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Thread: Everwild

  1. #1 SP
    Member lukecelmare's Avatar

    Everwild

    Un joc anuntat in cadrul XO19 dar din cate vad nu are thread

    Un nou IP de la Rare .

    Attached Images Attached Images 8cd4bfaf-567c-4cc8-a432-8a3047d110cf.jpg-n-12012119_glp-page-hero-1084_1920x1080.jpg

  2. #2 SP
    Manager paul's Avatar

  3. #3 SP
    Member lukecelmare's Avatar
    Breath of princess Mononoke

  4. #4 SP
    Why so serious ? razvanrazy's Avatar
    In continuare sunt curios de actual gameplay

  5. #5 SP
    Manager paul's Avatar
    Nu au aratat pentru ca nu prea au ce:
    Quote Originally Posted by Video Games Chronicle
    [...] “Part of the reason we haven’t talked a lot about Everwild is because we’re still feeling a lot of these things out. We’re still playing around with gameplay ideas.

    “We’ll have plenty to say in the future on that, but … we have an idea we feel really passionate about, and we think there’s something special. I have a team of people that wake up every morning with the desire to make this game that they’re really, really passionate about.” [...]
    Rare hasn’t discussed Everwild much ‘because it’s still playing around with gameplay ideas’ | VGC

  6. #6 SP
    Manager paul's Avatar
    Acelasi trailer, dar cu directors' commentary:

  7. #7 SP
    Manager paul's Avatar

    Quote Originally Posted by Video Games Chronicle
    Everwild‘s most senior developer, creative director Simon Woodroffe, has resigned from his position at Rare, VGC understands.

    In a statement issued to VGC, the Microsoft owned studio confirmed the departure and insisted that Everwild development would be in good hands going forward.

    Studio head Craig Duncan said: “We thank Simon for all his hard work on Everwild and wish him the very best of luck for the future.

    “The Everwild team are in good hands and passionate about building a game that will give players unforgettable experiences in a natural and magical world.”

    No reason was given for the creative director’s decision to leave, though studio sources told VGC that he had been absent for some time after submitting his resignation earlier this month.

    Woodroffe joined Rare in 2012, following over a decade as head of design at Sega’s technology group, where he was most recently creative director for Sonic & All-Stars Racing Transformed. [...]
    Rare’s Everwild has lost its creative director | VGC

  8. #8 SP
    Member fdkenzo's Avatar
    Ce naiba se intampla la Microsoft?! Ieri Halo azi Everwild. Chiar eram super interesat de jocul asta, sper sa nu sufere vreun delay urias...

  9. #9 SP
    Senior Member Xander RO's Avatar
    Eu cred ca astia incep sa plece pentru ca se scoala 'taratza' in ei, de cand i-a preluat Microsoft probabil ca se impun anumite standarde de calitate si ii tin cumva in lesa, iar unora dintre ei nu le place sa fie tinuti in lesa.

    Asta cred, ceea ce nu e neaparat un lucru rau.
    Prefer jocuri amanate si bune decat mizerii scoate la malaxor gen Recore.

  10. #10 SP
    Manager paul's Avatar
    Reboot la development, dupa ce anul trecut le-a plecat creative director. Poate 2023.
    26:14:

  11. #11 SP
    Manager paul's Avatar
    Jocul a fost anulat:
    Quote Originally Posted by Matt Booty
    Following Phil’s note, I want to share more about the changes to the Studios business units.

    We have made the decision to stop development of Perfect Dark and Everwild, as well as wind down several unannounced projects across our portfolio. As part of this, we are closing one of our studios, The Initiative. These decisions, along with other changes across our teams, reflect a broader effort to adjust priorities and focus resources to set up our teams for greater success within a changing industry landscape. We did not make these choices lightly, as each project and team represent years of effort, imagination, and commitment.

    Our overall portfolio strategy is unchanged: build games that excite our players, continue to grow our biggest franchises, and create new stories, worlds, and characters. We have more than 40 projects in active development, continued momentum on titles shipping this fall, and a strong slate headed into 2026.

    For those directly affected, we are working closely with HR and studio leadership to provide support, including severance, career transition assistance, and where possible, opportunities to explore roles on other teams.

    To everyone across our studios: thank you. Your creativity and resilience continue to define who we are. I believe in the strength of our teams and the direction we’re taking on the path ahead.

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