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Thread: Mass Effect: Legendary Edition

  1. #21 SP
    Member IsNotMe's Avatar
    Alex K ! Welcome back ! . Cred ca la remaster-ul asta lucreaza 3 oameni in timpul liber, de le ia atat ! Dar stati fara griji ! Odata cu anularea Anthem Next mai sosesc inca...5 Bioware au constatat ca mai bine se apuca de remasters . E mai usor de facut bani asa .

  2. #22 SP
    Banned Alex Khan's Avatar
    Eu presupuneam ca remasterul asta e menit sa le mai aduca bani pentru productia lui Mass Effect 5....

  3. #23 SP
    Manager paul's Avatar
    Combat Tuning

    The following overview lists gameplay changes we made specifically to the first Mass Effect, with the goal of bringing it a bit more in line with the rest of the trilogy:

    - Shepard can now sprint out of combat
    - Melee attacks are now mapped to a button press rather than automatically occurring based on proximity to an enemy
    - Weapon accuracy and handling has been significantly improved
    -- Reticle bloom is more controlled
    -- Weapon sway removed from sniper rifles
    -- Aiming down sights/”tight aim” camera view has been improved
    -- Improved aim assist for target acquisition
    - All relevant enemies now take headshot damage in the first game
    -- Previously some did not, including humanoid enemies
    - Ammo mods (Anti-Organic, Anti-Synthetic, etc.) can now drop throughout the whole game
    -- Previously, these stopped dropping at higher player levels
    -- They are now also available to purchase from merchants
    - All weapons can be used by any class without penalty
    -- Specializations (the ability to train/upgrade certain weapons) are still class-specific
    - Weapons cool down much faster
    - Medi-gel usage has been improved
    -- Base cooldown reduced
    -- Levelling benefits increased
    -- Increased Liara’s bonus to cooldowns
    - Inventory management improvements
    -- Items can now be flagged as “Junk”
    -- All Junk items can be converted into Omni-gel or sold to merchants at once
    -- Inventory and stores now have sorting functionality
    - Some abilities have been rebalanced
    - Weapon powers (i.e., those that are unlocked on each weapon type’s skill tree) have been improved:
    -- Effectiveness/strength is increased (duration reduced in some cases)
    -- Heat now resets on power activation
    Additional Gameplay Improvements

    Other targeted combat updates we’ve made include:

    - Squadmates can now be commanded independently of each other in the first Mass Effect, the same way you can command them individually in Mass Effect 2 and 3
    - Some boss fights and enemies in the first game have been tweaked to be fairer for players but still challenging
    - Cover has been improved across the trilogy
    -- Additional cover added to some encounters
    -- Entering and exiting cover is now more reliable
    - XP has been rebalanced in the first game (details below)
    - Ammo drops have been rebalanced in Mass Effect 2 (details below)
    The Mako

    These are the calibrations you can expect to experience when driving the Mako:

    - Improved handling
    -- Physics tuning improved to feel “weightier” and slide around less
    - Improved camera controls
    -- Resolved issues preventing the Mako from accurately aiming at lower angles
    - Shields recharge faster
    - New thrusters added for a speed boost
    -- Its cooldown is separate from the jump jets’
    - The XP penalty while in the Mako has been removed
    - Touching lava no longer results in an instant Mission Failure and instead deals damage over time
    Unifying & Modernizing the Trilogy

    We’ve also added the Mass Effect: Genesis comics by Dark Horse into the base experience before Mass Effect 2 and 3 as an optional experience so players can make choices from previous games no matter where they choose to start.

    Of course, the Legendary Edition includes a variety of additional enhancements. Here are some of the things you can look forward to:

    - New unified launcher for all three games
    -- Includes trilogy-wide settings for subtitles and languages
    -- Saves are still unique to each game and can be managed independently of each other
    - Updated character creator options, as mentioned above
    -- FemShep from Mass Effect 3 is the new default female option in all three games (the original FemShep design is still available as a preset option)
    - Achievements across the trilogy have been updated
    -- New achievements have been added to the trilogy
    -- Progress for some achievements now carries over across all three games (e.g. Kill 250 enemies across all games)
    --- Achievements that were streamlined into one and made redundant were removed
    -- A number of achievements have had their objectives/descriptions and/or names updated
    - Integrated weapons and armor DLC packs
    -- Weapons and armor DLC packs are now integrated naturally into the game; they’re obtainable via research or by purchasing them from merchants as you progress through the game, rather than being immediately unlocked from the start. This ensures overall balance and progression across ME2 and ME3
    -- Recon Hood (ME2) and Cerberus Ajax Armor (ME3) are available at the start of each game
    - Additional gameplay & Quality of life improvements
    -- Audio is remixed and enhanced across all games
    -- Hundreds of legacy bugs from the original releases are fixed
    -- Native controller and 21:9 display support on PC, with DirectX 11 compatibility
    Gameplay Calibrations
    Original vs. Remastered Performance Preview:
    Attached Images Attached Images mele-calibrations-fpo1.jpg mele-calibrations-fpo2.jpg mele-calibrations-fpo3.jpg mele-calibrations-fpo4.jpg mele-calibrations-fpo5.jpg

  4. #24 SP
    Manager paul's Avatar
    Remastered Comparison Trailer:

    Detalii: Visual Improvements.
    Attached Images Attached Images mele-visual-improvements-fpo1.jpg.adapt.crop16x9.1920w.jpg mele-liara-original-logo.jpg mele-liara-legendary-logo.jpg mele-feros-1920x1080-logo-original.jpg mele-feros-1920x1080-logo-legendary.jpg mele-anderson-crew-original-logo.jpg mele-anderson-crew-legendary-logo.jpg mele-feros-original-logo.jpg mele-feros-legendary-logo.jpg mele-noveria-hotel-original-logo.jpg mele-noveria-hotel-legendary-logo.jpg mele-ashley-original.jpg mele-ashley-legendaryedition-1920x1080-logo.jpg

  5. #25 SP
    Member IsNotMe's Avatar
    In pozele 6 ,7 si 12,13 originalul mi se pare ca arata mai bine . Daca schimbi siglele de “remaster” cu “original” sau le stergi, iti va lua ceva sa-ti dai seama de diferente .Tot ce au aratat ei este numai din ME1 . Pariez ca 2-3ul sunt identice cu remaster-ul !
    Cateva din constatarile IGN (din clipul anterior ) :
    “the character creator, which allows you to create a character ! “ sau “The differeces are night and day , yet subtle! “

  6. #26 SP
    Why so serious ? razvanrazy's Avatar
    Destul de penibil, din punctul meu de vedere. Nu doar ca nu le aduc "la zi", dar inca le tin la nivelul X360, nici macar nu merg la nivelul Xbox One/PS4.
    Stati sa vedeti analiza DF - ground breaking, revolutionary, samd.

    Chiar as fi curios sa le joc, dar poate cand vor intra in EA Access/Game Pass.

  7. #27 SP
    Member KurtKnispel's Avatar
    Până acum câțiva ani remaster-urile însemnau doar texturi la definiție mai mare și cam atât. Cu foarte mult noroc poate și un AA mai bun. Nu ai ce să ceri mai mult de la un remaster, e îmbunătățit în multe privințe. Acum na, faptul că v-au crescut pretențiile și doriți ca orice remaster să se transforme brusc într-un remake, asta chiar nu e vina celor de la Bioware.

  8. #28 SP
    Why so serious ? razvanrazy's Avatar
    Corect, dar daca nu esti capabil sa faci ceva calumea, mai bine nu mai faci. Pentru ca remaster-u asta le va potoli foamea doar fanilor, dar nu cred ca vor aduce oameni noi.

    Personal, desi le-am jucat pe toate si terminat 0 din ele, nu ma vor face sa dau nici 100 lei pe el.

    Also, eu sunt mai curios daca le-au adus "la zi" pe partea de interfata, control, mecanici de joc, sau au ramas tot prin anii "'90" cu ele.

  9. #29 SP
    Member IsNotMe's Avatar
    Eu le voi da banii pe editie . Asta pt. ca nu le-am achizitionat niciodata . (In afara de Andromeda) La vremea respectiva le-am jucat in versiunea ...Razor1911 si logic nu ar fi trebuit sa ma plang nici acum! Heheh ! Consider totusi ca este o oportunitate ratata . Sa nu-mi spuneti ca nu le-ati fi vrut refacute in UE4 sau un final mai frumos pt ME3, avand si ray tracing , volumetric ...bla bla .60$ este cam mult dar , 40$ ar fi fost un pret corect .

  10. #30 SP
    Banned Alex Khan's Avatar
    Va plangeti de trilogia originala ca pare invechita, dar sa vedeti Andromeda care are motorul Frostbite prost implementat si cu mecanici invechite pentru un joc din 2017, pe langa buguri si proasta optimizare, inclusiv povestea care e varza.


    Trilogia ME cu Shepard , cu toate problemele si mecanicile invechite, a ramas in memoria jucatorilor pentru povestea extraordinara.

  11. #31 SP
    Member tudort's Avatar
    Aveți idee dacă la noi se aduce varianta cu steelbook ?
    https://vgculturehq.com/mass-effect-...e-at-best-buy/

  12. #32 SP
    Banned Alex Khan's Avatar
    Quote Originally Posted by tudort View Post
    Aveți idee dacă la noi se aduce varianta cu steelbook ?
    https://vgculturehq.com/mass-effect-...e-at-best-buy/
    Depinde de cerere.

  13. #33 SP
    Member tudort's Avatar
    Sunt convins că ar fi un stimulent bun pentru orice gamer dar mai ales celor care colectioneaza si nu au jucat trilogia completa sau vor sa reviziteze universul. Pentru mine ar fi un buy din prima zi , dar fiind și colecționar nu prea cumpăr jocuri fără steelbook decât digital ! Eu am jucat primul ME pe PC acum foarte mult timp , fără dlc sau patchuri , după care am jucat complet pe x360 ME2 care a fost sincer , un goty ce va rămâne mereu în suflet. Am ratat ME3 din diverse motive și apoi am trecut pe Playstation. Acum ar fi ca un cadou perfect de Paște pentru nostalgicul din mine și totodată , profitând de noile îmbunătățiri aș juca trilogia cap-coadă. Sper să găsesc acest steelbook. Mulțumesc

  14. #34 SP
    Senior Member dronology's Avatar
    Quote Originally Posted by GameStop
    Mass Effect Legendary Edition, which includes upgraded remasters of the first three Mass Effect games as well as (almost) all of the DLC, releases on May 14. However, it appears we already know what's coming in the game's day one update: performance tweaks, lighting improvements, and quite vague "miscellaneous content fixes."

    First noticed by Twisted Voxel, Mass Effect Legendary Edition's Patch 1.1 has already gone live on PlayStation servers. On the update's page on Orbis Patches, it comes in at 11.8 GB and brings with it a set of changes that isn't too surprising for a day one patch. However, it still means those getting the disc will have to wait a bit before they can actually play.

    The patch notes, which are quite sparse, reveal a handful of tweaks to make the game run better. These include stability improvements, bug fixes to prevent crashes, and lighting improvements. Finally, the patch also brings benefits to ambient occlusion, a graphics feature that increases the realism of shadows and lighting.
    Mass Effect Legendary Edition Launch Update Is Reportedly Huge, Patch Notes Leak

  15. #35 SP
    Manager paul's Avatar
    Console players can toggle between two gameplay modes at any time on all platforms:

    - Favor Quality prioritizes achieving the highest visual fidelity possible in exchange for a lower target framerate.
    - Favor Framerate prioritizes the highest framerate possible by scaling native resolution and reducing some graphical features.
    Mass Effect™ Legendary Edition Performance Details
    Attached Images Attached Images mass_effect_legendary_edition_performance_details.png

  16. #36 SP
    Senior Member dronology's Avatar
    Quote Originally Posted by GameSpot
    The upcoming release of Mass Effect Legendary Edition isn't exactly short of content, as the classic BioWare space adventure trilogy includes remastered versions of the original games and almost all of the DLC that came with them. What's not is deluxe edition content from Mass Effect 2 and Mass Effect 3 such as soundtracks, art books, and comic books. Those additional features can be found instead on EA's website, and best of all, it's entirely free.

    EA and BioWare have put together a 1.7GB download package that includes 88 music tracks from across the trilogy including a Resynthesis single, two digital art books, two digital comic books, and a digital lithograph of the Normandy spaceship, which can all be downloaded from this link.

    As an added bonus, there's a unique custom key art creator experience that allows you to customize your own Mass Effect Legendary Edition key art. Choose your favorite Shepard, assemble your team, a key location, and even the squad's morality, and a custom piece of key art can be created.

    EA explained that this piece can be shared online, as well as downloaded in several formats including 4K and slipcover sizing for players who want to personalize their physical copies.

    Past Mass Effect Deluxe Edition Content Is Now Online For Free. Deluxe edition content from the older games may not be in Mass Effect Legendary Edition, but EA has made those extras available as a free download.

  17. #37 SP
    Why so serious ? razvanrazy's Avatar
    Sunt foarte curios sa vad cum va arata pe XSX in 120fps, daca va arata mai bine decat versiunile de X360, dar si sa aflu de ce pe PS5 nu va rula "decat" in 60fps.
    Also, neavand RT, nu inteleg de ce avem up to 60fps atat in 4k cat si in 1440p. E clar ca jocul e prost optimizat, daca nici macar la Favor Resolution nu pot spune ca este framerate locked. Ceea ce pentru niste jocuri atat de vechi si atat de putin "actualizate", este o problema...

  18. #38 SP
    Senior Member sexbobomb91's Avatar
    Problema e ca engine-ul e tot Unreal 3.
    Microsoft au facut optimizari pt jocuri vechi de 360 si de aceea poate sa ruleze pana la 120FPS pe Xbox.
    Pe PS5 va rula tot intr-un fel de "backwards compatibility" mode mai slab optimizat.

  19. #39 SP
    Banned Alex Khan's Avatar
    Quote Originally Posted by sexbobomb91 View Post
    Problema e ca engine-ul e tot Unreal 3.
    Microsoft au facut optimizari pt jocuri vechi de 360 si de aceea poate sa ruleze pana la 120FPS pe Xbox.
    Pe PS5 va rula tot intr-un fel de "backwards compatibility" mode mai slab optimizat.
    Nici cu Frostbite-ul implementat in Andromeda nu mi-e rusine.

  20. #40 SP
    Senior Member dronology's Avatar

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