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Thread: The Witcher IV

  1. #1 SP
    Manager paul's Avatar

    The Witcher IV

    Quote Originally Posted by CD Projekt RED
    We’re happy to announce that the next installment in The Witcher series of video games is currently in development, kicking off a new saga for the franchise.

    This is an exciting moment as we’re moving from REDengine to Unreal Engine 5, beginning a multi-year strategic partnership with Epic Games. It covers not only licensing, but technical development of Unreal Engine 5, as well as potential future versions of Unreal Engine, where relevant. We'll closely collaborate with Epic Games’ developers with the primary goal being to help tailor the engine for open-world experiences.

    At this point, no further details regarding the game — such as a development time frame or release date — are available.

    REDengine, the technology which powers Cyberpunk 2077, is still being used for the development of the upcoming Cyberpunk 2077 expansion.
    The Witcher 3: Wild Hunt - Official Website
    Attached Images Attached Images 844ab2e8fa9eed45b89c69c2874a4000e8725731-1280x720.jpg

  2. #2 SP
    Admin MonkY's Avatar

    The Witcher 4

    Conform celor de la IGN, a inceput serios munca la The Witcher 4. Fingers crossed, to be a good one!
    Almost 330 developers are working on The Witcher 4, codenamed Polaris, with CD Projekt's CEO saying that more than 400 will be working on the highly anticipated sequel by mid 2024.
    Attached Images Attached Images 406220140_903983091383497_8370481620530115956_n.jpg

  3. #3 SP
    Banned olteanug's Avatar
    Dupa patania cu Cyberpunk la lansare, nu stiu cati o sa mai dea precomenzi la fel de multe ca in 2015, mai ales ca o sa fie fara Geralt in rolul principal.
    O sa aiba buguri cu siguranta si o sa fie nejucabil la inceput din cauza tranzitiei la noul motor grafic pana vor aparea patch-uri.

  4. #4 SP
    Why so serious ? razvanrazy's Avatar
    The Witcher 4 Stars Geralt of Rivia, But Not as the Main Character
    What we know is that Geralt will be part of the game, we just don't know how much, and the game won't focus on Geralt.

    "It's not about him this time. We don't know who it's about. I'm excited to find out. I want to know. I have not seen any script yet. I mean, I couldn't tell you if I did. This is the thing, so I could be lying through my teeth. But I'm not. Or am I?

  5. #5 SP
    Manager paul's Avatar
    The Witcher IV cinematic reveal trailer:

  6. #6 SP
    Member codpin's Avatar
    Ciri! Nu stiu de ce dar nu ma așteptam ca noua trilogie sa fie cu ea, dar ma bucur!

    Sent from my SM-S928B using Tapatalk

  7. #7 SP
    Senior Member Xander RO's Avatar
    Epic trailer, epic game, ma bucur mult ca va fi Ciri personajul principal! Abia astept sa-l joc, trebuie doar sa decid intre PS6 si Oppo Reno...

  8. #8 SP
    Manager paul's Avatar
    Easy Allies interview:
    We're joined by the Game Director and Executive Producer to talk about the recent reveal of The Witcher IV, what it means for Ciri to take the lead, and as much as they'll tell us about the gameplay.

    Skill Up interview:
    49:41 Witcher 4 Interview with CD Projekt Red

  9. #9 SP
    Manager paul's Avatar
    Cinematic reveal trailer - behind the scenes:

  10. #10 SP
    Why so serious ? razvanrazy's Avatar
    Tech Demo Cinematic | State of Unreal 2025

    + gameplay

  11. #11 SP
    Manager paul's Avatar
    CD Projekt Red confirms Witcher 4 Unreal demo showcases tech tools, doesn't represent final game:
    Quote Originally Posted by Eurogamer
    UPDATE 4:28pm UK: CD Projekt Red has confirmed to Eurogamer the demonstration in the Unreal livestream was a tech demo played live and running at 60fps on a base PS5, although this isn't meant to represent a final version of The Witcher 4.

    "This tech demo runs at 60fps on PS5, and that's the performance we're aiming for in The Witcher 4," said a representative from the studio. "It's still too early to confirm exact specs for every platform, but we're working closely with Epic to create an open-world experience that's both beautiful to look at and smooth to play."

    Further, when asked if this tech demo could give unrealistic expectations on how The Witcher 4 will perform at launch, given The Witcher 3's initial performance, the studio responded: "It's important to keep in mind that this tech demo isn't meant to represent The Witcher 4 - it's a showcase of the tools we're developing together with Epic Games. That means specific visuals like character models and environments may be different to The Witcher 4."

  12. #12 SP
    Senior Member Xander RO's Avatar
    Vai de capul meu cum poate sa arate, am simtit ca ma ia cu lesin efectiv...
    Fiind un tech demo, sper sa vedem ceva la macar 75% din calitatea aia, dar au dovedit ca daca se vrea se poate...

  13. #13 SP
    Senior Member sexbobomb91's Avatar
    Varianta oficiala, in 4K:

    Singurul minus e ca imaginea pare cam "soft" si are un motion-blur mai agresiv, poate pe PS5 Pro va fi mai sharp .

  14. #14 SP
    Why so serious ? razvanrazy's Avatar
    E 4K doar cu numele, dar feed-ul probabil este acelasi - iar ei, oficial, puteau pune video principal.

    Si da, arata a 1080p upscalled pentru ca totul e blurry, dar probabil asta este compromisul pentru 60fps cu RT pe PS5.

    E clar ca UE5 nu poate mai mult pe current gen.

  15. #15 SP
    Member Papillon_'s Avatar
    Pe PC poate sa arate asa ai hardware de top, poate si pe PS6.

  16. #16 SP
    Manager paul's Avatar
    Tech Demo: Digital Foundry Reaction!:
    00:00 Introduction
    01:12 First impressions
    02:04 Is this really running on PS5?
    08:48 Hardware Lumen updates: 60fps on consoles
    12:52 Nanite foliage updates: voxel vegetation
    19:39 Massive NPC counts
    21:56 Streaming optimization
    25:54 Final thoughts

  17. #17 SP
    Manager paul's Avatar
    Inside The Witcher 4 Unreal Engine 5 Tech Demo: CD Projekt RED + Epic Deep Dive Interview:
    00:00:00 Introduction
    00:01:36 When did the cooperation begin for the TW4 Tech Demo?
    00:02:47 Why did CDPR switch to Unreal Engine?
    00:04:11 Why target and show the demo on PlayStation 5 at 60 fps?
    00:06:20 60 FPS: a challenge or a limitation?
    00:07:33 How was Hardware Lumen brought up to 60 fps on console?
    00:08:36 Why use hardware ray tracing when the software path already exists and ran better?
    00:10:52 What affect does RTGI and Reflections have on Art Design?
    00:11:57 How does Lumen affect cinematic design?
    00:13:36 How was the world and terrain created for this demo?
    00:15:31 How did the team view the paradigm shift in how vegetation is made?
    00:19:50 Can the new vegetation technology be used elsewhere?
    00:21:20 How is the new voxel technology lit and shaded?
    00:22:56 How was Virtual Shadow Maps brought up to 60 fps for this demo?
    00:24:44 How was the demo's "flawless" frame-time achieved?
    00:27:40 Can UE5 have flawless cutscenes on all platforms?
    00:30:32 Where do frame-time issues usually occur in UE5 projects?
    00:32:38 Will UE5 ever be rid of the "render thread" or "game thread"?
    00:33:53 How was RedEngine designed and what is its affect on how CDPR uses UE5?
    00:36:45 How would CDPR potentially scale the graphics beyond PS5?
    00:38:49 How would CDPR potentially scale the graphics below PS5?
    00:39:27 How did RedEngine manage PSOs?
    00:41:24 What is a moment or aspect of the project which you are particularly proud of?
    00:47:50 Conclusion

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