Your post count prohibits you from posting new replies in this forum!
Users with less than 1 posts cannot reply to threads here. Your post count is currently . You need to post first in the Intro thread.
Page 26 of 30 FirstFirst ... 16 24 25 26 27 28 ... LastLast
Results 501 to 520 of 599

Thread: BioShock: Infinite

  1. #501 SP
    Senior Member sol1d's Avatar
    Pot sa-l joc linistit daca nu am terminat partile anterioare? Ma ajuta macar cu 5% daca as fi facut-o inainte sa ma bag in aventura asta? (ma refer la jocul original fara DLC-ul Burial at Sea)

  2. #502 SP
    Senior Member poiuyt's Avatar
    nu trebuie sa joci celelalte parti , eu ti-l recomand daca-ti plac jocurile ce ating si latura psihologica.

  3. #503 SP
    Senior Member sol1d's Avatar
    De jucat oricum am sa-l joc nu intra in discutie, doar ca as vrea neaparat sa-l joc pe asta acum ca abia ulterior sa joc si primele 2 parti si sper sa nu pierd nimic din experienta daca fac in modul asta

  4. #504 SP
    Senior Member poiuyt's Avatar
    este diferit fata de ce ofera seria, eu cel putin asa il percep , 1 si 2-ul mizeaza mai mult pe starea de thriller

  5. #505 SP
    Completionist Boghy02's Avatar
    @sol1d joaca neaparat Bioshock 1Este absolut superbOricum Infinite merita si el...

  6. #506 SP
    OEE
    VIP Member OEE's Avatar
    Nu are legatura cu poveste din Rapture, decat partial (in treacat). In DLC in schimb se leaga de Rapture (prequel).

  7. #507 SP
    Turbo Killer RonanN1's Avatar
    hahaaaaaaaaaaa!
    Attached Images Attached Images 30f.gif

  8. #508 SP
    Turbo Killer RonanN1's Avatar

  9. #509 SP
    Member SavePluto's Avatar
    Imi place sticla cu Undertow Vigor .

  10. #510 SP
    Senior Member ReNeGaDe124's Avatar


    Ar putea contine spoilere pentru cei care nu au jucat primul episod.

  11. #511 SP
    Turbo Killer RonanN1's Avatar

  12. #512 SP
    Turbo Killer RonanN1's Avatar
    Irrational boss Ken Levine has revealed that Burial at Sea Episode 2 can last up to six hours for completionist players.

  13. #513 SP
    OEE
    VIP Member OEE's Avatar
    The second, concluding episode of BioShock Infinite's Bur...

    The second, concluding episode of BioShock Infinite's Burial at Sea expansion arrives on March 25. That's one more visit to the underwater city of Rapture on PS3, Xbox 360 and PC. New crossbow-tastic screenshot for you above.
    Attached Images Attached Images 19eqzulmwiou.jpg

  14. #514 SP
    Banned flavi_us's Avatar
    Dat PC graphic
    Stie cineva daca mai apar si alte DLC-uri si cand/daca apare versiunea GOTY?

  15. #515 SP
    Senior Member BizZare's Avatar
    "Would You kindly"

  16. #516 SP
    OEE
    VIP Member OEE's Avatar
    Quote Originally Posted by flavi_us View Post
    Stie cineva daca mai apar si alte DLC-uri si cand/daca apare versiunea GOTY?
    Acesta va fi ultimul, nu s-a anuntat inca un GotY.

  17. #517 SP
    Turbo Killer RonanN1's Avatar

  18. #518 SP
    Turbo Killer RonanN1's Avatar
    A sad day today
    Irrational Games, the studio that makes BioShock, is shutting down. BioShock creator Ken Levine said today that he plans to move on to smaller, narrative-heavy games that will be released digitally

  19. #519 SP
    OEE
    VIP Member OEE's Avatar
    am ramas fara cuvinte...

  20. #520 SP
    Turbo Killer RonanN1's Avatar
    When Jon Chey, Rob Fermier and I founded Irrational Games seventeen years ago, our mission was to make visually unique worlds and populate them with singular characters.
    We built Rapture and Columbia, the Von Braun and The Rickenbacker, the Freedom Fortress and some of the nastiest basements a SWAT team ever set foot into. We created Booker and Elizabeth, the Big Daddy and the Little Sister, MidWives and ManBot. In that time, Irrational has grown larger and more successful than we could have conceived when we began our three-person studio in a living room in Cambridge, MA. It’s been the defining project of my professional life.
    Now Irrational Games is about to roll out the last DLC for BioShock Infinite and people are understandably asking: What’s next?
    Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I’ve ever had. While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.
    I am winding down Irrational Games as you know it. I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. There’s no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition.
    Besides financial support, the staff will have access to the studio for a period of time to say their goodbyes and put together their portfolios. Other Take-Two studios will be on hand to discuss opportunities within the company, and we’ll be hosting a recruiting day where we’ll be giving 3rd party studios and publishers a chance to hold interviews with departing Irrational staff.*
    What’s next?
    In time we will announce a new endeavor with a new goal: To make narrative-driven games for the core gamer that are highly replayable. To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered digitally.
    When I first contemplated what I wanted to do, it became very clear to me that we were going to need a long period of design. Initially, I thought the only way to build this venture was with a classical startup model, a risk I was prepared to take. But when I talked to Take-Two about the idea, they convinced me that there was no better place to pursue this new chapter than within their walls. After all, they’re the ones who believed in and supported BioShock in the first place.
    Thanks to Irrational and 2K’s passion in developing the games, and the fans who believe in it, BioShock has generated retail revenues of over a half billion dollars and secured an iconic place in gaming. I’m handing the reins of our creation, the BioShock universe, to 2K so our new venture can focus entirely on replayable narrative. If we’re lucky, we’ll build something half as memorable as BioShock.

Your post count prohibits you from posting new replies in this forum!
Users with less than 1 posts cannot reply to threads here. Your post count is currently . You need to post first in the Intro thread.
Page 26 of 30 FirstFirst ... 16 24 25 26 27 28 ... LastLast

Similar Threads

  1. Replies: 0 Last Post: 20-03-2013, 10:06
  2. BioShock: Infinite anuntat By naz in forum Console News
    Replies: 30 Last Post: 14-08-2010, 23:47

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts