | VtM: Bloodlines 2
    Quote Originally Posted by Rock Paper Shotgun
    [...] Here is Brian Mitsoda’s statement in full:

    “Until recently, I was the Narrative Lead on a videogame called Vampire the Masquerade: Bloodlines 2 for Hardsuit Labs, Inc being published by Paradox Interactive (which owns 30% of Hardsuit Labs). After almost five years involvement with the studio, I was suddenly terminated on 7/16/20.

    That this came as a shock to me is underselling it. I’ve worked on Bloodlines 2 for almost five years. The story and main cast was initially conceived in my living room. I helped develop the pitch for Hardsuit Labs and helped pitch the project to Paradox in Las Vegas. I’ve been in charge of the narrative since the beginning, working long days and sometimes weekends to deliver a successor to Vampire the Masquerade: Bloodlines, and I’ve never been led to believe that I hadn’t succeeded. Very obviously, I have also been involved in the PR and marketing side of things, even though it was one of the most difficult parts for me. I’m a pretty private person – press and crowds tend to heavily trigger my social anxiety (which, if you’ve ever wondered about the gloves, they are “armor” that make me feel less exposed in situations that trigger my anxiety).

    Bloodlines and the fandom of the game mean the world to me. So I lent my legacy with the franchise, my name, and my participation in marketing efforts for the game, even when it was intensely difficult and took a mental and physical toll. This is all because I wanted to do what was best for the game and the team.

    The pride in the work, the fan expectations, and the support from co-workers who started out as fans kept me going through this long five years. And I’m incredibly disappointed and frustrated to say that this is where it ends for me on the project.

    I was not part of the conversations that led to the decision to delay production, and to my knowledge, there were no delays caused by the Bloodlines 2 narrative development. I am confident and proud of the work that I and my team put forward. When that work will be seen and what form it will take is unknown to me.

    It was a pleasure to work on this game and with many people at Hardsuit Labs and Paradox and I’m sorry I won’t be able to see it to the end. I spent years on some of the best characters and dialogue that I ever wrote. It’s meant a lot to hear from the Bloodlines community and I do hope that what’s finally delivered is as satisfying as I intended it to be. Thanks to all of you who supported me throughout the project.”
    Brian Mitsoda has been fired as narrative lead on Bloodlines 2 | Rock Paper Shotgun

  18. #18 SP
    Senior Member Tudoran's Avatar
    Damn this is F-ed up. Chiar speram sa nu fie tipu care si-a vopsit parul argintiu pt una dintre event-urile de la Bloodlines 2. Parea sa fie un tip foarte ok si pasionat. Si ca sa fie si mai nasol, tipu avea un rol in concept/development de atatia ani...si acuma nici nu prinde lansarea la joc. Is foarte curios cum s-a ajuns aici...

  19. #19 SP
    Manager paul's Avatar
    Quote Originally Posted by PC Gamer
    In August, Vampire: The Masquerade – Bloodlines 2 developer Hardsuit Labs announced that it had parted ways with both lead writer Brian Mitsoda and creative director Ka’ai Cluney. Reasons for their release weren't given, but Mitsoda suggested that it wasn't a happy split, saying that he was unaware of any problems, and that his firing came as a complete surprise.

    Today, publisher Paradox Interactive confirmed that senior narrative designer Cara Ellison has also left the project, and is no longer with developer Hardsuit Labs. Rumors about Ellison's departure began to swirl after fans noticed that she'd removed references to the project from her Twitter profile; Armello developer League of Geeks also recently announced that Ellison had joined it as senior narrative designer.

    "We can confirm that Cara Ellison has decided to leave Hardsuit Labs and is no longer working on Vampire: The Masquerade - Bloodlines 2," a Paradox spokesperson said. "Cara brought fresh ideas to the project and many of her contributions will be present in the game launching next year. We thank her for her work on Bloodlines 2 and wish her the best in all of her future endeavors."

    It's possible that the move reflects the natural evolution of Bloodlines 2 development—that the narrative design is finished and so Ellison's work was effectively done. But in August, Bloodlines was delayed into 2021, suggesting that work was definitely not nearing completion, and it's not hard to see the removal of Mitsoda and Cluney a week later as a sign of deeper trouble. The statement that "many of her contributions will be present in the game" is also interesting: I would expect that as senior narrative designer, the story it tells would be primarily her responsibility.

    Paradox declined to comment on when Ellison left the project, or how it will impact the development of Bloodlines 2. I've emailed Ellison for more information, and will update if I receive a reply.
    Bloodlines 2 senior narrative designer Cara Ellison has left the project | PC Gamer

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