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Thread: The Witcher 3: Wild Hunt

  1. #1 SP
    CG Editor Dant3's Avatar

    The Witcher 3: Wild Hunt

    O veste pe care cred ca o astepta toata lumea:

    ''Our March cover story gives a world-exclusive peek into the next generation of RPGs with The Witcher 3: Wild Hunt. This standalone sequel takes the fascinating stories and characters, non-linear plotlines, and difficult decisions that the franchise is known for and puts them all in an open world 30 times larger than the previous game – an enormous setting even larger than Skyrim's vast expanse, made possible with the new REDengine 3 technology that developer CD Projekt RED is debuting with the game. Our huge feature dives into everything The Witcher 3 has to offer, and it's a lot: the detective work that precedes deadly combat when monster hunting, storylines that weave and twist together between political intrigue and otherworldly menaces, and a tired hero who wants to set things right but can't put down his swords until his conscience allows – if it ever does.''

    Coming in 2014 on PC and "all high-end platforms available" (CD Projekt RED isn't saying flat-out that it's a next-gen game, but it's a safe bet that new console announcements in the coming months will define the term "high-end platform"), The Witcher 3: Wild Hunt stretches from stormy islands to war-torn forests and a sprawling dark fantasy metropolis without a loading screen anywhere to be found.


    March Cover Revealed: The Witcher 3: Wild Hunt - News - www.GameInformer.com

    ---------- Post added 05-02-2013 at 08:21 AM ----------

    Attached Images Attached Images witcher-3-logo-splash-image1.jpg

  2. #2 SP
    Senior Member Clopotarul's Avatar
    Cateva scan-uri din GameInformer + info :

    The team felt it missed the huge freedom of open-world games like Skyrim
    Proper mounted combat still being tested
    Currently not a definite part of the game
    Horses will be in, though, since they’re important for navigation
    Ships float on the water in true physics interactions
    Team has doubled in size
    No chapters, acts, or any artificial break-points
    Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
    No loading screens while traveling in the open world
    Can explore on foot, by horseback, and via boat
    Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
    Fast travel: instantly revisit any discovered location
    Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.”
    Point of interest will always be in sight
    Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
    Over 100 hours of hand-scripted quests
    Quests: help villagers, engineer the succession of the Skellige kings, etc.
    Use monster hunting for adventure, incoming, and unique rewards
    There are mini-games based on the area of the world
    Ex: Skellige has knife-throwing
    Gain exclusive rewards from mini-games
    Don’t have to complete mini-games to proceed in the story
    Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
    Enemies don’t scale to the player’s level
    Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
    World 40 times larger than the last game
    Three different aspects to narration
    Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
    Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)
    Each land has its own storyline
    Can abandon the storyline, but will have repercussions later
    Not doing a plotline is a choice the player has
    Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt
    Multiple branches of narratives that feed into each other
    Don’t have to do anything outside the main storyline to beat the game
    Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways
    Major events in the main storyline are “gates” for the state of the world
    Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help
    Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
    In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
    There aren’t contract-like assignments this time
    Press the left trigger to turn on Geralt’s witcher senses
    Can glean information from a crime scene upon discovering it
    Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning
    Time of day and other conditions determine where monsters appear and their abilities
    Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
    The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
    Monsters you defeat leave otherwise unobtainable alchemical and crafting ingrediants needed for making of unique items, potions, mutagens
    These allow Geralt to gain special powers and upgrades in the new mutation development tree
    These kills serve as the witcher’s primary method of income
    Moving more toward romance and away from shallow sexual encounters
    “We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back.”
    Witcher 3 doesn’t have completely different environments based on singular choices due to the open world, but there are similarly impactful decisions
    You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices
    Won’t be on the same level as Witcher 2, however
    Game mechanics based on previous games, but the team is revisiting many details
    Backward difficulty curve being addressed
    Rewroking the flow of combat
    96 animations for Geralt’s combat moves (last game had 20)
    Game has a “weighting” system for the camera to help keep the biggest threats in frame at all times
    Combat system: three big changes to solve the problem of being locked into long animations
    Every button prss mapped to a single strike
    Each move takes a roughly equivalent time to perforom
    Can always interrupt your current action to immediately dodge or block
    Can block/dodge when out of stamina, but you’ll be staggered
    Team wants to make the combat “more intimate”
    “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.”
    Geralt’s dodge roll replaced by a pivot move
    It retains its defensive utility without game-breaking mobility
    Attacks faster than in The Witcher 2
    Enemy AI completely rebuilt
    No scripted boss encounters
    One boss: ice giant
    Roughly a dozen types of interactive objects
    Ex: Can irritate a wasp with the telekinetic Aard sign to make a damaging distraction for his foes and disperse the swarm with the fiery Igni sign once the wasp swarm becomes a problem
    Magical signs are retooled
    Each of the five signs has a basic form such as Igni’s new flamethrower effect
    If the player advances down the magic tree as Geralt levels up, can unlock a second form of the sign
    For Igni, would unlock a 360-degree blast that immolates anything close
    Yrdren’s small trap can be changed into a bigger field that slows enemies
    Player retains the use of the basic form
    Other two trees are based on swordsmanship and alchemy
    Swordfighting: can unlock new strikes and boosts such as improved stanima and parrying
    Alchemy: mutation mechanic moved off to a separate development path, independent of the level-up process
    Alchemy specialization is based more on potions
    Improvements available for the horse and boat
    These aspects are still in development
    One idea: players could access their long-term storage stash from their horse as well as from inns
    Team knows about frustrating inventory management in Witcher 2
    Crafting still important for enhancing Geralt’s capabilities
    Can customize crafted items
    Some components are can be substituted for similar things
    Ex: monster scales instead of leather in a piece of armor
    This affects the properties of the final item
    Can find unique components as part of monster hunts or questlines
    Combine these with special recipes to make artifacts of immense power
    Each armor piece has a unique appearance
    Armor has improved presentation and new cloth simulation
    Can visit a barber to change Geralt’s hairstyle
    Attached Images Attached Images witcher-3-screenshot-1.jpg witcher-3-screenshot-3.jpg witcher-3-screenshot-4.jpg witcher-3-screenshot-5.jpg witcher-3-screenshot-2.jpg

  3. #3 SP
    \ tudyniuz's Avatar
    Nu stiu daca imi place ca il fac open-world. Sper sa reuseasca sa il faca la fel de finisat ca si primele doua. Altfel ar fi un pas inapoi.

  4. #4 SP
    Member bartonn's Avatar

  5. #5 SP
    Member Sadismek's Avatar
    Too. Much. Awesomeness!

  6. #6 SP
    Member bartonn's Avatar

  7. #7 SP
    CG Editor Dant3's Avatar

  8. #8 SP
    Senior Member ReNeGaDe124's Avatar
    Informatii noi din revista PC Games Germania: The Witcher 3 - Previews & Fakten in der Übersicht

    • 36 final states of the world and 3 epilogues (each 1 hour long)
    • you can import your save game, but it's not going to change backstory of the game. Still, it will affect characters.
    • you can buy horses or tame a wild ones by using Axii
    • Geralt will be much more agile. Now he can jump and climb wherever he want.
    • wild animals will appear. Geralt may hunt them and take their furs, claws etc.
    • main storyline is 50 hours long
    • now people will call the guards, when they see Geralt stealing their stuff
    • there is a new mechanic, which is similar to VATS from Fallout 3. You can aim at the specific parts of monsters bodies in slow-mo
    • no more QTE
    • Geralt now can achieve 60 level max
    • PC and console versions have completely different UI
    • you gain experience points only by completing quests, hunting will provide you money and crafting materials
    • a two new minigames: axe trowing and card games
    • economy depends from the area. In some places you can buy something for a lesser price, or sell it for higher price.

  9. #9 SP
    Vires Intus eagle-eye's Avatar
    50 hours long, now that's the news i've been waiting for!!!

  10. #10 SP
    Senior Member darkpaul13's Avatar
    ^boooring....Eu vreau multiplayer cu custom classes si Season pass...aa...si neaparat killstreakuri precum dogs(sau in cazul de fata Wolves)

  11. #11 SP
    Member bartonn's Avatar

  12. #12 SP
    Senior Member Tudoran's Avatar
    Witcher 3′s open world approach “totally different” to Skyrim’s, says developer | VG247

    Speaking with RPS, Michał Platkow-Gilewsk was quizzed about how the studio approached its world based on what it saw Bethesda achieve with Skyrim.

    “It’s hard not to mention Skyrim,” he replied, “but I believe that our approach to our game is totally different. What they created was an open-world RPG. What we’re doing is a story-driven RPG set in an open-world environment.

    “For us, the most important aspect of the game is always the story. And by “story” I mean not only what’s happening, but also the choices and consequences, the moral gray areas, the good or bad characteristics of the NPCs that make them believable. After you meet them, you’ll remember who they are and why they do what they do. All that is the most important thing for us.”

    Platkow-Gilewsk was quick to add that creating such a immersing world wasn’t without challenges, “It’s a big challenge, but we’ve identified all the tricky parts of it, and we’re working hard to give a great storytelling experience in this open world. As far as asking what will be the consequences of your actions, there will be a lot of them. You know Witcher 2.

    “We want to bring all of our experience in this field and put it in an open-world environment. Bigger and smaller actions will all bring you to small or huge consequences. It’s enough to tell you that we’re preparing three totally different epilogues depending on how you finish the game, with different choices somewhere in the middle.

    “There will be 36 different states you can leave the world in. By states, I mean more significant changes, not every single change you’re involved in.”

    Does the prospect of such a reactive open world get you excited? If so, you should also check out our rather huge info dump on The Witcher 3 from last week. It includes details of the game’s 50-hour campaign, magic and more.

  13. #13 SP
    CG Editor Dant3's Avatar
    Speaking with*Kotaku, Szczesnik said, “We are trying to get rid of DRM. If someone wants to pirate a game, eventually he will.”
    Managing director Adam Badowski continued, “Which is bad, of course. But you can’t do anything about it, so. We want to give the best user experience possible. When we removed DRM, people on those torrents were actually asking people not to download our game, because we [weren't using DRM].”

  14. #14 SP
    Senior Member Rasko's Avatar
    Ce-i aia DRM?

  15. #15 SP
    Member anes's Avatar
    Quote Originally Posted by Raskolnikov1944 View Post
    Ce-i aia DRM?
    Digital rights management - Wikipedia, the free encyclopedia

  16. #16 SP
    CG Editor Dant3's Avatar
    Quote Originally Posted by Raskolnikov1944 View Post
    Ce-i aia DRM?
    Iti recomand GOG.com pt jocuri DRM free

  17. #17 SP
    Prophet of the Void IlieRazvan's Avatar
    Ca sa nu dezgrop topicul cu Witcher 2.
    Am incercat sa caut pe google si nu am reusit.Cand anume iti cere sa introduci al doilea dvd in consola ? Imediat cum se termina actul 2 si incepe 3 ?

  18. #18 SP
    \ tudyniuz's Avatar
    Quote Originally Posted by IlieRazvan View Post
    Ca sa nu dezgrop topicul cu Witcher 2.
    Am incercat sa caut pe google si nu am reusit.Cand anume iti cere sa introduci al doilea dvd in consola ? Imediat cum se termina actul 2 si incepe 3 ?
    Din cate tin eu minte, da, pe acolo.

  19. #19 SP
    CG Editor Dant3's Avatar

  20. #20 SP
    OEE
    VIP Member OEE's Avatar
    Finally, some good news!

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