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Thread: Articole interesante legate de gaming

  1. #541 SP
    Turbo Killer RonanN1's Avatar

  2. #542 SP
    Manager paul's Avatar
    Fostul Rockstar North technical director Obbe Vermeij si-a deschis un blog legat de munca in cadrul studioului in perioada 1995-2009. A scris cateva postari dupa care unii colegi l-au rugat sa le stearga. Pot fi accesate pe archive.org aici: https://web.archive.org/web/20231122....blogspot.com/ .
    Gasiti niste informatii despre:
    - GTA 3: marimea lunii; multiplayer; de ce pare ca sunt aceleasi masini tot timpul; sistemul de vreme; data streaming; cheat codes; cum s-a ajuns la GTA 3; bugs; dezvoltarea jocului; QA
    - dezvoltare GTA VC, GTA 1-2, Manhunt, GTA SA
    - care a fost treaba cu Agent (codename Jimmy) si Z, un joc cu zombies

  3. #543 SP
    Turbo Killer RonanN1's Avatar
    Ceva deosebit, vizionare placuta: G36.

  4. #544 SP
    Manager paul's Avatar
    Video cu jocul anulat Call of Duty: Future Warfare:
    - codename NX1
    - dezvoltat de Neversoft (Tony Hawk, Guitar Hero)
    - programat pentru 2013
    - Neversoft a fost absorbit in Infinity Ward in 2014




  5. #545 SP
    Member Peetzy's Avatar
    Am citit asta azi, m-a lovit nostalgia direct, aproape ca "a half of pill"

    https://mixmag.net/feature/wipeout-f...blic-psygnosis

  6. #546 SP
    Member olteanug's Avatar
    Quote Originally Posted by paul View Post
    Video cu jocul anulat Call of Duty: Future Warfare:



    Lol, nu l-au anulat.
    Au refolosit conceptele pentru Ghost în 2013, și Infinity Warfare în 2016.

  7. #547 SP
    Manager paul's Avatar
    Monolith la un moment dat lucra la un joc Batman. A fost anulat si au facut Middle-earth: Shadow of Mordor si Shadow of War.
    Project Apollo ii zicea. Videos: https://archive.org/details/projectapollo_202212.

  8. #548 SP
    Manager paul's Avatar
    DLSS 3.7 vs XeSS 1.3 vs FSR 2:
    Quote Originally Posted by Digital Foundry
    With the arrival of DLSS 3.7 and XeSS 1.3, machine learning-based upscaling has improved once again, with the gulf vs FSR 2 (aka FSR 3 spatial upscaling) widening still further.

    Alex takes a look at what XeSS 1.3 brings to the table, along with Intel's revamped preset naming, while examining the improvements that DLSS 3.7's new 'E' option offer vs existing offerings.

    We'll be looking at FSR 3.1 as and when the new update lands.

    00:00:00 Introduction
    00:00:41 Intel XeSS 1.3 Analysis
    00:12:20 Nvidia DLSS 3.7 Analysis
    00:15:40 FSR2 vs XeSS 1.3 vs DLSS 3.7
    00:18:47 Conclusion

  9. #549 SP
    Manager paul's Avatar
    DF Retro Marathon - Water Rendering In Games:
    Quote Originally Posted by Digital Foundry
    In this episode, we're looking at the evolution of water rendering across the generations, singling out particularly special games and the various techniques used.

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