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Thread: Bloodborne

  1. #41 SP
    CG Editor Dant3's Avatar
    Bloodborne GAMEPLAY TRAILER | #PlayStationGC:

  2. #42 SP
    Senior Member AndRewqp's Avatar
    detalii noi despre joc Bloodborne on PS4: New Combat Details – PlayStation.Blog cred ca a devenit cel mai asteptat joc pentru ps4, bineinteles dupa u4

  3. #43 SP
    Senior Member Clopotarul's Avatar
    Bloodborne Major Gameplay Changes Listed; Leaked Showfloor Footage Surfaces

    Changes
    • Blood now looks very different. In the 2013 trailer one can see that the blood is a lighter color, and it flows out of the enemy in a linear fashion in the direction of the swing that hit. In the 2014 trailer, blood looks darker, more dense, and it flows out of things in a manor that is more similar to God of War.
    • The running and walking animation may be different between the two different versions of the game. This may be a trick of the eyes, something having to do with the equipment being used by each character, something having to do with the weight of the weapons, or even something wrong with the quality on the youtube videos, but there does seem to be something different about them. In the Project Beast trailer it looked like the walking animation was more reminiscent of Dark Souls 2's and while running, the character's arms looked to come forward more, while his legs looked to come back more. In Bloodborne's trailer however, all the movement animations look far more reminiscent of Dark Souls 1's.
    • Rolling looks different. In the Project Beast trailer, the forward roll that can be seen at 0:23 looks to be flatter and more reminiscent of Dark Souls 2's rolling animation. It may be a dynamic reaction to the slope, since the character is rolling up a slight hill, but I doubt that is the case. In Bloodborne's trailer, on the other hand, as can be seen at 1:08, the rolling animation looks to be nearly exactly the same as Dark Souls 1's.
    • Backstep distance has decreased. This may be because there is a backwards step maneuver (similar to how the new sidesteps work), but in the Bloodborne trailer, the distance of the backsteps looks to be quite a bit shorter than that seen in the leaked Project Beast trailer.
    • This isn't really pertaining to gameplay or style, but rather just an item that I haven't seen anyone talk about, but the two guns are different in the different trailers. In the Project Beast trailer it is more reminiscent of a standard sawed-off shotgun, whereas in Bloodborne it looks more like a strange blunderbuss.




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  4. #44 SP
    OEE
    VIP Member OEE's Avatar
    Epic!

    Acum sper doar sa nu il faca Easy mode ca in Dark Souls 2...

  5. #45 SP
    Senior Member AndRewqp's Avatar
    inca nu m-am decis care e mai interesant, bloodborne sau the order . oricum le iau pe amandoua inca de pe acum strang bani, i am super excited

  6. #46 SP
    CG Editor Dant3's Avatar
    Bloodborne on PS4! Gameplay impressions:

  7. #47 SP
    Senior Member AndRewqp's Avatar
    si schema de control

    http://cdn4.dualshockers.com/wp-cont...ls2.jpg?42e955
    Attached Images Attached Images bloodborne_controls2.jpg

  8. #48 SP
    Senior Member Clopotarul's Avatar
    Bloodborne Gets a New Batch of Juicy Details - Game Fanatics

    Regain System

    This is a new feature that may polarize some Souls fans but it’s really not that big of a deal. The producer behind Bloodborne has stated that he wants Bloodborne to be less punishing than the previous games and have a wider appeal to both new and seasoned players. Before everyone starts to panic, it’s important to remember that almost the same phrasing was used when Dark Souls 2 was first announced and the game turned out just fine.

    So what is the Regain System?

    It’s a mechanic that allows you to reclaim the health you just lost to an enemy by striking the enemy back within a very narrow window of time; thus encouraging players to be more aggressive knowing there is incentive to attack back. There will be a yellow trail on your health bar after taking damage but it will quickly disappear. The goal is to hit the enemy back before it disappears to regain health. If you get hit multiple times you’ll lose your opportunity to regain health. Hidetaka Miyazaki, creator of Souls franchise, has really been preaching the idea of reclaiming your “power of will” and does not want players to think of the yellow meter as a health bar but as an opportunity to prove yourself in this harsh world. Miyazaki has always had a flair for dramatic phrasing but it only makes us more excited to experience these tense moments in combat when we play the game in early 2015.
    Control Scheme

    Thanks to the guys over at Dualshockers, we now have a clear picture of how the controls will work on Bloodborne and its unsurprisingly familiar yet unique at the same time. Having a dedicated button for healing is very interesting since that same triangle button was previously used to switch between one-handling and two-handling a weapon. Other noticeable changes include the L1 button going from being your trusty block button to transforming your weapon. A cool thing about this new feature is that if you’re in the middle of combat and decide to transform your weapon, you’ll pull off a special “transformed attack.”

    The O button continues to be your back step or evade button but with a few little quirks added. When locked on to an enemy, pressing O and the left stick will allow the player to perform a quick dash in the inputted direction. Unfortunately there are no touchpad features at this moment and it’s not known whether the touchpad may be implemented. We hope the touchpad can be used to open up the options menu or equipment menu since the Options button on the Dualshock 4 is awkwardly placed above the face buttons and pretty tiny.
    The UI

    It’s important to note that the UI is subject to change, as many other things on this list. The biggest difference to the UI, as reported by fans that played the Gamescom demo, has been the number of item slots reduced to two instead of the standard four that was in Dark Souls 2. Apparently, one item slot will contain your ammunition for your firearm and the other will be used for consumable and usable items like Blood Vials and Molotov cocktails.

    The health bar, stamina bar and your two item slots are now located at the top left part of your screen as opposed to the bottom left corner that we’re so used to. It was also reported that there was no Souls counter of any kind or a Blood counter so character progression is still up in the air.
    Bonus Speculation

    Will the Maiden In Black return? If you listen closely at the end of the Bloodborne Gameplay trailer, you hear a very familiar voice stating, “And so the nightly hunt begins.” Demon’s Souls fans know what I’m talking about. For those that don’t, Demon’s Souls had a very mysterious character that dwelled in the Nexus (Demon’s Souls hub world) whom you interacted with when you needed to level up, similarly to how you would level up with the Emerald Herald in Dark Souls 2 but much more memorably.

    She’s a fan favorite and it would be such a great callback to the series to have the voice actress come back onboard. Of course, none of this has been confirmed but I’m pretty sure Hidetaka Miyazaki knows we’re speculating this and will soon show who the mysterious voice belongs to. Maybe TGS 2014? We’re all ears.

  9. #49 SP
    Senior Member ReNeGaDe124's Avatar



  10. #50 SP
    Member blondutzu's Avatar
    AI-ul e complet cretin. Sper ca joaca pe easy sau mai schimba astia ceva la el.

  11. #51 SP
    OEE
    VIP Member OEE's Avatar
    Nu, dar e tendinta sa le faca din ce in ce mai usoare. Ds2 mult mai usor decat DS1 care la randul lui este mult mai usor ca demon's souls.

  12. #52 SP
    Admin MonkY's Avatar
    Wow... ce ugly e Cleric Beast ala... Me wants!

  13. #53 SP
    Senior Member AndRewqp's Avatar

  14. #54 SP
    Senior Member apbaciu's Avatar
    Un video cu un gamer pe care unii il cunoasteti iar pentru cei care nu , este printre cei mai buni din Dark Souls. Cum vede el noul joc din aceasta serie :


  15. #55 SP
    Turbo Killer RonanN1's Avatar
    Bloodborne is coming early next year exclusively to PlayStation 4 and thanks to the Bloodborne News summary of everything revealed about From Software's up title until and including gamescom, we've put together all that we know about the game right now.
    Firstly, the game is owned by Sony and was always planned as a PlayStation 4 game. From Software's deal with the Japanese platform holder is on exactly the same terms as their agreement for Demon's Souls, meaning PC and Xbox owners are going to be left out in the cold.

  16. #56 SP
    Senior Member Clopotarul's Avatar
    PS4 Exclusive Bloodborne Gets a Release Date | DualShockers

    During Sony’s pre-Tokyo Game Show press conference which is currently being held in Japan the publisher announced a release date for Bloodborne by Sony Japan Studio and From Software.
    The release date has been announced as February 5th 2015.

  17. #57 SP
    Member eNHajeL's Avatar
    In acest moment a anuntat Shuhei Yoshida in cadrul conferintei de presa SCEJA data de aparitie a jocului Bloodborne.

    05.02.2015

    Mare mi-a fost mirarea la inceputul lui August cand presedintele Sony Europe ne-a promis acest joc pentru urmatoarele 6 luni, nu credeam ca se vor tine de cuvant dar iata, luna Februarie a anului viitor o sa fie una "incinsa" din punct de vedere gameristic cat si financiar. Heads will roll, wallets will shed their coloured blood but gamers will be happy!

  18. #58 SP
    Turbo Killer RonanN1's Avatar
    From Software may have many changes to the Dark Souls formula with Bloodborne, but at its core it is still aDark Souls game.
    For one, the controls and combat are identical. Controls in particular are tight. You will be able to transform your weapons in the heart of battle without interruption and intuitively.
    Combat flows very well, and the lack of a shield forces players to adopt an aggressive playstyle. To augment this, From added new counter and evasive options, as well as a new Regain system. To use the Regain system, you need to strike back after an opponent attacks you, in a very specific window of time. If you can pull it off, you regain some health. All of these changes, most especially the Regain system, will force a change in how fans play.

  19. #59 SP
    Turbo Killer RonanN1's Avatar
    Email: You have been selected to join the exclusive Bloodborne Alpha Test!

    Dear xxx,

    Your skill and dedication have been recognized, you have been selected for a chance to join the exclusive Bloodborne Alpha Test!

    Please note that completing this enrolment form does not guarantee a place on this Alpha Test.

    Invitations are at Sony Computer Entertainment Europe's (SCEE's) discretion. Unless you are successful, we will not contact you regarding this Alpha Test. By completing this form you agree to the Public Beta Trial Agreement. Enrolment ends Tuesday 23rd September 11:59AM BST.

    If you are successful we will email you with information on how to accessess PSN Beta. On PSN Beta you will be able to access Alpha Test information (including your voucher code). Keep an eye out for the official invitation e-mail so that you know when the action has commenced!

    Thanks & good luck! - The PlayStation Beta Team.

    Update: Those without an email can try with this link: psnbeta.eu.playstation.com/Bloodborne

  20. #60 SP
    Member eNHajeL's Avatar
    Am primit si eu. Daca intri pe site scrie ca acest e-mail nu inseamna neaparat participarea la beta, selectarile sunt in curs de desfasurare si cei care o sa fie alesi vor primi e-mail cand se apropie Alpha. ABIA ASTEPT!

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