How Fable Legends Took Down Lionhead | Kotaku UK
"Without Steam, without other platforms, it was just painful.""We knew that we were supposed to be part of the greatest ever holiday line-up on Xbox One. We hadn’t made that, and we were on borrowed time.""The original pitch was for a really cheap game – it certainly wasn’t the $75m we ended up spending."
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By MonkY in forum Console News
By MonkY in forum Videos
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