Combat Tuning
The following overview lists gameplay changes we made specifically to the first Mass Effect, with the goal of bringing it a bit more in line with the rest of the trilogy:
- Shepard can now sprint out of combat
- Melee attacks are now mapped to a button press rather than automatically occurring based on proximity to an enemy
- Weapon accuracy and handling has been significantly improved
-- Reticle bloom is more controlled
-- Weapon sway removed from sniper rifles
-- Aiming down sights/”tight aim” camera view has been improved
-- Improved aim assist for target acquisition
- All relevant enemies now take headshot damage in the first game
-- Previously some did not, including humanoid enemies
- Ammo mods (Anti-Organic, Anti-Synthetic, etc.) can now drop throughout the whole game
-- Previously, these stopped dropping at higher player levels
-- They are now also available to purchase from merchants
- All weapons can be used by any class without penalty
-- Specializations (the ability to train/upgrade certain weapons) are still class-specific
- Weapons cool down much faster
- Medi-gel usage has been improved
-- Base cooldown reduced
-- Levelling benefits increased
-- Increased Liara’s bonus to cooldowns
- Inventory management improvements
-- Items can now be flagged as “Junk”
-- All Junk items can be converted into Omni-gel or sold to merchants at once
-- Inventory and stores now have sorting functionality
- Some abilities have been rebalanced
- Weapon powers (i.e., those that are unlocked on each weapon type’s skill tree) have been improved:
-- Effectiveness/strength is increased (duration reduced in some cases)
-- Heat now resets on power activation
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