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Thread: Silent Hill 2 Remake

  1. #1 SP
    Manager paul's Avatar

    Silent Hill 2 Remake

    Silent Hill 2 remake reveal trailer:

    Having received a letter from his deceased wife,
    James heads to where they shared so many memories,
    in the hope of seeing her one more time: SILENT HILL.
    There, by the lake, he finds a woman eerily similar to her...

    "My name...is Maria," the woman smiles. Her face, her voice... She's just like her.

    Experience a master-class in psychological survival horror―lauded as the best in the series―on the latest hardware with chilling visuals and visceral sounds.
    Developed by Bloober Team, published by Konami.
    PS5 (12 month timed console exclusive), PC.
    Attached Images Attached Images f27dd116bda5baa7d6945db124c2f16d83ee3601-scaled.jpg 398ea656daa75cf4162db9674b69e5723ee73fde-scaled.jpg dbab7b308dbfce93b5a7367b41689c552c98ff65-scaled.jpg 2266bda834f0a4cce0d662b2f8f646f1df1d13dd-scaled.jpg silent-hill-2-remake.jpg

  2. #2 SP
    Senior Member sexbobomb91's Avatar
    Grafic arata ok dar parca are un feel de "fan project" .
    Sper sa fie ok dar Bloober Team nu-mi prea inspira incredere.

  3. #3 SP
    Why so serious ? razvanrazy's Avatar
    La ce te referi prin "grafic arata ok"?

    Asta e un CGI trailer. De fapt, nici macar un trailer, e un teaser de 3 minute

    Macar de s-ar pricepe si la facut jocuri bune, astia de la Konami, asa cum se pricep la facut CGI trailers. Dar la ei toate sunt clunky af pe toate planurile si totul este robotizat si dus la extrem.

  4. #4 SP
    Manager paul's Avatar
    Quote Originally Posted by PlayStation.Blog
    Konami and Bloober Team on how they're reimagining the horror classic for PS5.

    With that in mind, one of our primary goals is to preserve the atmosphere that made Silent Hill 2 so exceptional, while also modernizing many aspects of the game’s overall gameplay. We are working closely with the original creators, including Akira Yamaoka and Masahiro Ito, to ensure we’re keeping that unique Silent Hill feel intact.

    One of the new elements that you could spot in the reveal trailer is the adoption of an over-the-shoulder camera. With that change we want to immerse players even deeper into the game, make them feel like they are a part of this unreal world, and deliver them a more visceral experience across the board.

    One change often brings another. With a new perspective, we’re rebuilding the combat system and certain set-pieces, among other things. Now that you see basically what James can see, we could find new ways to keep the player on edge.

    Thanks to state-of-the-art motion capture sessions, we can deliver the best facial expressions in the series’ history and show a wide range of emotions even before a character speaks a single word.

    With the possibilities of the Unreal Engine 5, we’re bringing the foggy, sinister town to life in ways that were impossible up to this point. The game will delight PlayStation 5 players visually, auditorily, and sensorily.

    Some of the Unreal Engine 5 features that really shine are Lumen and Nanite. With them we’re raising the graphics to new, highly-detailed and realistic levels, while turning the game’s signature nerve-racking atmosphere to eleven.

    Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. It means that the light interacts with the environment realistically, just like in the real world. The whole game environment is lit more naturally this way. The Nanite technology, on the other hand, is an amazing tool for level designers. With it, they can create incredibly detailed worlds and more realistic environments that look and feel almost lifelike.

    Thanks to PS5’s 3D audio capabilities, players will be able to determine the exact direction where the sound is coming from. The WWise sound engine creates a realistic and believable soundscape that helps players feel like they are truly inside the game.

    Of course, we are not forgetting about the DualSense controller. We’ve already shown with our previous title, The Medium, that we can get pretty creative when it comes to haptic feedback and adaptive triggers. We’re bringing even more new ideas for Silent Hill 2, but let’s keep a surprise for now.

    One last great improvement I want to mention is the SSD storage technology. The superfast data streaming means players won’t see any loading screens as they seamlessly explore the entirety of the Silent Hill town.
    Silent Hill 2 remake revealed, first gameplay details and design changes announced

  5. #5 SP
    Senior Member sexbobomb91's Avatar
    Quote Originally Posted by razvanrazy View Post
    La ce te referi prin "grafic arata ok"?

    Asta e un CGI trailer. De fapt, nici macar un trailer, e un teaser de 3 minute
    Tinand cont ca e Unreal 5 ma gandeam ca poate fi macar in-engine.
    Unele scene imi par sa fie real-time, nu pre-rendered.
    Poate vor face o analiza cei de la Digital Foundry, sau vor confirma developerii.

  6. #6 SP
    Senior Member sexbobomb91's Avatar
    @razvanrazy avem si confirmare de la developeri:

  7. #7 SP
    Why so serious ? razvanrazy's Avatar
    Pai ok, asa spera ei, dar tot ce au facut au facut sa arate (asa cum fac toti) ce poate engine-ul, nu si cum ar arata cum ar rula el optimizat pentru console si cu un cel putin 30fps at all times.

    In engine nu inseamna in game.

  8. #8 SP
    Manager paul's Avatar
    Quote Originally Posted by IGN
    IGN Japan had the opportunity to interview not only Silent Hill series producer Motoi Okamoto, but also Silent Hill 2 concept artist Masahiro Ito and composer Akira Yamaoka, both of whom have a deep involvement in the series. Not only did Ito and Yamaoka work on the original, they are involved in the remake as well.
    Silent Hill 2 Remake: World Exclusive Deep Dive Interview

  9. #9 SP
    Manager paul's Avatar
    Combat trailer:

  10. #10 SP
    Member lucicleric's Avatar
    Ma bucur ca nu au setat un release date, detaliile inamicilor sunt aproape inexistente...arata a joc de prin 2005-2010. Mai e mult de lucrat la el imo

  11. #11 SP
    Why so serious ? razvanrazy's Avatar
    Fix asta a fost si parerea mea. Dupa ce s-a lansat Alan Wake 2, astfel de jocuri nu mai au voie sa arate de parca sunt in continuare de PS2...

  12. #12 SP
    Member Frankie.'s Avatar
    In Silent Hill 2 elementele de baza au fost povestea, atmosfera,explorarea si nu in ultimul rand sentimentul de vulnerabilitate si teama.Faptul ca in trailer accentueaza combatul,deduc ca nu tin cont de "reteta'' originala a jocului.Jocul arata steril din punct de vedere grafic si se ridica maxim la calitatea grafica de PS4.Imi doresc ca acest remake sa fie la nivelul remake'urilor lui Dead Space si Resident Evil 4 dar cred ca o sa fie unul mediocru.

  13. #13 SP
    Member Cristache07's Avatar
    Cel putin cu Silent Hill: Short Message au comis-o. Asta e beleaua la Konami jocurile la ei n-au consistenta altora, sunt pe stilul "una calda, una rece". Sillent Hill 2, 3 si 4 (The Room) au fost super vedem ce remake sunt capabili sa faca (primul Silent Hill nu l-am jucat, nu ma pot pronunta). Soundtrack-ul lui Akira Yamaoka sa fie acelasi si va fi ceva.

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