Un zvon foarte recent circula pe internet, despre un nou Counter-Strike.
Sursa.What can I say? It's been a long time coming! Just today news from the VALVe office has emerged as our own Craig "Torbull" Levine has taken the trip down to supposedly "help develop" the new version of Counter-Strike. Counter-Strike:Global Offensive (CS:GO). Is this VALVe reaching out to the community, recognizing the competitive community?
News first arrived about the new version on the ESEA.net Facebook Page, saying:
"Counter Strike: Global Operation... More info tomorrow!"
Jess Cliffe, one of the original creators of Counter-Strike, was seen posting on the SteamPowered forums, saying "Global Offensive."
Rumors:
- Planned to be released Q1 2012
- Focuses on 5v5 competition
- Press release within 24 hours from VALVe
- Plays on an updated source engine
- Individual & Team rankings
- New Guns added
- New Grenades
- Dust & Aztec major revamp
- Spamming still viable
- Ammo is free
De asemenea, am aici niste paragrafe de pe reddit, scrise de unul din jucatorii invitati sa ia parte la o testare a noului joc Counter-Strike (au fost 20, cei mai buni ai lumii):
Their mindset on it isn't that it needs to have the 1.6 players and/or source players all move to it necessarily, even though clearly theyre hoping to make it good enough that people want to move. They are very serious about making it a good competitive game though (there is a competitive and casual mode), which is proven by them flying in 20 top players from europe to help them test it.
We played the game yeah, they said we should suspect crashes and stuff, but it wasn't too bad. We we're 10 people playing in the room I was in and I think we had 3 crashes total in like 4-5 hours of play, so it's not too bad.
I'm pretty sure he said at lunch, that there wasn't going to be a dota2 style 1 million dollar tournament, but I only overheard that conversation, so I'm not 100% sure about what exactly he said.Nah, it is still very much cs and I was very happy to see that the stuff they have added really doesn't ruin the experience at all. When I first heard it had molotovs I honestly thought "oh no, this is going to be such ****", but I think it worked pretty well. There are no perks or unlocks.We're going to their offices again tomorrow and going home this weekend. After that they're setting up a special forum for the people who were invited here, so we can further discuss it from home. There will be a beta starting in september or october.Ammo is free as in source, it was debated a couple of times through the day though, so it might not be how it's going to be in the final version, even though I personally think it won't have ammo-buying.
There are a few new guns (and all the guns have been changed more or less, but their current versions aren't at all final). There are also a couple of new nades, which are pretty cool. There are molotov grenades, which create a fire-blanket that slows players are little. It sounds crazy, but it actually played really well I think, even though the size/dmg might need a bit tweaking. The other new nade is a decoy-nade, that can play firing-sounds, so it can be used to fake that a player is in a position. Not sure how usable it is, but the idea is pretty nice I think.
In the current build armor is also free, but I am pretty sure this will be changed, at least for the competitve mode, since most people here thought it was a bad idea and there basically was no point to even have armor in the game, if it was given for free every round.
Because of this armor-change they also revamped the money system, which wasn't too nice, you didn't really get enough money, so sometimes you would end up needing to have 3-4 ecos or having won 5 rounds in a row and still only have 4k left xD This was also down to more grenades and other equipment being available though.
All the maps have names you know, but most of them have been altered. Dust2 only has very minor changes from the source version, but the other maps have some pretty big changes (most importantly dust and aztec have been changed to try and make them more usable for 5on5 play)
The deagle is about as powerful as in source, but it's hard to tell after such little playing time, we spent more time trying out other guns/stuff mostly.Much more like Source, it's made on a newer version of the source-engine and the maps are (some of them heavily)modified versions of the source-maps.Planned release is Q1 2012. The people here are all top players from source or people from the big communities, so they are very focused on fixing things that people have problems with in earlier versions of the game. It will have matchmaking and rankings, so it's not just another version of the same thing, it is mainly made for 5on5 play, so it's more about getting the "real" competitive experience than previous versions has been.Source players and source community people only. The game feels a lot more like source, but has what I think are the nicest aspects of 1.6 as well. Unless you're hoping for a new cs game on the goldsource engine I don't understand how you can think changes like 1.6-like flashes are minor tweaks, to me that is a pretty big difference. Getting used to an engine is a minor thing compared to changing game mechanics such as how flashbangs work and enabling tagging - as it is simply nothing more than getting used to it, which you would have to no matter what new game you were going to play.I play for one of the best teams in the world in css and was asked to join the people going here from the esl (biggest league in europe) as they also wanted to bring some players along. The other people here are players from top10 teams, league employees (esl and esea) and j3di, who is the coder of zblock, which is the most widely used plugin for competitive play.We got to play dust, aztec, inferno and nuke. There's also train, and I'd guess they will try to bring and make the other "left out" maps competitive aswell by doing adjustments.
Apart from the very early build menus, it didn't seem too console focused to at least my eye.
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