tare video-ul..pacat ca il strica sessler ala
Sunt cam aceleasi scene care au tot fost facute publice in ultimele luni. Nimic nou aici.
chiar nu stiu de ce aveam asteptari mai mari de la acest joc..pare un joc mediu , ceva de nivelul Saint Row 4 ... pe de alta parte daca se apropie de prototype 2 e ok , mi-a placut seria, but , next gen exclusive ?!probabil in 1-2 ani o sa auzim mai de bine
parca incep sa apreciez mai mul son of romecu tot cu al sau 720p
poftim...... sincer, mie personal, mi se pare cam singurul joc cu adevarat next-gen din cate am vazut... daca se prezinta la fel si in momentul lansarii ca in videourile de gameplay de mai sus, cu siguranta acesta este un joc pentru care merita sa iei o consola next-gen
. nu cred ca mai are rost sa insir motivele deoarece banuiesc ca toata lumea stie despre ce vorbesc
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inFamous: Second Son’s moral tree will bring out your inner jerk – interview | VG247
Fox revealed that Sucker Punch took its control cues from skateboarding games, which are known for gripping players in an almost hypnotic flow as they trick and combo their way across the environment. The same is true of Delsin’s smoke and neon powers – as well as some unannounced abilities that the team doesn’t want to spoil pre-launch. Fox wants you to feel like Spider-Man, swinging through New York at break-neck speed, feeling brilliant as you go. That fun, however, will hit moral choke-points now and then, dragging you back into a position of grave responsibility.
He explained that the branching narrative paths will result in a tailored personal experience forged by the individual. “The choices you make along the way will not only impact Delsin’s story, but also the way that his powers mature and evolve, and the way other characters around you evolve and change. It’s very, very different. You’ve got to play the game twice to see it all.”
Once you make your decision the game will let you know through various methods if your choice rested on the good or evil side of the moral fence, but again, just how this will impact your progress and the world state down the line won’t be immediately clear. That feeling of not knowing exactly what you’ve just done, and suspecting that something ugly or perhaps even righteous is about to happen out of nowhere will drive players on.
“We try and make it pretty clear when you’ve done something evil,” he added, “mainly because it really sucks when it’s nebulous. It’s not fun to feel like, ‘Well I think I did the right thing in that videogame,’ because there’s so much you have to understand about the rules of the world, your abilities, what the mission is asking you and all of that stuff. We try to cut down on ambiguity as much as possible, but at the same time we try to put situations in front of the player that are frankly tough, because that’s what games are good for; they can transport you to places you’ve never been and let you do things you’ve never done before.”
Environment-ul, iarba ,frunzele copacilor, ceata toate detaliate ,cred ca de aici in colo se vede puterea next gen...
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