Un nou exclusiv, anuntat la E3 pentru PS4.
Un joc exclusiv pentru PS4, un IP nou.
The Order 1886 is here.
It's Sony Santa Monica's new project.
Created and developed by Ready at Dawn. This is all in-engine.
Cel mai interesant joc de la conferinta, arata superb. Cel mai bun motiv sa-ti iei PS4. De gameplay au spus ceva ? Open world ?
Nu inteleg ce anume din ce au prezentat arata superb ? Totul este in-engine, nu in-game. Este efectiv un CG trailer, nimic mai mult.
Este in-game! Am vazut eu un interviu acum cateva minute pe gametrailers cu un baiat de la ready at dawn in care spunea clar. Tot ce vedem in trailer o sa vedem in joc! Si spre fericirea mea, este 3rd person.
Nu e vorba de grafica, conceptul imi place, steampunk, Londra, imi aminteste de Dishonored care avea foarte mult potential.
Eu nu inteleg ce legatura are Sony Santa Monica cu jocul asta avand in vedere ca e "Created and developed by Ready at Dawn"... Stiu ca da bine "Sony Santa Monica presents a Ready at Dawn game" dar atat?
Sunt sigur ca va fi un joc foarte interesant, baietii astia sunt talentati si cam tot ce au facut pana acum a fost de calitate:
Daxter
PSP 85/100 metacritic
God of War: Chains of Olympus
PSP 91/100
Ōkami
Wii 90/100
God of War: Ghost of Sparta
PSP 86/100
detalii noi despre joc -> The Order: 1886: Ready At Dawn Divulges New Details – PlayStation.Blog
PSB: What aspect of the game do you think will make gamers say “Woah, that’s new, I’ve never seen that before”?
RW: There are gameplay features we’ll be talking about that will be very, very cool. Right now we’re playing with things – the moment-to-moment gameplay is really not what you might expect. We didn’t want to make it single-tone, where you rely on one single thing in expense of the rest.
The overall feel – that filmic experience… the one thing we brought to this is something people are accustomed too but usually can’t tell. When you watch a movie you don’t question what lens is being used. You don’t question why there is grain on the film or why there’s a certain lighting. Those are things we’ve been accustomed to seeing for 30 years. So when it’s missing we usually go “Wait, something is wrong with this image”.
With this game we replicated a lot of physical attributes. We have true lens distortion. We built physical lenses into our engine so we could get something where people will look it and not be totally disconnected. Games have a tendency sometimes to be too clean and crisp. We thrive in the dirt. We just love the fact that it feels dirty. It’s filmed in a very realistic way.
Crafting a Next-Gen Material Pipeline for The Order: 1886 (video/screen/slides/notes) - NeoGAF
There was a 'Physically Based Shading in Theory and Practice' course at Siggraph this year that included the following presentation by Ready At Dawn:
- Crafting a Next-Gen Material Pipeline for The Order: 1886
- Video showing off their textile acquisition process:
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