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Thread: Clubul PlayStation 5

  1. #3621 SP
    Member codpin's Avatar
    Quote Originally Posted by razvanrazy View Post
    Nu inteleg noutatea de la asta. Asta foloseam si la PS4 si folosesc si la PS5 cu TV-ul Sony

    LE: nu mergea inainte si inca nu merge sa stinga TV-ul cand stingi consola.
    Pai ei zic ca in momentul in care inchizi TV-ul baga PS5 in standby, nu invers. Fix ca tine am inteles si eu prima oara dar la a doua citire m-am lamurit.

  2. #3622 SP
    Why so serious ? razvanrazy's Avatar
    Ai dreptate. Am incercat acum si asa este. Daca stingi TV-u, clipoceste consola cu alb cateva secunde, dupa care o pune in stand-by.

    Desi era utila ca optiune si faza cu stins TV-ul cand stinzi consola. Chiar daca nu toata lumea are TV dedicat consolei, pentru cei care au, puteau pune o bifa in meniul respectiv.

  3. #3623 SP
    Member ExocrathX5's Avatar
    Quote Originally Posted by keanustar View Post
    O alta imbunatatire pe care am observat-o este ca sunetul produs de disc atunci cand este citit din ora in ora este mult mai mic.
    Daca e adevarat, mi-au ascultat rugaciunile! O sa testez cat de curand. Mersi pt. info.!

  4. #3624 SP
    Member Imperatore's Avatar
    nu mai vibreaza consola asa cand roteste discul confirm

    Sent from my SM-N975F using Tapatalk

  5. #3625 SP
    Member dronology's Avatar
    Quote Originally Posted by SIE
    The materials used for the PS5 console and accessories packaging are designed to be fully recyclable, and depending on the product, PS5 packaging per unit is between 93-99% plastic-free overall (by weight). Whilst we know there is still work to be done, there are a number of improvements we implemented to achieve this:
    • Designing packaging to be fully recyclable
    • Avoiding expanded polystyrene or plastic trays by using card inserts and paper pulp cushion trays
    • Replacing plastic cable ties with paper cable ties
    • Eliminating plastic protection bags used for cables and instruction manuals where feasible
    • Substituting plastic display windows for closed card boxes for PS5 accessories
    • Incorporating folding, rather than glued, hanger tabs to outer packaging
    Additionally in 2021, we will be testing the inclusion of polypropylene recycled from post-industrial waste in our physical game cases in Europe.
    Our Improved PlayStation 5 Packaging. The Fully Recyclable PS5 Packaging Design - Another Step towards Sony’s Road to Zero
    Attached Images Attached Images clipboard01d.jpg

  6. #3626 SP
    Manager paul's Avatar
    PS5 External SSD Testing: SATA vs NVMe vs Hard Drive - Back-Compat Titles + Read/Write Speed Tests!:

    PlayStation 5: the best external SSD upgrade options tested •
    Attached Images Attached Images digital_foundry_ps5_storage_copy_cyberpunk_2077.png digital_foundry_ps5_storage_loading_times.png digital_foundry_ps4_ps5_storage_loading_times.png

  7. #3627 SP
    Why so serious ? razvanrazy's Avatar

    Parca ala al lor era extra super mega special. Cum de are efectiv aceeasi viteza, uneori chiar mai mica, decat un SSD QVO Samsung pus pe USB prin adaptor SATA to USB?

  8. #3628 SP
    Senior Member Espiritus's Avatar
    ^Pentru ca jocurile alea nu sunt optimizate pentru SSD-ul mega special Sony. Cand transferi foarte multe fisiere de dimensiuni mici ai bottleneck in alte parti decat viteza de transfer maxima a mediului de stocare.

  9. #3629 SP
    Why so serious ? razvanrazy's Avatar
    Pai se vede ce este optimizat pentru SSD si ce nu. Sunt jocuri care au aproape 2x timp pe HDD. Dar nu au putut testa nimic “optimizat” pentru super SSD-ul lor. Penteu ca nu merg decat de pe memoria interna.

    Ideea e ca un SSD pe USB este foarte bun.
    Pacat ca nu poti rula jocuri de PS5 de pe ele pentru ca nu te lasa Sony, nu pentru ca nu ar merge.
    Diferentele ar fi mici.

  10. #3630 SP
    Senior Member Espiritus's Avatar
    Nu sunt de acord. Imagineaza-ti urmatorul scenariu: te joci noul spiderman 3, exclusiv PS5, in care te deplasezi printr-un Manhattan foarte detaliat la viteza mare. Cand Spidey are viteza maxima, consola e nevoita sa incarce cam 5GB/s de date. Daca la momentul T0 are loc un eveniment grafic (e.g. explodeaza o cladire langa tine), cladirea trebuie sa fie randata pana la momentul T0, pentru ca altfel ai auzi explozia inainte sa vezi ce se intampla.

    Presupunand ca un SSD pe USB ar citi date cu 1GB/s, ai vedea evenimentul abia la momentul T0 + 4 secunde. Nici macar nu e o problema pur teoretica, oricine s-a jucat pe PS3 sunt convins ca isi aminteste de jocuri in care texturile se incarcau abia dupa ce treceai de obiectele respective.

    Evident ca exista solutia ca developerii sa incarce obiectele progresiv in functie de viteza de stocare, dar asta e o munca in plus absolut inutila. Cu cat exista o varietate mai mica in sistemele pentru care dezvolti, cu atat iti e mai usor sa faci treaba buna. Nu merita efortul pentru o mana de oameni care joaca atat de multe jocuri simultan incat nu le ajunge memoria.

  11. #3631 SP
    Why so serious ? razvanrazy's Avatar
    Complet de acord, desi ce spui tu acolo se intampla si pe old gen (PS4/X1) sau current gen cu jocurile vechi/cross gen (recunosc ca nu am jucat niciun joc exclusiv new gen inafara de Astro care oricum nu e demanding grafic si nici nu beneficiaza de cine stie ce next gen stuff).

    Jocurile cross gen, dar care au versiune de PS5 merg de pe USB?

  12. #3632 SP
    Manager paul's Avatar
    Quote Originally Posted by razvanrazy View Post
    Jocurile cross gen, dar care au versiune de PS5 merg de pe USB?
    Daca e PS4 + patch, e backward compatibility. Daca e nativ PS5, nu merg de pe USB.

    USB extended storage on PlayStation®5 consoles

  13. #3633 SP
    Member dronology's Avatar
    Quote Originally Posted by IGN India
    It appears that Sony’s short-sighted hardware decisions that render PS3 and PS4 games unplayable extend to the PS5 as well. According to a tweet from noted video game preservationist group DoesItPlay, the PS5 won’t play games if its clock battery (also known as CMOS) dies and you aren’t able to connect to Sony’s servers. What this means is, even if you are able to replace the PS5 CMOS, you will still be locked out of your games when Sony decides to shut off servers. Initial testing suggests that this impacts digital games at the moment. Though if it’s anything like the PS4, you can expect physical games to be affected as well. This is being referred by the community as CBOMB.
    PS5 Clock Battery Death Kills Your Ability to Play Games: Report

    Quote Originally Posted by VGC
    Sony will make Guerrilla Games’ Horizon Zero Dawn free for PlayStation 4 and PlayStation 5 console owners today.

    As part of Sony’s Play at Home initiative, the first-party title will be available for free download between April 19 at 8:00pm PT / April 20 04:00 BST / 05:00 CEST and May 14 at 8:00pm Pacific Time / May 15 04:00 BST / 05:00 CEST.

    The free version is the Complete Edition of Horizon, which includes the Frozen Wilds expansion, various weapon and outfit packs, a digital art book and PS4 theme.
    Reminder: Horizon Zero Dawn is free on PS4 and PS5 today
    Attached Images Attached Images hzd-steel-box-art-e1587650841196-768x467.jpg

  14. #3634 SP
    Member dronology's Avatar

  15. #3635 SP
    Manager paul's Avatar
    Quote Originally Posted by Video Games Chronicle
    Sony Interactive Entertainment CEO Jim Ryan has claimed PS5 will be home to more exclusive games than any previous PlayStation console.

    Speaking to Nikkei (paywall, translated by VGC), the PlayStation boss said the company has been “quietly” investing in the creation of first-party software, and that it could pursue further M&A opportunities to bolster its in-house development capabilities.

    “We have been quietly but steadily investing in high-quality games for PlayStation, and we will make sure that the PS5 generation will have more dedicated software than ever before,” Ryan said.

    “We have repeatedly engaged in mergers and acquisitions, including Insomniac Games in the US. We will not rule out that option in the future.”
    Jim Ryan says PlayStation has been ‘quietly investing’ in PS5 exclusives | VGC

  16. #3636 SP
    Member morphine's Avatar
    Nu inteleg ultima fraza. La ce se refera prin "We will not rule out that option in the future."? la achizitii de studiouri?

  17. #3637 SP
    Manager paul's Avatar
    Quote Originally Posted by PlayStation.Blog
    PlayStation and Firewalk Studios announce publishing partnership for a new, original multiplayer IP
    Firewalk’s AAA team sets its sights on creating memorable multiplayer moments for players.

    There’s a moment that happens almost every day in our multiplayer playtests – where someone jolts out of their seat, laughs, and says to no one in particular, “Did you just see that happen?” These amazing and unpredictable moments in gaming are the sparks that occur when playing with others; future memories ready to be replayed and retold.

    We started Firewalk Studios in 2018 with this kind of spark at the heart of our games. [...]

    Our collective leadership team is no stranger to building memorable multiplayer experiences. Ryan Ellis, our Game Director, was a Creative Director on Destiny. Elena Siegman, our Executive Producer, was a producer on Guitar Hero II, Bioshock Infinite, and multiple Destiny releases. Our deeply talented team has helped bring to life franchises like Mass Effect and Apex Legends. Combined with my own experience (and, er, thousands of hours played) on Call of Duty and Destiny, we’ve had the opportunity to deliver some of the decade’s biggest experiences to gamers – and we’ve loved it.

    Today, we’re thrilled to announce a partnership with Sony Interactive Entertainment for our new, original multiplayer game. For our team, the opportunity to create new worlds and inspire more amazing moments for players around the world is the fire and ambition that keeps us going. The PlayStation team has a deep love and respect for the medium of games, and some of the best expertise and capabilities in the world to help make big ambitions a reality. [...]
    PlayStation and Firewalk Studios announce publishing partnership for a new, original multiplayer IP – PlayStation.Blog
    Concept art legat de studio:
    Attached Images Attached Images plu_final_sony_1920x1080_final.jpg 5jfqsmx.jpg xjp9gh8.jpg yfgv14q.jpg b8agntk.jpg

  18. #3638 SP
    Manager paul's Avatar
    State of Play pe 29 aprilie la ora 24:00:
    Quote Originally Posted by PlayStation.Blog
    We’re pleased to announce that Ratchet & Clank: Rift Apart is the focus of PlayStation’s next State of Play. And it’s just three days away. Tune in to the PlayStation Twitch and YouTube channels this Thursday, April 29 at 2pm Pacific / 5pm Eastern to see more than 15 minutes of fresh gameplay.

  19. #3639 SP
    Member dronology's Avatar

  20. #3640 SP
    Member dronology's Avatar
    Quote Originally Posted by Gematsu
    PlayStation 5 and PlayStation 5 Digital Edition will launch on May 15 in Mainland China for 3,899 yand 3,099 yuan, respectively, Sony Interactive Entertainment Shanghai announced (2). Pre-orders will open on April 29 at 12:00 CST.

    Other products available at launch include the DualSense wireless controller for 529 yuan, PULSE 3D wireless headset for 749 yuan, HD Camera for 449 yuan, and DualSense Charging Station for 229 yuan.

    PlayStation 5 users with a PlayStation Plus membership will also have access to the PlayStation Plus Collection in China, which includes the following 12 games:
    • Final Fantasy XV
    • Gravity Rush 2
    • Hardcore Mecha
    • Helldivers: Dive Harder Edition
    • Horizon Zero Dawn / Horizon Zero Dawn – The Frozen Wilds
    • Journey
    • The Last Guardian
    • LittleBigPlanet 3
    • Loco Roco Remastered
    • Ratchet & Clank
    • Tearaway
    • WipEout Omega Collection
    A range of launch window titles are currently in preparation, including Sackboy: A Big Adventure, Ratchet & Clank: Rift Apart, and Genshin Impact.
    PS5 launches May 15 in Mainland China
    Attached Images Attached Images ps5-china_04-28-21_001.jpg

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