Gameplay:Originally Posted by Santa Monica Studio
Meet the cast:
Introducing Faye:
Cory Barlog interviews game director:
PS5.
Gameplay:Originally Posted by Santa Monica Studio
Meet the cast:
Introducing Faye:
Cory Barlog interviews game director:
PS5.
Așa da reveal. Pur și simplu perfect.
---------- Post added 03-06-2026 at 07:29 ----------
First look at God of War Laufey - PlayStation.Blog
Jason Schreier: FWIW I wouldn't read too much into God of War Laufey not getting a release date or window — in contrast to a lot of other big announcements, this one *isn't* years away
Anul asta ar fi prea devreme, cel mai probabil il vor lansa primvara viitoare.
Wolverine, GTA 6 si apoi GoW Laufey ar fi un ritm foarte bun pentru release-uri pe PS5.
---------- Post added 03-06-2026 at 08:16 ----------
Urat nume au ales la jocul asta. Nu vreau sa spun mai multe, ca-mi sare toata lumea in cap, dar overall arata interesant si-mi place ca au pastrat no camera cut.
Iar cubul ala de marmelada albastra...m-a dus cu gandul la Guardians of the Galaxy. Arata de parca era un placeholder cu care au ramas pana la final![]()
Dialogurile si cubul nu m-au prins din prima dar am incredere in Cory ca povestea nu va dezamagi. In schimb combat-ul ala sterge orice pacat.
E foarte fluid si acrobatic, o evolutie a moveset-ului lui Atreus din Ragnarok cu elemente din primele jocuri God of War. Faza cand ia sabia-n mana imi da fiori, apoi cum muta sabia dintr-o mana in alta in combos si foloseste abilitatea Golden Hand e super smooth; air juggles si air combat iar duc la alt nivel combat-ul din Ragnarok. Cred ca cineva ca eagle-eye care lucreaza in game design ne poate spune cat de multa munca iti ia ca sa blendezi animatiile astea atat de bine si sa fie si responsive.
Si faptul ca au aratat 20 de minute neintrerupte de gameplay e foarte ambitios din partea lor, cand majoritatea isi anunta jocurile cu un simplu teaser si poate doar cateva secunde de gameplay.
Nu am vazut nici trailerul, nici gameplay-ul, dar Laufey e cantareata aia? Sau e doar o coincidenta nefericita?
Mai ales la Santa Monica unde combatul e scriptat in f*cking notepad practic, it's all textCred ca cineva ca eagle-eye care lucreaza in game design ne poate spune cat de multa munca iti ia ca sa blendezi animatiile astea atat de bine si sa fie si responsive.![]()
Cred ca o sa fie un joc bun dar numele e ciudat rau seamna cu ce face Microsoft cu denumirele pentru Xbox Series X, S.
Puteau sa ii spuna God of War 6 sau Afterlife etc.
Din cate inteleg e primul joc in care Kratos nu e personajul principal. Nu toata lumea e incantata de ideea asta, pe mine nu ma deranjeaza.
Cel mai important e ca jocul sa fie bun.
Eu vreau doar un joc cu gameplay bun si story pe masura. Ca e cu Kratos, ca nu e, nu imi pasa chiar atat de tare. Singura problema pe care o am e ca incepe sa devina fumat stilul asta de combat, deja Ragnarok ma cam obosise spre final, parca mi-e dor de un hack n slash mai "old school", cum era GoW 3 de exemplu. Si da, numele e dubios, dar cred ca suna mai ciudat pentru noi romanii decat pentru americani.
Doar o coincidenta, dar nu foarte mare pentru ca si numele cantaretei vine din limba nordica.
Deci e numele mamei lui Loki... eu credeam ca se refera la gelatina aia, ca e ca un loaf of something si ca o alinta![]()
As fi fost de acord cu voi daca nu as fi nascut o pasiune si un companionship imense fata de cubul din Portal![]()
E posibil sa fie o situatie ca si cu Odd Rock din Bananza, unde la un moment dat se transforma intr-un alt personaj.
Dar daca te gandesti ca in lumea creata creata de ei plina de figuri mitice si diverse creaturi vorbitoare, de ce un personaj nu ar putea fi un simplu cub gelatinos?Poate vine dintr-o mitologie care nu e cunoscuta pentru noi.
Cu siguranta asta este, dar senzatia initiala, cand am vazut cusca aia unde erau inchisi aia pe stanga, cand era ea trasa de brate, era sa vad in cusca cei 3 purcelusi si pe pinocchio, ca in Shrek![]()
Pentru mine aici a fost, fără îndoială, punctul culminant al serii. Aproape că m-a luat cu leșin de plăcere când am văzut trailerul, mai ales că au prezentat o cantitate impresionantă de gameplay. Fiind un mare fan God of War, acesta a fost cireașa de pe tort și sunt complet overhyped!!![]()
God of War Laufey - Combat First Look
---------- Post added 04-06-2026 at 10:07 ----------
Reactia unui animator profesionist care stie despre ce vorbeste:
Spoiler: l-a lasat fara cuvinte.
Am vazut videoclipul complet, imi place mult grafica si actiunea. Daca stau bine si ma gandesc e mai bine ca au renuntat la Kratos in rolul principal, e mai “fresh”, o schimbare in bine.
God of War Laufey Planned Since 2018, Reveals Star Deborah Ann Woll - IGN
The Daredevil actor went on to say that the director of God of War’s 2018 reboot, Cory Barlog, not only told her about this plan way back around the time of that game’s release, but also knew that it would feature one of her sidekicks featured in the reveal trailer: Jack Quaid’s talking Cube.
“He pitched it to me in 2018, and they had known about it before then,” Woll said. “It’s wild. Like when Cory brought me in to talk about doing Ragnarök and show me the 2018 game, he already had a poster for the Laufey game with me and a cube. A cube that’s been there since the beginning. It’s deeply a part of the lore.”
Of course, some were also disappointed to see Kratos be replaced as the lead character for this God of War chapter, but a new perspective is something Woll is seemingly eager to bring to the mythology. “We need as much diversity as possible within these stories so that we can tell even more stories,” Woll said to CGM. “This is all just about enjoying each other’s perspectives and widening our experiences. If I get to, in some small part, do that for women within gaming, I’m very excited about that.”
“It’s this expansion of mythology, this expansion of story,” she adds. “This is, we now know we’re allowed to say, going to run concurrently to 2018. And so all of the mysteries and the little hints and clues, the questions, the lingering, you know, ideas that you have from that Norse saga, we’re going to answer a lot of that, or we’re going to expand upon it. So this is going to feel like you are getting more story. This is going to continue to deepen what we’ve already learned.”
Woll appears to be only expressing excitement for the project, and appears to have loved every step of the process of becoming Laufey. “I’m willing to say my favourite job I’ve ever had,” she continued. “When I first saw that trailer, my jaw hit the ground. “It’s the first time I’ve been able to experience my work as a viewer without judgment, without self-consciousness, because I knew how much work went into it after me, and that I can just appreciate that, like the technology, but also the animators; they caught every little muscle movement that my face can make.”
“Kratos is so stoic. I was like, maybe the technology can’t capture little movement, you know, because he doesn’t make a lot of facial movement,” Woll says. “But it’s also just because that’s the character. So it wasn’t sort of utilizing that. So when I watched this one back, I was like, “Oh my God, every single little muscle movement, my eyes, little tiny things that they captured and put in that make a fuller, richer person,” and I couldn’t, I really was blown away.”
By OEE in forum Videos
By OEE in forum Videos
By OEE in forum Videos
By Csander in forum Videos
Bookmarks