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Thread: Console Club

  1. #321 SP
    Manager paul's Avatar
    Motive Studio formeaza o echipa sa se alature proiectelor din Battlefield universe. Asadar, 4 studiouri (DICE, Criterion, Ripple Effect, Motive) lucreaza la single-player & multiplayer experiences:
    Quote Originally Posted by Motive Studio
    [...] That period of evolution and elevation continues today, with the exciting announcement that a group of developers from Motive are joining the talented teams at Criterion, DICE and Ripple Effect to continue unlocking the full potential of Battlefield.

    The directors who delivered our Dead Space remake in 2023, Philippe Ducharme (Executive Producer) and Roman Campos-Oriola (Creative Director), will build a team at Motive to work alongside the Battlefield studios around the world creating what’s next for Battlefield– a universe across both multiplayer and single-player experiences. Their proven expertise in storytelling, immersive battles and developing on the Frostbite engine uniquely positions them to help advance the vision for Battlefield, led by Vince Zampella (EVP, Group GM of Respawn and Battlefield) and Byron Beede (SVP, GM Battlefield).

    In parallel, development continues to move forward on our Iron Man project, led by Olivier Proulx (Executive Producer) and Ian Frazier (Creative Director). The team made excellent progress this year, hitting a major internal milestone and laying a robust foundation for the journey ahead. Iron Man is an important priority for Motive, and I’m very proud of the work we’ve accomplished so far.
    Motive joins Battlefield | Update from Patrick Klaus, GM

  2. #322 SP
    Manager paul's Avatar
    Din pacate, asta inseamna ca Dead Space e din nou on hold:
    Quote Originally Posted by Bloomberg
    Electronic Arts Inc. put the Dead Space series on ice for the second time, despite the release of a critically acclaimed remake last year that appeared to give new life to the troubled video-game franchise.

    Although news that the sci-fi horror series was shelved came out this week, EA made the decision as early as last spring, according to people familiar with the project. Hopes for a new Dead Space game at EA were derailed after sales of the remake missed the company's expectations, said the people, who asked not to be identified because they weren't authorized to speak publicly.

    After finishing the Dead Space remake, which was released in January 2023, a small team at the Electronic Arts subsidiary Motive spent a few months conceiving ideas for a new entry in the series, said the people. But those plans were never given a greenlight and fizzled before they could get very far. Since last summer, that team has instead been exploring other ideas while the bulk of the developers who worked on Dead Space moved to different projects.
    'Dead Space’ Franchise Is Officially On Hold at Electronic Arts - Bloomberg

  3. #323 SP
    Vires Intus eagle-eye's Avatar
    Haiiiiiii cu hyypeeeeee

    Warhorse Studios' new game will be revealed next week on April 18th, the Kingdom Come Deliverance developer has announced.

    The Czech developer announced the upcoming reveal through X just now. Although the developer hasn't directly confirmed that it will be announcing a sequel to 2018's action RPG, we're likely looking at Kingdom Come Deliverance 2, considering the original's success.
    Warhorse Studios’ New Game Reveal Scheduled for Next Week


  4. #324 SP
    Manager paul's Avatar
    Take-Two Interactive:
    - 576 oameni dati afara
    - proiecte anulate cu cheltuieli in valoare de $120-$140 milioane
    Take-Two Announces Layoffs While Canceling Multiple In-Development Projects - IGN

  5. #325 SP
    Manager paul's Avatar
    Update People Can Fly:
    - (ianuarie) 30 oameni dati afara, ce lucrau la "Project Gemini", joc finantat de Square Enix
    - (aprilie) anuleaza "Project Dagger", ce a fost abandonat de Take-Two, dar continuat de ei (co-op action RPG, 3 ani in development, $17-20 milioane)
    - mai stim ca lucreaza la Project Bifrost, Project Victoria, publicate de ei si Project Maverick, finantat de Microsoft

    Embracer Group se imparte in 3 pentru bursa, ca sa le fie mai usor sa atraga finantari/investitori:
    - Asmodee Group* - studiourile Asmodee - tabletop games
    - Coffee Stain & Friends** - Coffee Stain, Ghost Ship, Tarsier, Tuxedo Labs, THQ Nordic, Amplifier Game Invest - indie, A/AA, free-to-play PC/console si mobile
    - Middle-earth Enterprises & Friends** - Crystal Dynamics, Dambuster Studios, Eidos-Montréal, Flying Wild Hog Studios, Tripwire, Vertigo Games, Warhorse Studios, 4A Games si altii - AAA, printre care Lord of the Rings si Tomb Raider IPs
    *ei preiau datoriile, motivele fiind ca au venituri sigure si constante si ar fi facut imagine rea daca ramaneau la celelalte doua companii
    **nume provizorii
    Embracer Group announces its intention to transform into three standalone publicly listed entities at Nasdaq Stockholm - Embracer Group

    BlizzCon 2024 a fost anulat:
    After careful consideration over the last year, we at Blizzard have made the decision not to hold BlizzCon in 2024. This decision was not made lightly as BlizzCon remains a very special event for all of us, and we know many of you look forward to it. While we’re approaching this year differently and as we have explored different event formats in the past, rest assured that we are just as excited as ever to bring BlizzCon back in future years.

  6. #326 SP
    Manager paul's Avatar
    Square Enix anuleaza proiecte in valoare de ¥22.1 miliarde (£112 milioane):
    Quote Originally Posted by Eurogamer
    These "content abandonment losses" are part of Square Enix president Takashi Kiryu's streamlining of the company's output of games, "with the intention of being more selective and focused in the allocation of development resources".
    Square Enix abandons £112m of in-development projects in an effort to improve quality | Eurogamer.net

  7. #327 SP
    Member biagyydog's Avatar
    Exista si zvonuri de concedieri?

  8. #328 SP
    Member lucicleric's Avatar
    Nu sunt de partea nimanui dar cu ce ajuta sa stii despre concedieri? Era de asteptat dupa sezonul Covid. Overwork o sa fie mereu indiferent de numarul angajatilor si timpii de development din pacate nu s-au scurtat deloc. In final toti o sa isi gaseasca de munca mai devreme sau mai tarziu.

  9. #329 SP
    Vires Intus eagle-eye's Avatar
    Quote Originally Posted by biagyydog View Post
    Exista si zvonuri de concedieri?
    Au fost, da, la proiecte unde SQE e publisher, eu am scapat prin urechile acului dar am colegi care nu au scapat din pacate.

  10. #330 SP
    Member biagyydog's Avatar
    Mda, la fel si la mine.
    Aud ca mai sunt si angajari ici si colo, insa concedierile tot continua.
    Sper ca anul asta sa se linisteasca putin apele.

  11. #331 SP
    Manager paul's Avatar
    Take-Two inchide Roll7 (OlliOlli, Rollerdrome) si Intercept Games (Kerbal Space Program 2):
    Quote Originally Posted by Bloomberg
    [...] The first outfit is London-based Roll7, developer of the action game Rollerdrome, according to a note to staff. Take-Two plans to close the studio and will offer severance agreements to its staff.

    The other is Seattle-based Intercept Games, maker of the space flight simulation game Kerbal Space Program 2, according to a notice filed with the Washington State Employment Security Department Monday. The notice revealed that Take-Two plans to close an office in Seattle and cut 70 jobs, or roughly the number of people who worked for Intercept Games. [...]

    Alan Lewis, Take-Two’s vice president for communications, said in a statement that the company "is not providing additional details" on the layoffs announced in April and that it "continues to make updates to Kerbal Space Program 2." [...]
    Take-Two Interactive Shuts Down Two Game Studios - Bloomberg

  12. #332 SP
    Manager paul's Avatar
    Quote Originally Posted by paul View Post
    Project Kestrel, adica un reboot al Vanguard, a fost anulat:
    Quote Originally Posted by Remedy Entertainment
    Remedy Entertainment Plc (“Remedy”) and Tencent Plc (“Tencent”) have decided to cancel the game project codename Kestrel. Codename Kestrel had a small team working on the early concept stage of a premium cooperative multiplayer game. The game was being developed by Remedy, co-financed with Tencent, and to be co-published with Tencent. The project started in November 2023 as a reboot from an earlier project codenamed Vanguard.

    The decision to cancel codename Kestrel allows Remedy to focus more on the other games in its portfolio. Other ongoing game development projects will get experienced developers reassigned from Kestrel. In addition, the planned investment needs for Kestrel are removed and Remedy’s overall recruitment needs are reduced.
    Remedy Entertainment Plc: Codename Kestrel cancelled as Remedy focuses on existing franchises - Remedy Investors

  13. #333 SP
    Manager paul's Avatar
    Veterani Firaxis formeaza un nou studio, Midsummer Studios, si primul proiect e un joc tip Sims:
    Quote Originally Posted by Eurogamer
    [...] But XCOM and Marvel's Midnight Suns designer Jake Solomon is used to dealing with chance and probabilities. During his 23-year career at Firaxis, Solomon helped transform the turn-based tactics genre into what it is today, teaching us just how dramatic a well-timed overwatch shot could be, as well as how to howl in agony as our gunners repeatedly missed a 99%, point-blank hit chance window.

    Now, he's taking an even bigger step into the unknown, as today he's not only unveiling his brand-new independent games company, Midsummer Studios, but he's also given us a tease of what he's working on: a next-generation life sim where players "can't help but write an interesting story" as they steer their characters through the ups and downs of modern life.

    Well, perhaps it's not too much of a step into the unknown, as Solomon reveals to me that his new base of operations for Midsummer is actually the very same place where he first cut his teeth as a games designer. "This building we're in, these are actually the old Firaxis offices," he says. "This is where me and a bunch of people [at Midsummer] started our careers, and a lot of people at Midsummer are people that have worked with me for a long time." And his first hire? The son of his former mentor, Sid Meier. [...]
    From superheroes to soap operas: XCOM's Jake Solomon unveils first details of his new studio and next-gen life sim | Eurogamer.net
    Attached Images Attached Images midsummer-studios.jpg

  14. #334 SP
    Manager paul's Avatar
    Activision deschide un nou studio in Polonia, Elsewhere Entertainment:
    Quote Originally Posted by Windows Central
    What you need to know
    - Microsoft subsidiary Activision revealed a new studio today, dubbed Elsewhere Entertainment.
    - The firm is comprised of industry vets, boasting credits in games like The Last of Us and The Witcher 3.
    - Activision also revealed a new vacancies website for Elsewhere, which will host career options in the coming todays.
    - The studio is working on a "narrative based" game in a totally new AAA franchise.
    Microsoft's Activision team is opening a new game studio in Poland 'Elsewhere Entertainment' to build new AAA IP | Windows Central
    Attached Images Attached Images atvi_elsewhere_studio_tout__1_.jpg

  15. #335 SP
    Manager paul's Avatar
    Nintendo cumpara Shiver Entertainment de la Embracer:
    Quote Originally Posted by Nintendo
    Purpose of Acquisition

    Shiver is a video game development company that develops software for multiple platforms including Nintendo Switch. Since its establishment in 2012, Shiver has partnered with publishers and developers through commissions for large scale title developments, and recently, has worked on porting and developing software titles such as Hogwarts Legacy and Mortal Kombat 1.

    Nintendo will acquire 100% of the outstanding shares of Shiver and make it a wholly owned subsidiary. By welcoming Shiver’s experienced and accomplished development team, Nintendo aims to secure high-level resources for porting and developing software titles. Going forward, even after it becomes a part of the Nintendo group, Shiver’s focus will remain the same, continuing commissions that port and develop software for multiple platforms including Nintendo Switch.

    The Acquisition will be completed pending satisfaction of all relevant customary closing conditions.
    (.pdf) https://www.nintendo.co.jp/ir/pdf/2024/240521e.pdf

  16. #336 SP
    Why so serious ? razvanrazy's Avatar
    Ce ciudat. Oare de ce or avea nevoie Nintendo de un studio specializat in portari?

    Oare...ca sa porteze jocurile de Switch 1 pe Switch 2? Adica ok, cel mai probabil jocurile de Switch 1 vor rula pe 2, dar daca vor si texturi mai bune, rezolutie mai buna, samd, true "rematered for Switch 2" games, atunci da, ar avea nevoie de un studio in house, specializat pe portari.

  17. #337 SP
    Manager paul's Avatar
    Amazon Games deschide un studio in Bucuresti:
    Quote Originally Posted by GamesIndustry.biz
    Amazon Games has opened its first studio in Europe, led by former Ubisoft managing director Cristian Pana.

    Headquartered in Bucharest, the new studio will focus on supporting Amazon's growing portfolio of games and joins already established development teams in Orange County, Montreal, San Diego, and Seattle.

    Studio head Cristian Pana has over two decades of experience at Ubisoft in multiple roles, having started out in QA in 2004 leading to various producer roles before becoming managing director of Ubisoft Bucharest from 2020 to 2024.

    "I'm thrilled to join Amazon Games at a time when the team is actively building across an exciting roadmap," said Pana.

    "I've built and led outstanding teams in the past and I know this area of Europe is a hot spot for some of the very best talent in gaming."

    VP of Amazon Games Christoph Hartmann added: "Expanding our internal development teams into Europe was a natural next step for us as we tackle our brand portfolio.

    "Bucharest is known as one of the top emerging European cities for game development and we look forward to tapping into the rich talent pool."
    Amazon opens new studio in Bucharest

    Pentru joburi, vizitati https://amazon.jobs/content/en/teams...tainment/games.

    IGN cumpara Gamer Network (GamesIndustry.biz, Eurogamer, VG247, Rock Paper Shotgun):
    Quote Originally Posted by GamesIndustry.biz
    IGN Entertainment has acquired the Gamer Network family of digital brands for an undisclosed sum. As a result of the acquisition, some redundancies have been made across the UK-based organisation.

    Gamer Network’s publications are GamesIndustry.biz, Eurogamer (including six local language editions), Rock Paper Shotgun, VG247 and Dicebreaker. The business also holds shares in Outside Xbox, Digital Foundry and Hookshot (which operates Nintendolife, PushSquare, PureXbox and Time Extension).

    IGN Entertainment is the division of Ziff Davis that includes IGN, MapGenie, HowLongToBeat, and Humble Bundle. It has acquired the websites from PAX and New York Comic-Con organiser ReedPop, which initially bought the Gamer Network business in 2018.

    Not included in the sale are UK-based events EGX or MCM, or the digital brand Popverse, which remain with ReedPop.
    IGN Entertainment acquires Eurogamer, GI, VG247, Rock Paper Shotgun and more
    Attached Images Attached Images amazon_games_bucharest.jpg

  18. #338 SP
    Manager paul's Avatar
    Atari cumpara Intellivison:
    Quote Originally Posted by VGC
    Atari announced today that it had acquired the Intellivision brand and certain games from Intellivision Entertainment LLC, which has been working on the Amico console for a number of years.

    The deal will not, however, include the Amico. Instead, Intellivision Entertainment LLC will continue as a separate, rebranded company, and will continue working on the Amico, using a licence from Atari to release Intellivision games on it.

    The Intellivision (‘intelligent television’) console was released by Mattel in 1979 and was responsible for starting the first ever video game console war, going head-to-head against the Atari VCS (later renamed the Atari 2600). Now that both brands are under the same company, the rivalry is essentially over.

    “Uniting Atari and Intellivision after 45 years ends the longest-running console war in history,” said Mike Mika, studio head at Atari-owned Digital Eclipse.

    Atari CEO and chairman Wade Rosen added: “This was a very rare opportunity to unite former competitors and bring together fans of Atari, Intellivision and the golden age of gaming.”
    Atari has acquired the Intellivision brand, ending the first ever console war | VGC

    Embracer anunta ca Alone in the Dark si Outcast: A New Beginning au avut vanzari sub asteptari, pe cand Tomb Raider 1-3 Remastered a depasit asteptarile:
    Quote Originally Posted by Embracer Group
    - Tomb Raider I-III Remastered was positively received and performed above management expectations.
    - Star Wars: Battlefront Classic Collection saw negative reviews from users, but performed in line with management expectations.
    - SOUTH PARK: SNOW DAY! saw a mixed reception from critics and users but delivered within expectations.
    - Alone in the Dark and Outcast: A New Beginning both saw a positive reception from users, but a mixed reception from critics and ultimately performed below management expectations.
    - Deep Rock Galactic: Survivor, developed by Funday Games and published by Ghost Ship Games (Coffee Stain), launched to great reception and outperformed management expectations.
    - Lightyear Frontier, developed and published by FRAME BREAK (Amplifier), saw a positive reception and performed well-in-line with management expectations.
    (.pdf) Embracer Group - Interim Report ENG 2023/2024

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