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Thread: Steam Machines se amana pentru 2015

  1. #1 SP
    Admin MonkY's Avatar

    Steam Machines se amana pentru 2015

    Cei care cunosc modul de lucru al lui Gabe Newell si al celor de la Valve nu cred ca se vor mira de titlul acestei stiri. M-as putea chiar hazarda sa spun ca amanarea unui produs marca Valve face de fapt parte din strategia de marketing si insasi structura de baza a firmei (vezi Half Life 3). Pe mine unul m-a intrigat ideea lui Steam Box si a acelor Steam Machines, insa dupa ce am vazut acel controller mi-am pierdut un pic speranta. Chiar daca vedeam ceva "altfel", nu pot sa spun ca am fost super incantat (in special de dual pads in loc de dual analog sticks - ceea ce mie ca pasionat de controllere mi se pare o blasfemie - e ca si cand mi-as dori sa ma joc pe mousepad-ul de la laptop).

    Personal sper ca amanarea sa fie pentru 2 lucruri: 1. modificarea/repararea controllerului si 2. implementarea mai buna cu Oculus Rift (eventual pentru a lansa un Steam Machine gata echipat cu Oculus Rift).

    Anyway, vorba lunga = saracia omului. Intr-un anunt oficial de pe Steam Community, Valve a anuntat ca Steam Machine si Steam Controller-ul are un "release window" in 2015 si nu 2014 asa cum era pana acum. Probabil vom afla mai multe amanunte la E3. Mai jos aveti citatul oficial:
    We've been getting emails from the Steam community asking us how our in-development Steam Machines are coming along. It's great that you're excited about it, and we know you appreciate it when we keep you in the loop on stuff like this, so we wanted to give you all a quick update.

    We’re now using wireless prototype controllers to conduct live playtests, with everyone from industry professionals to die-hard gamers to casual gamers. It's generating a ton of useful feedback, and it means we'll be able to make the controller a lot better. Of course, it's also keeping us pretty busy making all those improvements. Realistically, we're now looking at a release window of 2015, not 2014.

    Obviously we're just as eager as you are to get a Steam Machine in your hands. But our number one priority is making sure that when you do, you'll be getting the best gaming experience possible. We hope you'll be patient with us while we get there. Until then, we’ll continue to post updates as we have more stories to share.

    As always, we love getting feedback on the Steam Machine and Steam controller from the community. After all, you're the people we want to be happiest when we release them.
    Sursa: Steam Community :: Group :: Steam Universe
    Attached Images Attached Images steamcontrollernotes.jpg

  2. #2 SP
    Senior Member RonanN1's Avatar
    The lines are blurring between gaming PCs and traditional consoles. Valve’s Steam Machines, gaming PCs designed to express the best of both worlds, are ostensibly the prototype for this awesome future, and they’re now available for preorder. Too bad they’re not something you should buy — yet.
    Valve is a juggernaut in gaming thanks to Steam, the dominant online marketplace for PC games, and we’ve been excited to see the result of its hardware efforts since we first caught wind of its mythical PC console back in 2012. When we eventually sat down with CEO Gabe Newell, he outlined an exciting vision for the future: a gaming PC with all of Steam’s killer features that would be as convenient and comfortable to use on the couch as a console.
    The company got off to a fine start. Big Picture mode makes the PC more television-friendly with large text and easy-to-navigate menus. And its unique controller, coming in October, merges the traditional video game controller with the precision of a mouse. Those two things with a little polish might be enough — but Valve’s long-term vision is a PC gaming world without Windows, and that makes things complicated.

  3. #3 SP
    Admin MonkY's Avatar
    Eu cred ca pe Valve nu-i doare atat de mult de hardware, cat de celelalte 2 probleme:

    1. Multe jocuri sunt si vor fi forever incompatibile cu SteamOS-ul bazat pe Linux. Inca lucreaza la tone de convertoare din DirectX in OpenGL, insa ma tem ca in niciun caz nu vor veni cu un raspuns rapid la DirectX12. Ori a-ti lua un SteamMachine (cu Linux, sa fie mai cheap) si a nu putea juca latest games... well, that's bad!

    2. Microsoft agreements. Nici nu vreau sa ma gandesc cate acorduri au cei de la Valve referitoare la DirectX & Co. Si Valve ar fi intr-o mare incurcatura daca i-ar supara pe cei de la MS. Bine, ca in final oricum ii vor calca pe bataturi, asta e altceva. Doar ca Valve nu poate risca sa piarda locul in fata celor de la gog & co.

    Anyway, o sa fie nebunie. Sper sa aflam mai multe la E3.

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