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Thread: Hellraid

  1. #1 SP
    Senior Member ReNeGaDe124's Avatar

    Hellraid

    Techland imbina Dead Island cu Skyrim in urmatorul lor joc, Hellraid.

    Techland's Hellraid looks like Dead Island meets Oblivion - here's your first (brief) look • News • Xbox 360 • Eurogamer.net

    Techland's first new IP since the Dead Island series looks to recapture the magic of '90s PC gaming, evoking classics such as Quake, Hexen, Diablo and Heretic in its four player co-operative hack n'slash that's wrapped up in a dark fantasy setting.

    "We want you to feel that the game is made by guys in their '30s," Hellraid producer Marcin Kruczkiewicz told our colleagues at Eurogamer Poland. "You can't forget about the past. As young enthusiasts we enjoyed the first Quake, second Hexen or Diablo, and all that remains in us somewhere."

    Hellraid offers up a selection of four classes, Warrior, Mage, Paladin and Rogue, and encourages them to work alongside each other as they fight through hordes of enemies. There are interlocking abilities - wizard can cast shields on allied players, or teleport around, and the combat system is built upon a series of magical abilities that include fire, telekinesis and lightening.

    The open-world structure of Dead Island has been pared back slightly, with a series of open-ended maps rather than one all-encompassing world. Hellraid also offers a stripped-back leveling system, with experience points unlocking branches on each character's skill tree.

    It's being developed on Techland's own Chrome Engine 5, which the Polish developer believes can go toe-to-toe with its competition.

    "This is a tool that can easily compete with other solutions on the market," said Kruczkiewicz. "You can do literally everything: levels, enemies, save points, objects, music and weather. We used the same engine for Dead Island, so basically it's a fully functional tool and it works well."

    Hellraid is without a publisher, a situation which Techland's currently assessing. "We're financing the entire production ourselves, so we don't need any external funds and a publisher, said marketing director Pawel Kopinski. "On the other hand, at some stage we'll be talking with publishers, distributors, and we'll see who will propose a partnership that won't impact Hellraid in a negative way. We just have an idea that we want to sell with no external interference."

    There's currently no word on a release date, though Techland's looking to get it out this year on Xbox 360, PS3 and PC - the only platforms announced "for now."


    Attached Images Attached Images hellraid.jpg

  2. #2 SP
    Senior Member ReNeGaDe124's Avatar

  3. #3 SP
    Turbo Killer RonanN1's Avatar

    Hellraid overhauled

    Hellraid Goes Next-Gen with Techland’s Chrome Engine 6 and Tons of New Gameplay Features

    Techland officially announces that its upcoming dark fantasy game will run on a new engine, while the game itself went through an overhaul and is now heading to next-gen consoles alongside the PC release, with Steam Early Access planned for autumn.

    Since its reveal last year, Hellraid has expanded and evolved thanks to the developers’ experience and players’ feedback. While the game will remain faithful to its first-person co-op slasher gameplay, Techland has decided to implement new features and technology, and is now ready to announce them and show it all off in a brand new trailer.

    Hellraid will offer three different game modes. In the Story Mode, players will explore the world and try to repel forces of Hell. The highly-replayable Mission Mode will put more focus on arcade-style fun of climbing up leaderboards, creating the longest combos and beating high scores, while the completely new Arena Mode will offer survival gameplay with waves of deadly demonic hordes to fend off. All these modes will be available in both single-player and 2-4 players co-op.

    Players will be able to create and customize their characters with armor, clothes, and accessories such as amulets. Thanks to a new class-free skill tree, they will develop a demon slayer perfectly suited to their play style by combining various active and passive abilities divided into intertwined paths of combat, magic and agility.

    Techland has also improved the game’s combat system, which now features one- and two-handed melee weapons, shields, magic staves and ranged weapons. With diverse fighting styles, counter-attacks, parrying and dashing abilities, the melee combat in Hellraid becomes even more complex and immersive. Additionally, magic will offer a wide and diverse selection of offensive, defensive and healing spells.

    The combat experience is furthermore enhanced by weapon crafting, interactive environments, destructible objects and environmental traps, as well as challenging and adaptive enemy AI. The game is currently undergoing a transition to the Chrome Engine 6, the latest version of Techland’s proprietary technology, which is also used by the next-gen zombie survival horror, Dying Light. Thanks to this technology, Hellraid will benefit from a new physics-based lighting system, more detailed locations and character models, complex animations, advanced particle effects, and state-of-the-art AI systems.

    With new gameplay features and technology, Hellraid moves from past-gen consoles to the next generation with the announcement of PC, Xbox One and PlayStation 4 versions coming in 2015. Hellraid will also receive a Steam Early Access release in autumn 2014, which will be regularly updated based on players’ feedback until the final version is launched.

    For more information visit hellraid.com and like the game at facebook.com/hellraidgame.


    ---------- Post added 01-05-2014 at 00:35 ----------

    Can't wait!

    Parca-i Diablo III FPS (am vazut cel putin 5-6 zone foarte asemanatoare cu cele din DIII).

  4. #4 SP
    Member Zadawn's Avatar
    Arata bestial. Ce ma trece sa dau vreo doua topoare'n ceafa dupa ce am vazut trailerul .

  5. #5 SP
    Turbo Killer RonanN1's Avatar

  6. #6 SP
    Admin MonkY's Avatar
    Cred ca 2015 o sa fie o nebunie pt. jocuri... la cate titluri se anunta...

  7. #7 SP
    Senior Member Clopotarul's Avatar

  8. #8 SP
    Cons. Mercedes-Benz djleo666's Avatar
    Un articol interesant:

    Does the name “Techland” ring any bells? No? Well how about Dead Island? Yes, the developers responsible for the strangely-received open-world zombie FPRPG are ditching the sunbaked beaches of Banoi in favor of a much darker, and much better, setting. Swapping stumbling zombies and tiki bars for growling skeletons and medieval dungeons, Hellraid plays more like a first-person variant of a Diablo-style dungeon crawler mixed with any open-world fantasy RPG, and is coming to Xbox One via the ID@Xbox program.

    Originally scheduled to launch last year on Xbox 360, it was delayed to allow the project to be upgraded to a digital-only current-gen game with “a new physics-based lighting system” and “more detailed locations and character models, compile animations, advanced particle effects and state-of-the-art AI system” that the original version simply couldn’t produce. Playable in both single-player and in 4-player co-op, the game features everything from Story Missions to the “nightmarishly hard” Arena mode.

    hellraid_screenshot04 hellraid

    In the single-player Story mode, players are (almost predictably) tasked with none-other than the most tried-and-true RPG story element – and as the title might suggest – closing the gates of hell. This mission will set players traversing through gothic castles, decaying graveyards and gleaming monasteries, and will feature all of your favorite combatants, as well as those more among a much darker theme – ranging from entry-level sword-and-sheild-weilding skeleton warriors to hulking Paladins who’s helmets and armor are nailed to their bodies. Mission mode is along for the Leaderboard challenge, allowing players to accumulate points and compete with high scores, and Arena challenges you (and your friends) with fighting off ever-increasingly difficult hordes of combatants until you’re eventually overwhelmed by them.

    At this point, the lore of the title is far from understood, as Techland isn’t talking much on that aspect of the game just yet, though it has confirmed that religion will play a big part in the overall narrative. We also know very little of exactly what character you’ll be playing as either, save that you’re a “master demon slayer.”

    Whoever you end up playing as, you’ll be able to create/customize your character’s armor, clothes, and accessories, which you will acquiring through begging, borrowing, winning or stealing throughout your adventure. There will be skill-trees dominated by three main paths – agility, combat, and magic (Rogue, Warrior, Mage) – each of which offers unique passive and active abilities.

    hellraid_screenshot03 hellraid

    Weapon choices can vary from one- and two-handed melee weapons to shields, magic staves and ranged weapons – which apparently support “diverse” fighting styles, complete with counterattacks, parrying and dashing abilities. If you’d rather keep your distance, there’s a range of offensive, defensive, and healing spells to arm yourself with instead. And all-in-all, this “indie” title is adding up to be one of the most interesting games that I’ve kept up with over the past few years. The next Elder Scrolls, Hellraid is not, but I’m very much getting a modern-day/open-world HEXEN vibe from this game the more and more I learn about it, and that’s a very good thing.

    Below you’ll find a somewhat lengthy demo from the game creators, with a screenshot gallery below that. Players of you familiar with Dead Island’s combat animations may be able to recognize a thing or two, but other than that, this is looking to be something that any medieval/FPS/RPG – loving Xbox customer should keep their eye on it. And don’t worry, I’ll be here to remind you about it when we know more.
    PS cred ca ar fi ok daca s-ar muta articolul in sectiunea Xbox One!

  9. #9 SP
    Turbo Killer RonanN1's Avatar
    Development on Hellraid will not resume for awhile, as its developers at Techland are intent on working on Dying Light in the meantime.
    Speaking to Eurogamer, Techland CEO Pawel Marchewka said that Dying Light now has 4.5 million unique players and they intend on catering to them by continuing to work on the game in a number of ways. They intent on releasing new content, continue the development of their mod tools, and perhaps even release an expansion pack that continues the game's storyline.
    “A significant amount of people have finished the game, and they want new content, to keep going,” he says.

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