Conversia 120$/120€ nu cred ca se mai aplică... Prețul este exagerat, dar poate îl vedem pe la vreo 550 cu mesajul reducere 200 de lei, așa e pe la noi
Conversia 120$/120€ nu cred ca se mai aplică... Prețul este exagerat, dar poate îl vedem pe la vreo 550 cu mesajul reducere 200 de lei, așa e pe la noi
Da, au sarit in ultimul hal preturile. Trebuia mai degraba sa fie ceva in jur de:
- Normal - 250
- Special - 300
- CE - 400-450
Pe amazon.de vad ca editia de colectie costa 200 de euro. Deci pretul celor de la altex e chiar bun .
Am prins precomanda la 450 ron dar nu-mi fac sperante ca o vor onora...am suficiente experiente cu cei de la Altex incat sa stiu ca ma pot astepta la orice de la ei...
Din ce material e statueta lui Drake? poate e polystone si d-aia costa atat. Totusi, 750 e prea mult
Te referi la editia de colectie ? Ca nu stiu ce se intampla . N-au mai livrat-o ?Off: pai uite la destiny ce se intampla cu precomenzile...
Oh Uncharted 4: A Thief's End, you're so close yet so far. Excitement continues to build to a pitched fever for Drake's final ride (especially if it takes a few leaves out of Until Dawn's bloody playbook), even with that delay that pushed it into March next year. Naughty Dog has already explained that extra time has gone into making the ending the best it can be, but what goes into making a great story great?
In the latest issue of Official PlayStation Magazine, game director Neil Druckmann explains how the Californian studio is tackling this delicate recipe. “What makes a good classical story – [and say] a good ending is a payoff," he says. "The entire story is setting up this final message, and it ties it all together and it gives you a sense of closure. And if things are left dangling, they’re left dangling for a reason. Not to set up a sequel, but they’re left dangling to raise interesting questions about the theme of what it is you've just experienced. The other thing is that an ending needs to be, on one hand, surprising, and yet, in hindsight, inevitable."
Thankfully we'll get a taste of the game's multiplayer component when its Beta launches in December on PS4, but while we're sucking up XP in deathmatches, Druckmann and co will be fine tuning those final moments to ensure it sends off Uncharted in the way it deserves. "When you look back at it, it should seem really obvious that everything led to that point, and yet when it happens you should not be able to guess exactly how things are going to play out. It’s very important,” continues Druckmann. “That’s one of our goals for this game; to wrap up Nathan Drake’s story."
Eu îmi prezentam demisia
http://www.vg247.com/2015/10/14/lett...ncharted-fans/
In September 30 we published an article titled “Is Uncharted 4: A Thief’s End too formulaic?” based on what we thought was a hands-on session with Uncharted 4 at the Tokyo Game Show.
We didn’t realise it at the time; what we’d played wasn’t Uncharted 4, but the remastered Uncharted 2: Among Thieves, from the recently released Uncharted Collection. We were not aware of this until after the article went live.
Meanwhile at Naughty Dog
https://twitter.com/Neil_Druckmann/s...04162394451970
Obviously some rum stuff went on with Uncharted 4 after original director Amy Hennig left Naughty Dog and Todd Stashwick was re-cast. Now it turns out that might have been due to some unwelcome script changes.
Neil Druckmann has talked about pitching Uncharted 4's new story shortly after taking over, and there had been some rumours about a shift to a darker tone. (Nolan North also claimed the regime change saw eight months of work dumped.) Now Firefly and Con-Man star Alan Tudyk seems to have confirmed some discontent in an interview with IGN.
He had a role in the game before the changes but "left because they decided to go a different way with it". Apparently the switch from Amy Hennig to The Last Of Us' duo Neil Druckmann and Bruce Straley nullified his contract and let him "walk away". He was joined by Todd Stashwick, who "did the same thing I did which was 'yeah we're gonna leave now. Y'all are making some weird changes, we're gonna leave.'"
It sounds like it might not have been a smooth departure either. For starters he seems unsure about exactly how he left: "I liked it... they... ummm... they fired... ummm... [lets out a massive sigh] I left, I quit!" He also seems to want to make it clear he's not close to the studio: "I made some friends - not with Naughty Dog - but I made some friends with the people that left".
Alan Tudyk? Interesant.
Pe de altă parte nu pot să zic că-mi pare rău de plecarea lui Hennig. Da, a avut un rol foarte important în evoluția companiei, respectiv trecerea de la platformerele cartoonish la subiecte mai mature. Daaar, Hennig e la Visceral acum, și lucrează la un joc Star Wars super interesant. Deci vom avea și Uncharted 4 și un Star Wars 1313&Uncharted mix. Păcat de alea 8 luni de muncă, duse pe apa sâmbetei...
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