sorry asa am tinut minte ca ai si pe forum numele ca pe psnmno bun atunci maine cum ajung il facem da un semn
Xur :
Location: enter hangers go directly right
Titan - the aamentarium - 13 strange coins
Hunter - achlyophage symbiote - 13 strange coins
Warlock - light beyond nemesis - 13 strange coins
Weapons - truth - 17 strange coins
Exotic chest engram - 23 motes
Sparrow drives:
Green Trail - 23 sc
Red Trail - 23 sc
I FECKING WANT THIS!
Necrochasm - Items - Destiny Database (DestinyDB)
sper sa fie un head pentru warlock saptamana asta in rest nu am nevoie de nimic de la Xur ca am truth deja castigat din engrama![]()
Asta + sa poti sa ai mai multe exotice in acelasi timp - PERFECTIUNE
Destiny's UI gets an impressive overhaul from fans | Polygon
Bungie Weekly Update - 10/17/2014 : News
Un mic buff la Mythoclast.
Niste pereti care impiedica impingerea lui Atheon in groapa.In this week's Hotfix, we reduced the efficacy of the Vex Mythoclast, the drop players who beat Atheon on Hard have a chance to earn for their achievement. Our nerf was intended to target PVP play - where we felt and heard that Mythoclast was over-performing - but it also reduced its effectiveness in PVE.
Our PVE nerf was stronger than we intended and we are going to fix Mythoclast in PVE.
Mythoclast and Raid-forged exotics have three experience goals which drive their creation:
- Mythoclast is a trophy weapon from the most challenging PVE activity in the game. You braved our hardest challenges, we want to reward you with a weapon that outperforms the other primaries in your PVE arsenal (Nightfall Burn and Epic Skulls notwithstanding).
- Mythoclast should be a valid choice in PVP, but should not be the optimal choice. This aligns it with our philosophy on Exotics throughout the rest of the game. We don’t want any one Exotic to be the only answer to the question “what should I bring into PVP.” Suros Regime, for instance, is still too effective in PVP compared to other Exotics.
- Mythoclast's power tail is long enough for players to rely on in the next Raid. For a player and their group of six who beat Atheon on Hard mode, we'd like the Mythoclast to be a weapon they can continue to rely on in the next Raid, Crota’s End.
How we are moving forward:
- We are adjusting the base damage on Mythoclast. We are going to find a value that works for both PVP and PVE.
- In addition, we intend to raise Mythoclast's attack value above and beyond the other exotics. Attack value dictates how much damage players deal to combatants and Mythoclast attack value being raised will make it more effective in PVE.
Si o alta chestie foarte importanta. In timpul luptei cu Atheon cele 3 persoane care sunt teleportate vor fi random, nu cele care erau cel mai in spatele camerei, ca pana acum. Cica era un bug? Ma cam indoiesc. Vor doar sa mareasca dificultatea raidului prin aceasta decizie.Next week's Hotfix is going to contain some fixes to the Atheon encounter.
- We've added "baby bumpers" to areas where players could knock Atheon out of the environment.
- Knocking a boss off a ledge is a bug. We will seek to address bugs like these as quickly as possible.
The encounter goal for Atheon is to act as a climax and the culmination of learning for a given Raid group. Part of that is making sure that each player in your group can perform every job as required. A change will take effect next week which fixes a bug with Atheon's target selection. When using its Timestream ability, Atheon will select 3 players at random, instead of choosing the three players furthest from it.
Deja începe sa ma enerveze, "fixuri" dar la drops ei nu se uita, vor sa faca mai dificil dar cand il bați îți pica tot felul de mizeriicam ating limita.
Toate fix-urile sunt binevenite, inafara de partea cu teleportarea.
S-a dus cu munca de echipa la Atheon, se va pierde tot farmecul...
Treaba comunista, toti trebuie sa fim egali, sa putem face aceeleasi lucruri, dar reward-ul e diferit(mai ales in crucible, unde se incurajeaza non-performanta). Daca pana acuma fiecare avea rolul lui, iti alegeai oamenii din echipa in functie de clasa(worlock-ul era ideal pentru relic holder, titanul pentru a proteja toata echipa s.a.m.d), ii plasai pe fiecare in locurile unde le avantajai calitatile, dupa patch nimic nu va mai fi relevant. Va fi haos...
Cum le spuneam si baietilor pe chat, e ca si cum i-ai cere portarului sa dea aceelasi randament pe pozitia de atacant.
In loc sa aduca ceva content nou, ei il fac pe actualul aproape imposibil si strica tot farmecul raid-ului( in special pe hard).
Dupa patch-ul de mai sus, probabil ne vom vedea in decembrie, cand vom vedea si cizme exotice. A fost mult de lucru pe ele de nu au fost incluse in varianta standard.
Ps: La ce mentalitate au Bungie, incep sa cred ca si deconectarea random face parte din strategia lor.
treaba asta cu teleportarea random e bine venita (parerea mea) pentru ca ce-i 3 care au fost de fiecare data teleportati au cel mai mult de facut restu doar stau si omoara niste harpies which is not that hard imo. si dupa aia dai in boss. In felu asta e mai interesant si macar fiecare o sa faca ceva si o sa trebuiasca mai multa coordonare in echipa. Mie personal imi place schimbarea pentru ca e banal de simplu raidu.
Mai e vreun team care a terminat raidul cap coada pe hard , dupa patch, cu stil ? (no atheon checkpoint ****)
Gz Renegade pt un Vex binemeritat , sper sa nu il bufeze prea tareàsta iti mai lipsea in PvP.
Gz Koba si Snowman pt lvl 30
Bookmarks