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Thread: BioShock 4

  1. #1 SP
    Banned Alex Khan's Avatar

    BioShock 4

    https://www.vg247.com/2018/04/13/bio...name-parkside/

    S-a aflat ca un nou joc din seria BioShock se alfa in dezvoltare.
    Nu stiu daca va fi lansat in 2018/2019 sau pe generatia urmatoare de console, adica din 2020 incolo.

    Sunt curios ce tematica va avea. Probabil ca de data asta va fi un oras subteran prin anii 80!
    Attached Images Attached Images bioshock-2-remastered-download-free.jpg

  2. #2 SP
    Manager paul's Avatar
    Un nou studio pentru un nou BioShock:
    Quote Originally Posted by Take-Two Interactive Software
    2K Announces Newly-Formed Studio – Cloud Chamber™ – Developing Next Iteration in Acclaimed BioShock® Franchise

    Studio to establish team across two locations: Novato, Calif. and Montréal, Québec

    NEW YORK--(BUSINESS WIRE)--Dec. 9, 2019-- 2K today announced the founding of Cloud Chamber™, the newest, wholly owned game development studio under the Company’s publishing label. A collective of storytellers eager to push the frontlines of interactive entertainment by making unique, entertaining and thoughtful experiences that engage the world, Cloud Chamber will build its team at two locations: 2K’s San Francisco Bay Area headquarters in Novato, Calif., as well as in Montréal, Québec, which marks the first-ever Canadian office for a 2K studio. In addition, 2K announced that Cloud Chamber has started to work on the next iteration of the globally acclaimed BioShock® franchise, which will be in development for the next several years.

    “As we continue growing our product portfolio, we remain inspired by opportunities to invest further in our valuable IP, great people and their collective, long-term potential,” said David Ismailer, President of 2K. “BioShock is one of the most beloved, critically praised and highest-rated franchises of the last console generation*. We can’t wait to see where its powerful narrative and iconic, first-person shooter gameplay head in the future with our new studio team at Cloud Chamber leading the charge.”

    A 22-year industry veteran with more than 40 games shipped to date, Kelley Gilmore will serve as Cloud Chamber’s Global Studio Head and be the first woman in 2K history to launch and lead a development studio. Her wealth of experience transcends executive production, marketing direction and public relations management, including nearly two decades of service to another of 2K’s wholly owned studios, Firaxis Games, on franchises such as Sid Meier’s Civilization® and XCOM®. Her role is based in Novato.

    “We founded Cloud Chamber to create yet-to-be-discovered worlds – and their stories within – that push the boundaries of what is possible in the video game medium,” said Kelley Gilmore, Global Studio Head, Cloud Chamber. “Our team believes in the beauty and strength of diversity, in both the makeup of the studio and the nature of its thinking. We are a deeply experienced group of game makers, including many responsible for BioShock’s principal creation, advancement and longstanding notoriety, and honored to be part of the 2K family as stewards of this iconic franchise.”

    Gilmore has tapped Ken Schachter to be Cloud Chamber’s Studio Manager in Montréal. An executive with extensive experience in development, production, technology and creative roles, Schachter will also be an ambassador for both the studio and 2K in establishing a significant Company presence in Montréal. Prior to joining 2K, Schachter served as General Manager for Zynga in Toronto, as well as founded independent game developer and publisher Trapdoor. He has also held notable positions with companies such as Gameloft, Autodesk and more.

    Cloud Chamber’s decision to open a new office in Montréal was supported by the Gouvernement du Québec and Montréal International.
    Cloud Chamber will join the Company’s family of wholly owned development teams, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games and 2K Silicon Valley. Those interested in pursuing career opportunities with the new studio may visit the Cloud Chamber website or 2K Careers for more information.
    For more information on 2K, visit www.2k.com, become a fan on Facebook, follow the Company on Twitter or Instagram or subscribe on YouTube.
    * Based on Metacritic.com average ranking across available platforms
    2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
    All trademarks and copyrights contained herein are the property of their respective holders.
    2K Announces Newly-Formed Studio – Cloud Chamber™ – Developing Next Iteration in Acclaimed BioShock® Franchise | Take-Two Interactive Software, Inc.
    Attached Images Attached Images cloud_chamber_logo.jpg

  3. #3 SP
    Manager paul's Avatar
    - New details on the next Bioshock game developed by the new studio Cloud Chamber Studios. Several job listings point to experience in Unreal Engine 4, one job list says "we use UE4". It is also slated for 'next-gen', which is no surprise with it being 'several years away'.

    - Several job listings ask: "we want you to help us breathe life into a new and fantastical world.", which suggests the game having a new setting and not a return to Rapture or Columbia. "Together, we will set the stage for a stunning narrative and systems-driven experience."

    - Cinematic Artist job listings asks for: "Wes Anderson like precision and panache in your camera positioning and movements" and "Create and implement systemic, in-game, scripted cinematic sequences".

    - Combat job listings: "Develop an FPS combat paradigm that is accessible, satisfying, and allows for a high degree of player expression and experimentation within a highly reactive world. Look beyond direct conflict, accommodate various play-styles and design encounters that can

    - be resolved through player ingenuity. Design and create systemic world moments, bespoke quests that breathe life into the levels of the game. Combine hand-crafted set-pieces and systemic interactions to create a "living” world that offers players variety at every step of the game

    - https://boards.greenhouse.io/cloudchamberen
    MauroNL on Twitter

  4. #4 SP
    Member JohnConstantine's Avatar
    Am jucat atat Bioshock 1 cat si Infinite (2 nu). Fara Levine nu stiu. Nu ma astept sa se ridice la nivelul jocurilor precedente.

  5. #5 SP
    Manager paul's Avatar
    Ken Levine e tot la Take-Two. Irrational Games s-a inchis si au creat Ghost Story Games. Lucreaza la "a new immersive sci-fi game with RPG elements".

  6. #6 SP
    Manager paul's Avatar
    Thread despre problemele de development:

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