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Thread: The Vanishing of Ethan Carter

  1. #21 SP
    CG Editor Dant3's Avatar
    Pt un joc indie e superb, restul e can can

  2. #22 SP
    Why so serious ? razvanrazy's Avatar
    Nu toate arata urat. Chiar m-am uitat obsesiv la texturile de lemn si caramida, de la casa, biserica samd si arata chiar foarte bine, chiar si de aproape.
    In caz ca nu stii, uite cum e facuta grafica in acest joc: Visual Revolution of The Vanishing of Ethan Carter

  3. #23 SP
    CG Editor Dant3's Avatar
    Exact articolul asta am vrut sa il pun ieri seara, eu il găsisem pe Eurogamer Frumos

  4. #24 SP
    Turbo Killer RonanN1's Avatar
    Quote Originally Posted by eagle-eye View Post
    Si da, iti ia nspe ani sa gasesti indicii n stuff prin lumea aia.
    Poate tie

  5. #25 SP
    Vires Intus eagle-eye's Avatar
    Adevarul e ca exista un sistem de fast travel si turbo speed secret de care nu stiam.

  6. #26 SP
    CG Editor Dant3's Avatar
    http://www.eurogamer.net/articles/20...brand-new-game
    The Vanishing of Ethan Carter is coming to PS4 and, I discover, is actually being remade for the occasion using Unreal Engine 4 (the original game was UE3). That's why it's taking so long. But it's in beta and it should be out in the third-quarter of the year, he tells me. The concrete date depends on certification processes out of his control.

    After, this enhanced UE4 Ethan Carter will be re-released on PC, free to existing owners of the game. And after that, work begins on Ethan Carter VR and, simultaneously, a brand new game.

    Wait, what about Xbox One - will it come to Xbox One?

    "I honestly have no idea," Chmielarz replies. "When Sony presented the game they called it 'console first'; there might be a window there. It depends on a lot of factors - it's a question of what we will be doing at this point.

    "Take a look at Gone Home: these guys sold a lot of copies on PC but you don't see a console version of any kind. And it's not because they're stupid and they don't want money: something else is keeping them busy - and I think they tried and it didn't work. I cannot promise anything at this point.

    "It might be that PS4 is going to be the only console, or it might be that we will sometime later do the Xbox One version - I honestly have no idea."

    The decision to remake Ethan in Unreal Engine 4 came by virtue of UE3 not being future-proof or supporting the newer consoles. "We didn't remake the assets from scratch but we did remake the game, everything else, from scratch," he says, "so that's why it's taking so long. It's not like we change a couple of variables or whatever and it runs on PS4, no - we are making it from scratch on Unreal Engine 4.

    He isn't "going all George Lucas on our original creation", and dramatically altering anything, but there are things - both in terms of content and performance - that will change. But overall it should look and feel a lot like the original.

    Nevertheless, moving to Unreal Engine 4 means it can't look exactly the same, and also that the game's open-world is better supported. "It already feels better because it's a much smoother experience," he says. "And because of that management of assets it also allows us finally to make a proper save system."

    The biggest single change came from player feedback and is to do with backtracking at the end of the game. The Astronauts thought people wouldn't mind but they did, so whereas in the original game there was one shortcut, now there are two.

  7. #27 SP
    CG Editor Dant3's Avatar
    Azi am văzut la noi în Store așa ceva, sper să fie adevărată data de lansare
    uploadfromtaptalk1436087977745.jpg

  8. #28 SP
    CG Editor Dant3's Avatar

  9. #29 SP
    CG Editor Dant3's Avatar
    Frumos joc, arată bine, se mișcă bine, deși ar trebui să-i blocheze fps-ul la 30. Nici nu știu când au trecut aproape două ore

  10. #30 SP
    CG Editor Dant3's Avatar

  11. #31 SP
    CG Editor Dant3's Avatar
    uploadfromtaptalk1438454617131.jpg

    - added 30 fps lock/unlimited framerate option
    - size on PS4 HDD reduced in half
    - tweaked the brightness setting algorithm
    - framerate improvements (mostly by removing some unneeded assets)
    - config now loads up just once until app is closed
    - smaller savegame fixes
    - smaller game script fixes
    - a couple of collision fixes
    - extra safety measures for when the matrix glitches

  12. #32 SP
    CG Editor Dant3's Avatar
    O analiză foarte interesantă, doar pentru cei care au terminat jocul
    The Vanishing of Ethan Carter: Analysis – SPOILERS

  13. #33 SP
    \ tudyniuz's Avatar
    Guys, am o mica problema. Am ajuns la final, am harta aia in fata si imi arata ca unele zone nu sunt conpletate. M-am intors, in cazul meu casa cu portalurile, dar aici nu mai e nimic de facut/vazut. Wth?

  14. #34 SP
    CG Editor Dant3's Avatar
    Trebuie să le completezi, nu ai făcut acele puzzle-uri specifice zonei respective

  15. #35 SP
    \ tudyniuz's Avatar
    M-am prins pana la urma. Ce e cu X e deja facut, duuuuh?

    Eu mergeam la alea cu X si nu pricepeam ce pisici. Am facut ce a ramas si l-am terminat

  16. #36 SP
    CG Editor Dant3's Avatar
    Și? Cum ți-a plăcut?

  17. #37 SP
    \ tudyniuz's Avatar
    Din pacate nu pot spune ca mi-a placut. A fost o experienta ok, insa nu a reusit sa ma captiveze in vreun fel iar atmosfera mi s-a parut interesanta, dar deloc horror cum au descris-o altii. Are puzzle-uri interesante, nu atat de grele cum au fost descrise de unii pe net si o poveste interesanta. Deznodamantul nu m-a dat nici el pe spate, am primit un hint pe parcurs si mi-am imaginat un final aproape la fel.

    Am avut asteptari imense, nu stiu de ce, dar ma asteptam la ceva mai wow decat un alt indie obisnuit. Sunt multe alte indie-uri pe care le-as recomanda inaintea astuia.

  18. #38 SP
    CG Editor Dant3's Avatar

  19. #39 SP
    Vires Intus eagle-eye's Avatar
    That's neat. Ma cam oftic ca n-am bani de Oculus + sistem pentru el

  20. #40 SP
    CG Editor Dant3's Avatar
    Cred că vine și pe PS VR

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