Your post count prohibits you from posting new replies in this forum!
Users with less than 1 posts cannot reply to threads here. Your post count is currently . You need to post first in the Intro thread.
Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast
Results 21 to 40 of 163

Thread: Final Fantasy XIV

  1. #21 SP
    Senior Member ReNeGaDe124's Avatar

  2. #22 SP
    Senior Member Nash's Avatar



  3. #23 SP
    Senior Member Walkman's Avatar
    Final Fantasy XIV Interview with Hiromichi Tanaka :

    RPGamer: What are your first impressions of the Alpha?

    Tanaka: One thing we were aware of even before the Alpha phase started was that the battle system was a bit slow. It wasn't very speedy and obviously the users noticed this during the Alpha phase, so that's why we came to improve the battle system for the Beta version. Other than that, we received a lot of feedback from the users including some things the development team would never have noticed. So, it's been very very useful and helpful and we received a lot of important data from our players.

    Kurosawa: Participation has been very well for the Alpha and we would like to continue to hear from them.

    RPGamer: You just started Alpha 2. Do you still have the same plan you were running or is it now running later than you expected?

    Tanaka: Actually the Alpha phase was extended longer than we expected and one of the reasons was because we noticed that the server stress was much higher than we thought, so we spent a lot of time investigating that issue, but during the Alpha 2 phase we managed to solve this issue so that is why Alpha 2 will end this week and very soon the Beta phase will start.

    RPGamer: There has been a lot of talk about the Alpha being very stressful on the computer. There's not a lot of configuration. Is there a minimum spec you are looking for so that people moving up from XI don't have to upgrade all their hardware?

    Tanaka: With the Beta version we will be adding more options for the PC configuration. However, compared to FFXI, yes, it will require much a higher spec PC. That being said, even when we first released XI, at the launch time the spec was really high for that era. The same thing is going to happen for XIV. It is because if we introduce this game for the current average PC, in a few years time it's going to be old technology. So we purposely aim for a higher spec PC which will be average in two or three years' time so that people can enjoy it over the long term. Also, the main issue we're having is that the CPU is fine but many people don't have a high spec GPU. This is probably because gaming PCs are not that prominent worldwide at the moment. We will keep on trying to minimize the specs so that many people can enjoy it, but we'll see how it goes until the service actually starts.

    RPGamer: We have a technical demo of 3D Final Fantasy XIV, but they expressed it is only a demo. Why 3D and how likely?

    Tanaka: *Laughing* When you say why, we believe everyone in the industry is currently interested in 3D, like Sony and everyone else, so we thought we should try it out as well. However, as for how likely, we are really not sure and are still investigating the possibilities. We are really not sure at the moment.

    RPGamer: Have you done any testing to see how long you can play it, and if 3D is good for long play sessions in your testing so far?

    Tanaka: We're still investigating, but in the office some people play the 3D version all day long. Compared to 3D movies where you are not expecting what happens next and are forced to see the 3D effects, in the game you are in control of what happens next, and we believe there is less stress for the user.

    RPGamer: With the battle system, you said you made it faster. One of the things that was hinted at is that in a party there would be a combo system with other players, but it's never been investigated. Were there any details on that?

    Tanaka: We have this new system called Battle Regiment which will allow a party to provide cover between the players and cover being effective from the enemies, but it's something we are still looking into adjusting and fine tuning. During the Beta version we will see how it goes among the players. Based on the feedback we will brush it up and make it ready for the actual servicing.

    Actually we did have a Battle Regiment in the Alpha phase, but because there was a bug issue people were only able to experience maybe 30% of the Battle Regiment itself so I believe it was quite difficult to figure out how it was working, but in the Beta version you should fully be able to experience it, so hopefully you'll take a look.

    RPGamer: One of the other problems in the Alpha was there was no link shell. There was no way to communicate with the other people besides being around. Is that going to be added to the Beta?

    Tanaka: For the Beta version we will be adding a chat field system, and also something like a link shell system — the same as Final Fantasy XI — so you can expect that in the Beta version. Also, in the future we will be introducing the community website where you will be able to see your character and guild status.

    RPGamer: Why was the Alpha limited to certain races?

    Tanaka: It was more for development reasons. Some characters, races, models, textures, and proportions were not ready yet at that stage, so we implemented the races which were ready. But for the Beta version, everything is now ready and will be implemented.

    RPGamer: What's with the characters' different colored eyes?

    Tanaka: There is no particular reason, but probably because it's really similar to cats, and cats often have odd eyes, so it's probably coming from that idea.

    RPGamer: Do you think the Lalafell will have that option as well?

    Tanaka: Yes.

    RPGamer: In the character creation, it is the first time I've ever seen scarring. Like, you can have scarring on the nose of the Miqo'te. Is that something you are going to explore? It's normally very pretty characters, and this adds a different depth to it.

    Tanaka: Actually even for FF XI Mithras were usually a quite wild type of race. The same can be said for Miqo'te in FF XIV. They are quite wild and it's not going to be only pretty, gentle characters. That's one of the reasons why we added scars, and also this time there are different clans in the game, so they will be quite wild in that as well.

    RPGamer: I noticed in the demo area everyone was using a controller. Is that the preferred way to play Final Fantasy XIV?

    Tanaka: Actually it's up to the players. For FF XI, we started the development for the PS2 version but players were more comfortable to play with the keyboard and mouse. For FF XIV, I myself actually play it with the keyboard and mouse, so it's really up to the players.

    Kurosawa: We are just making sure that the people who prefer controllers will also enjoy it fully. That's why we demonstrated the controller there.

    RPGamer: I was having trouble with the camera because it had been moved to 'J,' 'K,' you know, the right, so it's easier to use the controller to control the camera.

    Kurosawa: We seperately configured the PC camera as well as the controller camera in the configuration, so you can switch back and forth so you can configure the best camera.

    RPGamer: What is the most influential thing that you learned from FF XI that you're applying to FF XIV?

    Tanaka: That will be the cross region and cross platform aspect we have in FF XI, which is very unique. We are planning to bring it to FF XIV as well, which allows you to communicate with people from different cultures. The community aspect is something we really enjoyed in XI and we want to continue having it in FF XIV.

    RPGamer: Will the auto translate function return?

    Tanaka: Yes.

    RPGamer: I saw that there were more jobs added to the Beta. Do you have a final total of how many jobs there will be at launch?

    Tanaka: From a game design point of view we have extra slots, so we will be able to add more based on feedback from our users, so even once we launch the game we will try to add more classes as the users require.

    RPGamer: In an expansion or on their own?

    Tanaka: We can also add them in version updates.

    RPGamer: What would you say would makes FF XIV stand out from the other MMORPGs?

    Tanaka: The armory system and guild league which allows players to have more time efficiency and flexibility. We believe that they will be very unique to FF XIV.

  4. #24 SP
    Member blondutzu's Avatar
    Eu nu am jucat pana acum vreun Final Fantasy dar am vazut cateva filmulete cu FF XIII. Mi se pare mie sau FF IV are combatul gen MMO-uri comparativ cu FF XII care are un combat turn based (cel putin asa mi se pare din filmulete)?

  5. #25 SP
    Senior Member ReNeGaDe124's Avatar
    PC RPG Site - News: Final Fantasy XIV to hit 1080p on PC, locked to 720p on PS3

    Speaking to RPG Site Final Fantasy XIV producer Hiromichi Tanaka has confirmed that the PC version of the game will be able to hit 1080p but the PS3 version will remain locked at 720p to ensure solid performance.

    Having seen the PC version of the game bumped up to a full 1080p resolution during an E3 demo, RPG Site asked Tanaka in their E3 interview if the PS3 version would also run at 1080p. His response?

    "The PS3 version will be running in 720p in order to ensure performance remains high quality, but the PC version can go up to 1080p if your machine is powerful enough as you pointed out. We also support multiple displays, so players can use two or three displays to show the game."

  6. #26 SP
    Senior Member ReNeGaDe124's Avatar

  7. #27 SP
    Senior Member Walkman's Avatar

  8. #28 SP
    Senior Member Tudoran's Avatar
    VG247 Blog Archive Tanaka: Final Fantasy XIV will support Move if we get the chance
    Final Fantasy XIV software development boss Hiromichi Tanaka has said that his studio may consider using PlayStation Move in the game.

    Speaking to the PlayStation Blog regarding Sony’s latest device, Tanaka said:
    “Unfortunately, we haven’t had chance to try it [PlayStation Move] out yet but we’ve heard very interesting things about it and we’d like to look at supporting it in Final Fantasy XIV, if we get the chance to do so.
    “However, at the moment I would say that there are no current plans.”

  9. #29 SP

  10. #30 SP
    Senior Member Tudoran's Avatar
    sorry for the triple post
    VG247 Blog Archive Square: FFXIV Online skipping 360 due to “closed” online environment
    Hiromichi Tanaka has said that Final Fantasy XIV Online skipping an Xbox 360 release was due to the console’s “closed” online environment.

    Speaking with Eurogamer, Tanaka said that Square and Microsoft could not reach a release agreement because of this.
    “The main reason why we couldn’t go with Xbox 360 was the Xbox Live system,” he told the site at E3. “[Live is] different to the normal internet environment, so when we wanted to introduce this game in the same environment as Windows PC it had to be PS3, so that was our choice.
    “Microsoft has a different point of view: they want to have a closed environment for Xbox Live. We’re still talking to… We couldn’t come to an agreement on Xbox Live.”
    However, Tanaka believes it’s possible for an MMO to work on DS or PSP.
    This isn’t the first MMO to skip out on a 360 release, as Marvel Universe Online, Age of Conan, and Champions Online were all halted for one reason or another.
    Still, there’s always the Final Fantasy XI MMO on Xbox 360, and Capcom plans to release Monster Hunter Frontier on it as well.
    is curios cum de au reusit sa faca FF XI pt xbox dar XIV-le nu il pot face .And in other news ... cred ca ar fi fain un MMO pe PSP/DS .L-as butona oriunde as avea net si timp (FF pt psp anyone ? ....not )

  11. #31 SP
    Senior Member ReNeGaDe124's Avatar

  12. #32 SP
    Senior Member Nash's Avatar
    FFXIV Online beta "starting soon" | N4G

    Hiromichi Tanaka has told Eurogamer that the Final Fantasy XIV Online beta test "will be starting soon".

  13. #33 SP
    Senior Member Nash's Avatar
    Beta scans
    Attached Images Attached Images sayonara-aya-brea12.jpg sayonara-aya-brea13.jpg sayonara-aya-brea14.jpg sayonara-aya-brea15.jpg sayonara-aya-brea68.jpg sayonara-aya-brea69.jpg sayonara-aya-brea70.jpg sayonara-aya-brea71.jpg

  14. #34 SP
    Senior Member Muthu Raoul's Avatar
    Ma tenteaza jocul. Poate fac precomanda la el, Cine il mai cumpara, Tudoran ?

  15. #35 SP
    Senior Member Tudoran's Avatar
    Quote Originally Posted by Muthu Raoul View Post
    Ma tenteaza jocul. Poate fac precomanda la el, Cine il mai cumpara, Tudoran ?
    cum sa nu . Da eu nu fac inca pre order ca astept sa anunte un collecters edition . Dupaia o sa fac pre-order

  16. #36 SP
    Senior Member Muthu Raoul's Avatar
    Quote Originally Posted by Tudoran View Post
    cum sa nu . Da eu nu fac inca pre order ca astept sa anunte un collecters edition . Dupaia o sa fac pre-order
    Asa si eu... can't wait :X... sa imi pierd zilele/noptile pe PS3. O sa imi iau si tastatura + mouse pentru el... Anul viitor iese?

  17. #37 SP
    Member ViBy's Avatar
    Quote Originally Posted by Tudoran View Post
    cum sa nu . Da eu nu fac inca pre order ca astept sa anunte un collecters edition . Dupaia o sa fac pre-order
    Me too Un joc care va merita fiecare banutz ! . Insa nu m-am gandit inca la tst+mouse...

  18. #38 SP
    Senior Member Tudoran's Avatar
    Quote Originally Posted by Muthu Raoul View Post
    Asa si eu... can't wait :X... sa imi pierd zilele/noptile pe PS3. O sa imi iau si tastatura + mouse pentru el... Anul viitor iese?
    coming 2010 . eu cred ca raman la maneta clasica . Nu mi-am luat mouse la shootere , nu o sa imi iau nici acuma tastatura si mouse la MMO-uri (numa daca nu e prea greu )

  19. #39 SP
    Senior Member Muthu Raoul's Avatar
    Quote Originally Posted by Tudoran View Post
    coming 2010 . eu cred ca raman la maneta clasica . Nu mi-am luat mouse la shootere , nu o sa imi iau nici acuma tastatura si mouse la MMO-uri (numa daca nu e prea greu )
    Eu imi iau in ideea chatului... nu o sa ma chinui sa scriu /w... sper sa fie si un pachet cu HeadSet... sa fim seriosi, cine nu are asa ceva nu are ce cauta in joc.

  20. #40 SP
    Senior Member Nash's Avatar
    Final Fantasy XIV dated | Games Industry | MCV

    Square Enix has announced that the PC Collector’s Edition version of MMO Final Fantasy XIV will be released in Europe on September 22nd. The standard SKU will hit retail on September 30th.
    The PS3 version of the game will not be released until March 2011, with pricing to be announced at a later date.
    The PC Collector’s Edition includes a behind-the-scenes DVD, a special branded security token, a FFXIV branded tumbler, map, a travel journal including concept art, the Onion Helm in-game item, a 30-day free trial period for the game and a pass that allows a guest to play for free for a limited time.
    The monthly subscription fee will be �8.99 (€12.99) with additional characters available for �2.10 (€3.00) a month. A maximum of eight characters can be registered on any one account.
    Each account is eligible for one free retainer (a non-playable character that maintains item sales and storage when users are logged out) with each additional retainer costing �0.70 (€1.00).

Your post count prohibits you from posting new replies in this forum!
Users with less than 1 posts cannot reply to threads here. Your post count is currently . You need to post first in the Intro thread.
Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast

Similar Threads

  1. Final Fantasy XIV Online By RonanN1 in forum Console Club
    Replies: 94 Last Post: 29-07-2023, 00:50
  2. Final Fantasy XIV se vinde surprinzator de bine By erik95 in forum Console News
    Replies: 0 Last Post: 06-11-2010, 11:06
  3. Final Fantasy XIV Online Videos By RonanN1 in forum Videos
    Replies: 15 Last Post: 09-10-2010, 09:54
  4. Primele detalii despre Final Fantasy XIV By naz in forum Console News
    Replies: 7 Last Post: 07-06-2010, 12:56
  5. Final Fantasy XIV Beta By erik95 in forum Console News
    Replies: 2 Last Post: 27-09-2009, 14:07

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts