Keychains of chaos:
Phiu, gata si eu cu jocul si cu platina. Facut totul dintr-un singur run.
Jocul este supraestimat ca dificultate sincer sa fiu, iar Trial-ul este cam banal...
Singurul lucru cu adevarat de ***** fiind bug-urile de camera care aproape ma facusera sa rup disc-ul la un moment dat.
l-am inceput si eu..sunt la partea cu roata uriasa(gen labirintul minotaurului din GoW1)...deja am intalnit un bug gamebreaking la aegean the hecatoncaries cand intoarce camera aia pe toate partiile...omorasem valul de inamici si nu intorcea camera...ma rog..tot epic $hite e....kratos e in forma de zile mari iar combatul e mai fluid ca niciodata...
M-a enervat la maxim "Quaid" aseara... ce boss de rahat, coward, slimy, piece of garbage flesh. Si nu am inteles de ce nu arata TOT (sa puna camera pe actiune) cand ii termina? Bataia cu Poseidon a fost mult mai brutala in GOW3, si acolo nu cenzura. Oricum, asta e cel mai aiurea boss din toata seria, clar.
Gata nene si Ascension cu NUR+ Un sentiment de nedescris cand termini un astfel de joc pe cea mai grea dificultate, fara upgrade, fara magie, fara rage. Daca nu-mi luam viata din chesturi si nu foloseam amuletele era PAIN+. Poate in viitor o fac si pe asta.
Primesti dlc-ul la Playstation All-Start Battle Royale odata cu Ascension sau au doar americanii primesc asta?
Atunci daca n-are cineva nevoie de dlc as avea un skin de starhawk pt schimb sau ne intelegem cumva. Pm daca e cineva interesat.
l-am terminat si eu...mi s-a parut destul de scurt..8h36 pe normal(in asta intra si vreo 30-45 min de reluari de la checkpoints din cauza buguriilor game-breaking..damn).Trials of archimedes a fost destul de usor..l-am terminat din a doua incercare..bineinteles fara patch.e un joc bun,mi-a adus aminte de gow 1 la unele portiuni..pacat insa ca nu are nivelul de challenge din 1 si 2(si nu ma refer doar la inamici....imi amintesc de ex in primul joc partea din underworld cu lamele alea care tot se miscauetc...as fi vrut si in asta asemenea parti)
iar problema nu este la trials of archimedes..ci la restul jocului..cand esti lasat cu prea multa indulgenta sa treci prin nivele cu minim de efort(am murit de 3 ori tot jocul din combat efectiv)...jocul nu iti cere sa evaluezi fiecare tip de adversar si sa vezi patternul ptr a trece mai departe..
God of War: Ascension – new update enhances multiplayer, fixes audio issues – PlayStation.Blog.Europe
Elite Levels – going beyond lv. 30
One of the biggest enhancements in our upcoming 1.04 patch will be increasing the allegiance level cap from 30 to 40. With the addition of 10 levels for every God allegiance — we are introducing a new item, two new relics, and an ultimate magic for every allegiance. For our Champions who have ascended to the highest levels, and for those on their way, now you have a new goal to reach. It will not be an easy journey.
We’ll have more info on Elite Levels and specifics surrounding the new abilities as we lead up to 1.04′s release at our official site, God of War: Ascension. It was important to us to let you know what’s coming up, and that this is just the beginning. We haven’t stopped working since Ascension’s launch, and we’re more excited than ever to keep improving Multiplayer with new features and gameplay enhancements such as this.
Champion Stats
We want you to show off! You will now be able to access your accomplishments in battles from the main menu. In addition to displaying your prowess in competitive combat, from death/kill ratios to win percentages, we want to see how you are faring in Trial of the Gods.
Our team hasn’t just been focusing on adding new content; we’re also working tirelessly to address prominent bugs and other issues denoted by the community.
Audio issues
We are very aware of the audio drop issues many have been experiencing. This was a critical fix for patch 1.04, as a powerful and immersive audio mix is such a tremendous part of the God of War experience.. We apologize again for those impacted and hope you can now better enjoy our sound team’s painstaking efforts.
Matchmaking optimisation
Our work in addressing this and getting players into matches as quick as possible is non-stop. We have already made numerous improvements based on your feedback at our boards and social channels, and have recently bolstered our ranks internally to make further improvements. You should be seeing marked improvements daily, please continue leaving any feedback at our message boards here.
Shard and unlock requirement fixes
We are addressing the shard issue preventing players from attaining the Spear of Destiny and Barbarian Hammer in 1.04 (and potentially sooner), and have made additional tuning changes, namely on weapon shard drops for some of the rarer weapons, as well as unlock requirements for certain armor pieces, weapon stats, and magics.
Patch 1.04 doesn’t stop there. We will share our full change-list closer to its release later this month. We are also on the cusp of our first DLC pack announcements. We’ve got some brutal new toys coming to assist you on the battlefield!
ma enerveaza la culme ca nu sunt descrise statsuriile din mp...nu stiu ce inseamna Physical resist si toate cele...nu zic si ei ca ptr fiecare pct de X stats dai cu x% mai mult damage sau absorbi damage cu x% sa inteleaga toata prostimea..
Sa mai si radem
Ptr cei care nu l-au jucat inca: e plin se spoilere de gameplay/bossfights.
Bookmarks