Digital Foundry reports that Forza 6 was demo'd at the graphics settings of Xbox One, at native 3840 × 2160 resolution, at a locked 60FPS refresh rate. The specific track demo'd was populated with the max number of 24 cars, in the most intensive weather condition for performance. GPU utilization @ 66% in this screenshot with it going even down to 55% during the race according to the Eurogamer analyst.
“This is us. This is ForzaTech running 60 frames a second, 4K,” said Turn 10 Studio Software Architect, Chris Tector, to Digital Foundry. “We’re still running with settings that we would have used in Forza 6… but this is also including 4K content… we’ve got authored assets for this set of the models, cars, tracks everything. We pushed it through and made sure the 4K textures were flowing through. We’ve got them all there at the right resolutions and they’re not giving us enough of a bandwidth hit to offset that. If we drop back to when we originally ran and we didn’t have 4K assets, it was maybe one per cent different. We were very much bound on a different point than memory bandwidth. It’s been awesome and this is the point it’s at.”
The amazing thing about Forza 6 on Scorpio is just how much the graphics on it could be pushed, with plenty of resources still to spare- Turn 10 said that they could push the game to Ultra level settings, and still be sitting at only 88% GPU utilization- which is nuts.
“The awesome part about the whole story [is] that we can spend all this time heading into the future,” Tector continued. “Instead of saying, ‘How are we going to wrestle to get the performance on this?’ we’re actually saying we can make this quality trade-off or this quality trade-off and spend that time iterating, heading towards much better image quality. So instead of stressing about getting to a final resolution or a final frame-rate, we can really drive it all into quality.”
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