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Thread: PS5 vs Series X - perfomante in jocurile multiplatform

  1. #1 SP
    Manager paul's Avatar

    PS5 vs Series X - perfomante in jocurile multiplatform

    Cum se desfasoara jocurile multiplatform pe noile console?

    Avem primul face-off, Devil May Cry 5 Special Edition, cu 4 moduri (Normal, High Frame Rate, Ray Tracing Performance, Ray Tracing Quality):
    Quote Originally Posted by Digital Foundry
    It's been a long time coming but here it is: the first frame-rate test between PlayStation 5 and Xbox Series X running what we're pretty certain to be identical content with the same visual feature set... and running with an effectively unlocked frame-rate to boot, all the way up to 120fps. And with optional ray tracing too! It's only one game - and a launch game at that, with far from final developmental environments. But still, the results are fascinating - and some might say, somewhat unexpected...

    Pe scurt:
    - Normal - 4K native - arata la fel, in jurul 60fps sau mai mult, mic avantaj la FPS pentru Series X
    - High Frame Rate - 4K upscaled - diferente mici +/- FPS pentru ambele, dar sunt portiuni unde PS5 are avantaj de pana la 20-30 FPS, VRR pe Series X nu ajuta foarte mult pe cat s-ar fi asteptat. Medie de 100 FPS pentru ambele.
    - Ray Tracing Performance - 1080p native - mic avantaj pentru Series X
    - Ray Tracing Quality - 4K upscaled - scaderi sub 60fps, mic avantaj pentru Series X
    - loading times foarte mici pe ambele, cu mic avantaj pentru PS5
    *- dezavantaj PS5: locked la 120Hz cand e conectata la un display 120Hz. Series X are optiunea de 60Hz.

    Concluzia mea: e un joc Capcom in RE Engine din 2019, imbunatatit, care se descurca foarte bine pe ambele console, acum la lansare. Un patch si system updates ar mai scadea din diferente. Overall, e un bun start, dar e nevoie de mai multe comparisons. Le asteptam!

    Articolul: Devil May Cry 5: Special Edition - the first PS5 vs Xbox Series X platform comparison • Eurogamer.net

    UPDATE:
    *- new patch: pentru 120Hz pe PS5, alegi High Frame Rate mode, altfel e default 60Hz
    Attached Images Attached Images ps5-vs-xbox-series-x.jpg

  2. #2 SP
    Senior Member AndRewqp's Avatar
    Scuze ca postez aici dar în thread-ul dedicat nu am permisiunea sa postez. Avem și primul head to head intre cele doua console:



    Pe scurt :
    - So PS5 drops 1 frame and the XSX has tearing. Pick your poison ie_thinking:
    - Dynamic resolution on both machines. The average resolution varies between 1620p and 1800p. Have seen the XSX drop all the way down to 1440p and haven't seen that on the PS5 but he thinks it can drop that low too.
    - Most likely using a reconstruction technique to reach 2160p.
    - PS5 goes from the game's main menu to game in 11.42s and XSX does that in 12.98s, a whopping 12% difference, omg! (/s)


    Sent from my iPhone using Tapatalk

  3. #3 SP
    Senior Member AndRewqp's Avatar
    o alta analiza serioasa dintre PS5 si XSX



    The versions tested were 1.002.000 on PS5 and 1.0.2.53 on Xbox Series X|S. Xbox Series X|S and the Xbox One consoles have stuttering during cutscenes unrelated to the game's frame rate. PS5 and Xbox Series X use a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being approximately 2432x1368.

    Both consoles rarely render at a native resolution of 3840x2160. The native resolution is usually between 2432x1368 and 2880x1620 on both consoles. PS5 and Xbox Series X use a form of temporal reconstruction to increase the resolution up to 3840x2160 when rendering natively below this resolution.

    Xbox Series S uses a dynamic resolution with the highest native resolution found being 2880x1620 and the lowest native resolution found being approximately 2048x1152. Native resolution pixel counts near 2560x1440 seem to be common on Xbox Series S. Xbox Series S uses a form of temporal reconstruction to increase the resolution up to 2880x1620 when rendering natively below this resolution. The Xbox Series S seems to transition between LOD levels closer to the camera which can be seen at 6:23.

    The stats is all you need. The PS5 version spends 97.52% of it's frames at 16.67ms compared to the XBOX Series X's 87.28 and even then PS5 still comes out on top with perf overall with significantly less tearing even....If the XSX tore as minimally as the PS5 it would drop even more frames...Resolution is on par. More analysis on the actual graphical makeup is necessary. PS5's lighting and textures seems to pop a bit more to me...
    Attached Images Attached Images toupb16.png nu9geio.png

  4. #4 SP
    Senior Member AndRewqp's Avatar

    Call of Duty: Black Ops Cold War



    O alta comparație. Cele doua versiuni sunt aproape indentice cu mici diferențe. Știu ca suntem la început de generație dar TFLoPs is not everything. Sa nu uitam ca diferența între ps5 și XSX este mai mica ca intre PS4P și XOX.


    The versions tested were 1.004.000 on PS5 and 1.0.3.0 on Xbox Series X|S (both were using the latest version at the time of testing). The 120fps mode was captured at 1080p.

    Ray tracing was enabled in the 60fps mode tested on PS5 and Xbox Series X which uses a form of ray tracing for certain shadows.

    Xbox Series S doesn't have a 120fps mode or a ray tracing mode. 0:00 - PS5 120fps and Xbox Series X 120fps 7:30 - PS5 RT, Xbox Series X RT and Xbox Series S

    There was an issue on PS5 where the frame rate could randomly drop below 60fps during scenes that it previously ran at a solid 60fps. This issue wasn't encountered on Xbox Series X. https://bit.ly/2IHsqPN

    Both PS5 and Series X in the ray tracing mode use a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being 1920x1800. PS5 at 120fps, Series X at 120fps and Series S use a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being 1280x1200. PS5 at 120fps, Series X at 120fps and Series S use a form of temporal reconstruction to reconstruct the horizontal resolution up to 2560 when the horizontal resolution is below this figure.

    Stats: https://bit.ly/36CvNzp
    Frames Pixel Counted: https://bit.ly/2H6cbek
    Sent from my iPhone using Tapatalk

  5. #5 SP
    Manager paul's Avatar
    Assassin's Creed Valhalla:

    Series S:
    - 30fps
    - rezolutie dinamica - intre 1188p - 1656p - mai mult in 1296p
    - "reductions in shadow resolution, alongside pulled in level of detail settings for trees and terrain"

    PS5 - Series X:
    - vizual la fel
    - game targets 60fps
    - rezolutie dinamica - intre 1440p - 4K with temporal upsampling - never actually hit 4K
    - screen tearing pe ambele, dar mai mult pe Series X, cu PS5 care isi cam mentine cele 60fps, pe cand pe Series X scad si sub 50
    - FPS - PS5 - 15% performance over Series X overall
    - VRR enabled on an LG CX - no more tearing on Series X
    - frame-pacing on cutscenes (camera stutters) pe Series X

    Mic avantaj in loading times pentru PS5.

    Game bugs tipice Assassin's Creed.

    Articolul: Assassin's Creed Valhalla PS5 vs Xbox Series X - which copes best with 60fps? • Eurogamer.net

  6. #6 SP
    Manager paul's Avatar
    DiRT 5:

    Image Quality mode:
    - boosts overall world details - higher resolution shadows, ambient oclusion, draw distance, level of detail
    - PS5 & Series S & XSX - dynamic resolution scaling and temporal reprojection, 60fps
    - Series S: up to 1440p - more like 1080p or below
    - PS5 & XSX: 1440p - 4K - higher average resolution on PS5
    - PS5 & XSX: both tear, insignificant frame drops on XSX, XSX VRR fixes it
    - PS5: playing in SDR - tone mapping issue - darker, higher contrast - bug?
    - PS5: better texture filtering

    Resolution mode:
    - detail level is slightly paired back
    - Series S: 1080p range/60fps
    - Series S: additional detail cuts: grass, other track details
    - PS5 & XSX: 4K/60fps

    Performance mode:
    - PS5 & Series S & XSX - targets 120Hz
    - Series S: as low as 576p
    - PS5 & XSX: 900p - 1440p on average
    - Series S & XSX: level of detail significantly lower than PS5 - bug?
    - PS5: performance dips at start of certain tracks

    Se prezinta bine. Micile probleme pot fi rezolvate usor. Deja un patch e in certification. Daca va intereseaza, un interviu cu technical director in care vorbeste despre dezvoltarea jocului.

  7. #7 SP
    Manager paul's Avatar
    Call of Duty: Black Ops Cold War:

    Series S:
    - ray-tracing missing makes a big visual difference
    - cutbacks in details and motion blur
    - no 120Hz mode
    - targets 1440p/60fps
    - 1200p-1440p - dynamic resolution/60fps

    PS5 & XSX:
    - seem identical
    - PS5: DualSense features support
    Ray-tracing mode:
    - shadows only
    - targets 4K/60fps
    - 1800p-4K - dynamic resolution/60fps
    - PS5: a couple of frame drops during some scenes
    120Hz mode*:
    - 1080p-1200p/120fps overall in campaign - both drop a couple of frames in certain areas
    - both drop frames in the helicopter mission around 100fps
    - 120fps overall in multiplayer

    *pe PS5 activezi din setarile consolei, pe XSX din setarile jocului

    Concluzia mea: cat dai pe Series S, atat primesti. Cu toate problemele de development, au facut un joc bun, iar versiunile de PS5 si XSX sunt apropiate.

  8. #8 SP
    Manager paul's Avatar
    Watch Dogs: Legion:

    Series S:
    - practic, cam totul e pe low/lower
    - RT - rendered internally at 720p - checkerboarding reconstruction
    - 900p-1080p/30fps - nu arata asa bine in 1080p din cauza RT cu lower resolution, fps e stabil, fara scaderi

    PS5 & XSX:
    - nearly the exact same visual settings
    - RT - redendered internally at 1080p - checkerboarding reconstruction
    - XSX: lower Anisotropic Filtering - bug? (in configuration file gasit la PC scrie ca sunt la fel)
    - PS5: puddles missing in reflections - bug? (in configuration file gasit la PC scrie ca sunt la fel)
    - PS5: better loading times
    - 1440p-4K/30fps - fps e stabil, fara scaderi

    Au facut treaba buna Ubisoft. Sunt la fel. Dar ramane o intrebare: cum s-ar prezenta la 60fps? (configuratie gasita in fisierul de pe PC). Poate inttr-un update.

    Articolul: Watch Dogs: Legion - essentially identical on PS5 and Xbox Series X • Eurogamer.net

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