Produs de Stuart Black, Bodycount este cel mai nou FPS al celor de la Codemasters. Va fi lansat la inceputul anului 2011 pentru PS3 si Xbox 360, va folosi motorul grafic Ego, folosit si in Dirt 2, Grid sau Operation Flashpoint: Dragon Rising.
Produs de Stuart Black, Bodycount este cel mai nou FPS al celor de la Codemasters. Va fi lansat la inceputul anului 2011 pentru PS3 si Xbox 360, va folosi motorul grafic Ego, folosit si in Dirt 2, Grid sau Operation Flashpoint: Dragon Rising.
Bodycount co-op: missions, but director wanted campaign - Destructoid
Bodycount creative director Stuart Black is a self-professed "big fan" of co-op, and he badly wanted to have the game's entire campaign playable cooperatively. But the story had other ideas:
It became really obvious -- and it pained me -- that there were key moments, two or three key moments, where it was absolutely vital that you were by yourself to feel that sense of isolation. [...] And I was really like, 'Oh no, I can't believe this!' and I tried to think, 'How can I get around this?' and it was like, story-wise...I can't. I have to have [those moments] that were too important to drop. So that was a bit of a bastard.
Still, Black was determined to include co-op in Bodycount, and his solution was to have distinct full-scale co-op missions, like the scenarios in Uncharted 2 or the Spec Ops mode in Modern Warfare 2. (He noted that the co-op missions in Bodycount will be longer than the average Spec Ops jaunt.) And the story offered an opportunity to use co-op as a way to expand on the narrative:
...there's a lot of story about what the Network and the Target are doing that we can't tell -- because he [the game's protagonist, Jackson Delgado] doesn't know it. So we thought [that] it would be quite nice in co-op mode, then, if we can't do it in part of the main campaign, to set [the co-op] in the parts of the world where Jack goes, but set it before and after he's been there.
In the single-player campaign, Jack might not have a lot of information about a location that he's visiting. But the co-op missions -- which you play through as a generic Network or Target (enemy) agent -- can provide backstory to fill in the details.
Am jucat demo-ul aseara: un shooter foarte foarte arcadeish, grafica foarte buna, power-ups, orbs etc. In a weird way, mi-a placut - "guilty pleasure".Daca se lansa undeva la inceputul lui august il luam mai mult ca sigur. Din pacate pentru ei se intampla cu cateva zile inainte de Resistance 3.
preview:
Chiar va recomand sa incercati demo-ul, are un feeling destul de original.
Imi aduce aminte de Duty Calls. Bla bla bla very important, bla bla bla bull****, bla bla bla 2 weapons deodata, no blood, bbloddyscreen surreal, iron sights, arme copy pasted din realistic gun wiki models, nu as da nici 1 RON pe acest joc. Not impressed. Resistance 3 ftw.
L-am incercat si eu in seara asta si mi se pare ca are cel mai greoi control dintre toate shooterele pe care le-am incercat pana acum. Daca te-a pus naiba sa dai aim, incepi sa te misti ca un camion. Nu inteleg dorinta asta a developerilor de a baga "realism" implementat cu lopata. Nu cred ca in realitate arma are 30 de kile cand faci aim, sa nu te poti misca deloc cu ea.
Ca tot veni vorba de aim, macar daca ducea arma la ochi cand se misca precum un camion, nu doar sa vad arma ceva mai mare pe ecran.
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