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Thread: Deep Down

  1. #21 SP
    Senior Member erik95's Avatar
    Daca nu ar exista exclusivitati, ne-am alege consola in functie de forma, controller si interfata.

  2. #22 SP
    Turbo Killer RonanN1's Avatar
    Quote Originally Posted by C3zar View Post
    PS4 primeste Deep Down si Xbox One o sa aiba Dead Rising 3, e clar asta. Oricum pare mai interesant Deep Down.
    Pare dar nu e.

  3. #23 SP
    Member BlackSnake's Avatar
    Daca tie iti place DR3 mai mult nu inseamna ca la toti o sa le placa asa mult. Oricum alt joc cu zombi. Mai bine un rpg. Arata mai bine Dying Light oricum din punctul meu de vedere.

  4. #24 SP
    Senior Member Clopotarul's Avatar
    Deep Down Tokyo Game Show play test report - Gematsu

    • Deep Down will be playable at the Tokyo Game Show this week. Japanese outlets, however, got an early hands-on with the upcoming PlayStation 4 title. Below is our translation of 4Gamer.net‘s report.
    • When you start the game, you can select your character’s equipment. In the Tokyo Game Show demo, you can select the “Armor of Raven” or the “Armor of Infantry.” There is no difference in performance between each, and both are equipped with spears. Weapon types are also being prepared, but there are no details on it yet.
    • Afterwards, you’re tasked with picking your skills, but in the Tokyo Game Show demo, everything is pre-set. At this time, Capcom could confirm 21 skills. There are three attributes (neutral, positive, and negative), each with seven skills (that make up the 21). You can choose three neutral, two positive, and two negative skills.
    • Whether you wield the spear to perform a spin rush, or hold the spear to rush with an assault there are many skills that will assist you in battle, as well as skills that will temporarily raise your abilities, or tell you where enemies and items are.
    • The player will have three kinds of skills. Inside dungeons, by collecting items and performing other tasks these skills may change, and their current status will not only be displayed on screen, but also in the color of the light bar on the controller.
    • Depending on the skills of the character, there will be different restrictions in effect. Positive and negative skills may work in contrast to one another, and as such when positive skills are in use, negative skills will become unavailable (and vice-versa). Negative skills will be available regardless.
    • Once you’re able to control your character, control information will be displayed on screen. Depending on the weapon, attacks are divided into weaker and stronger. Just like in shooter games, the L2 button will dramatically increase your accuracy. However, without the use of the L2 button attack motions will change, and with weaker attacks you can back step as you attack. Depending on the situation of the battle there is some value in fighting like this, so you’ll want to make sure to try it out.
    • To use skills and magic items, use the directional pad to select the icon you want. However, because using the left stick is difficult to operate at the same time, preparing your skills and magic items before battle is the best way to play without becoming confused.
    • Delve deeper and deeper into dungeons. Maps create themselves each time you re-enter, so by climbing in and out of dungeons you can see the easier and more taxing maps, as well as the flat but expansive maps. Of course, because enemies, traps and items will rearrange themselves differently each time, the type of map will greatly influence the level of difficulty. Immediately after warping to a dungeon you may find a trap immediately in front of you, or a monster directly behind, and tension can rise in an instant.
    • The player’s goal is to obtain the dungeon’s hidden mementos, find the magic square, and then escape. By touching the controller’s touch pad a three-dimensional map will display showing your current location, and the location of the magic square. Nonetheless, dungeons are complicated and exploration is not easy, and traps and monsters lie in wait along the way.
    • Weapon attacks are performed as already mentioned, but using the L2 button will set up the weapon, and R1 / R2 will launch your attack. The shining white eyes of the monster known as “Hog,” introduced at the Tokyo Game Show, are its weak point. However, because it’s hard to aim at its eyes, you’ll have to first take out its legs to get it to kneel down before making efficient damage.
    • Of course, when skills and magic items are available, you will be proactive. Magic items can be reused fewer times than skills, however they boast the power to bring down a Hog in a hit. Furthermore, the red-burning Flaming Arrow and the rolling tornado Titan’s Breath graphics will give you a taste of what this next generation of gaming can offer.

    We’ll close this with some controls:

    Character Movement: Left Stick
    Camera Movement: Right Stick
    Run: Hold L1 while moving
    Map Display: Pad Button
    Weapon Prepare: L2 Button
    Weak Attack: R1 Button
    Strong Attack: R2 Button
    Attached Images Attached Images deep-down_2013_09-17-13_003.jpg deep-down_2013_09-17-13_001.jpg deep-down_2013_09-17-13_002.jpg

  5. #25 SP
    Member Nestea's Avatar

  6. #26 SP
    Senior Member Tudoran's Avatar
    Din video-ul de mai sus (merci de postare Nestea) mi s-au parut cateva chestii:

    1) E un Demon's/Dark Souls mult mai polished (doar e pe PS4 nu pe PS3)
    2) Inceputul ma face sa ma duc cu gandul la Assassins Creed (nu imi spune ca asta e varianta Capcom de Animus)
    3) Unele creaturi seamana extrem de mult cu necromophii din Dead Space

    Dar oricum sunt foarte hyped si combat system-ul mi se pare incredibil (faza cand a impuns mosntrul cu sulita la 1:21 mi s-a parut geniala). Abia astept sa vad niste gameplay video-uri in toata regula

  7. #27 SP
    Senior Member sexbobomb91's Avatar
    Gameplay video la 60FPS . Arata si se misca excelent. Sper ca demo-ul e de pe PS4, nu PC.

    Deep Down - TGS: Showfloor gameplay (60 fps) - Stream - Gamersyde

  8. #28 SP
    manfurismojive kobayashi's Avatar
    Quote Originally Posted by sexbobomb91 View Post
    Gameplay video la 60FPS . Arata si se misca excelent. Sper ca demo-ul e de pe PS4, nu PC.

    Deep Down - TGS: Showfloor gameplay (60 fps) - Stream - Gamersyde
    Foarte prost controlul si putine animatii, Dark Souls il bate la fundu gol

  9. #29 SP
    Vires Intus eagle-eye's Avatar
    Controlul pare foarte prost intr-adevar, ar fi fost ok un "targeting" a la Dark Souls, asa dai numai pe langa cu sulita aia.
    Oricum, cred ca mai au de lucrat la el, sper ca varianta finala sa iasa asa cum trebuie pentru ca arata INCREDIBIL. alea 60 de cadre/s fac toata diferenta

  10. #30 SP
    OEE
    VIP Member OEE's Avatar
    Pare foarte simplist combatul. Sper sa ma insel si sa fie o experienta asemanatoare Souls.

  11. #31 SP
    Senior Member poiuyt's Avatar
    Eu nu m-as baza pe jocurile Capcom .. AI-ul monstrilor este penibil, ca si miscarile ambelor parti.

  12. #32 SP
    Member Nestea's Avatar

  13. #33 SP
    Senior Member sexbobomb91's Avatar
    Un demo care arata chiar foarte bine. Mai ales partea in care opreste timpul .

    Deep Down - TGS Gameplay New Demo ( TGS 2013 ) - YouTube

  14. #34 SP
    Senior Member iPaul's Avatar

  15. #35 SP
    Turbo Killer RonanN1's Avatar
    aka "micro"-transactions.

  16. #36 SP
    Member eNHajeL's Avatar
    It's completely ruined... Din primul trailer prezentat in februarie nu a ramas nimic din joc atat grafic cat si din punct de vedere al gameplayului.

  17. #37 SP
    CG Editor Dant3's Avatar
    Gameplay
    PS este exact cum spun domnii din videoclip

  18. #38 SP
    Senior Member Rasko's Avatar
    Jur ca imi sunt simpatici asiaticii, dar de ce tipa tot timpul precum femeile in travaliu?

  19. #39 SP
    Member colossus's Avatar
    New York 2094 ? pff ar fi nasol sa arate asa;Lumea in loc sa se joace pe console ,sa se lupte cu dragoni?!

  20. #40 SP
    Turbo Killer RonanN1's Avatar


    ---------- Post added 27-12-2013 at 22:25 ----------

    Hmmm.... cufaru ala cu dinti imi aduce aminte de kick master



    La kick master ideea era ca exista un cufar cu dinti ce fuge dupa tine dar din nush ce motiv nu apare in clipuld e mai sus, lol cine a jucat jocul stie despre ce vb.

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