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Thread: Black Myth: Wu Kong

  1. #21 SP
    Senior Member Srachi's Avatar
    Castlevania Lords of Shadow mi sa părut mai bun si decat God of War!! Pe PS3 multe tiluri bune am jucat fata de PS4! Acuma ca vorbeam de genul ăsta imi aduc aminte ce bun a fost si Bayonetta!

  2. #22 SP
    Member KurtKnispel's Avatar
    Dap. Bayonetta, alt clasic excelent. Discutam ieri cu Eagle Eye chiar pe tema asta. DmC4, GoW3, Bayonetta, Castlevania, Dante's Inferno, Darksiders si action adventures de genul Enslaved Odyssey to The West, Wolverine sau PoP The Forgotten Sands.

    Perioada 2008-2010 a fost una memorabila din punctul asta de vedere.
    Pacat. Acum le duc dorul, dar atunci mi se parea ca genul asta nu va muri niciodata.

  3. #23 SP
    Senior Member Srachi's Avatar
    Enslaved ce mi-a plăcut si ăla!! Prima consolă a mea fost PS3, am avut o perioada f lunga ca nu am jucat nimic, circa 10 ani. Eram sătul de PC si jocuri care de abia mergeau pe el si am renunțat până am vazut in magazin o consola PS3, rula pe ea Heavenly Sword. La scurt timp dupa ce am văzut-o mi-am luat una, printre primele jocuri pe ea a fost si Heavenly Sword, ce mult mi-a plăcut, Nariko !!

    Nu cred ca nu ar mai fi interes pentru jocuri de genul doar ca s-au prostit ăștia crezand ca toti ar vrea open world-uri si RPG-uri unde iti prinzi urechile in meniuri si upgrade!
    Si de Genji - Days of Blade imi aduc aminte cu plăcere, cum puteai să-ți schimbi instant personajul cu care joci fiecare cu abilitatile lui!
    Acum ca am vazut gameplay la Black Myth mi-a dat un sentiment de jocuri hack and slash old school!

  4. #24 SP
    Manager paul's Avatar
    Inca un Twitter thread:
    Quote Originally Posted by Daniel Ahmad
    The studio behind Black Myth: Wu Kong did an interview with Chinese media recently. You can watch it below (In Mandarin).

    I will include some of the answers + other info from different interviews / posts in a thread below.

    1. This game was known internally as Project S. If you followed any of the team on art station or other sites you could see they had been posting art and other teasers from the game for months, but this is when they have finally been able to show off the game in full to the world

    2. The studio released this trailer to show the world what they had worked on, recruit new staff who have passion to work on the project, and to network better in the games industry.

    3. They remain committed to creating a single player Action Adventure RPG with AAA standards.

    4. The team has completed a lot of R&D but there is still work to be done, such as the full game script and additional combat elements.

    5. There were 13 people working on the game in year 1, now 30. Hence why they are hiring more to complete the project in a timely manner.

    6. The CEO said later that he just wanted to create an honest trailer about where the project was at to show the world and recruit people, he did not expect to be showered with praise as an industry superstar or similar.

    7. The team will now go back to work on the game more.

    8. They were happy to see great feedback not just from fans, but from the games industry as well. With positive comments on Chinese social media from companies such as CDPR, Epic Game and Nvidia, as well as positive comments on Western social media from people like Cory Barlog.

    9. The company wanted to make this game when it was first founded in 2014, after working on another Journey to the West themed game called 'Asura' prior, which they developed under Tencent.

    While Asura was an MMORPG, they dreamed of making an Action adventure RPG at AAA level.

    10. They initially could not realise this dream and so worked on smaller titles such as 100 Heroes and Art of War: Red Tides to grow and become stable

    They also wanted to make sure market conditions, costs and technology would be in their favor, finally starting dev end of 2017

    11. They are taking their learnings from Asura and aiming to be more ambitious with a more well thought out story, more authentic and mythological world and more emphasis on Journey to the West

    The game design is based around this original mythology, with many aspects re-created

    12. The team has a philosophy that it does not matter if something has been tried before or whether it is something entirely new, what matters is that it has to be done well

    Whether the player can be impressed / satisfied is the most important, not whether it is chasing a trend

    13. The team has been committed to learning new technology to fulfill this dream and has overcome many limitations. They said that what was shown is indeed playable and is not fake.

    But they say there is still a long way to go.

    14. For example, they still need to work out how to do more precise facial animations and emotions because that was something, that if you looked very closely, could be seen to be incomplete.

    Secondly, interaction between characters and environments is still quite rough.

    15. The CEO also said they have had huge difficulty with the heaven gameplay, the part at the end in the clouds with 1,000 soldiers, where the frame rate tanking was something that has given them trouble

    The boss at the end still has issues with fur, the water is incomplete etc.

    16. They do have ambition though. They plan multiple games in the series. Want to fully implement fights with the giant monsters. Add in executions and harder difficulty etc...

    The single shot camera idea was taken directly from God of War, a game they were inspired by.

    17. In terms of funding, they have worked on previous games to fund this. They have said they don't plan on selling out any time soon.

    Some staff also got head hunted after the trailer dropped but they are all committed to staying at Game Science to work on Wu Kong.

    18. Right now they plan to go back to working on the game and likely won't show anything again until they have something more significant to show.

    They do not plan to get funding that will make them change their vision of the game. All energy now focused on development.
    Daniel Ahmad on Twitter

  5. #25 SP
    Manager paul's Avatar
    Quote Originally Posted by IGN
    Black Myth: Wukong - New Details
    - Black Myth: Wukong has been in development for two years so far.
    - The team is aiming to release the game no less than three years from now.
    - Game Science is aiming for more than 15 hours of playtime.
    - The team plans on including over 100 enemy types in the final game, including bosses.
    - Black Myth: Wukong is designed to be a gritty take on Journey to the West, featuring a more complex, dark version of the tale of Sun Wukong the Monkey King escorting a monk with a sacred scroll.
    - The trailer shows three different monkeys - players will have to wait to work out who the real Wukong is.
    - The trailer area is called Black Wind Mountain, and took six months to build.
    - The playtime of Black Wind Mountain is planned to be 30 to 60 minutes on normal difficulty. It will be one of the game's earlier levels.
    - Four or five versions of Black Wind Mountain trailer were created before the demo we saw was deemed ready for release.
    - The demo is entirely playable, and can be played using different approaches - fighting enemies instead of transforming into a Golden Cicada to avoid them, for instance.
    - The player can use multiple different transformations during the Wolf boss fight - more than the one shown in the trailer.
    - The game currently features a test area - nicknamed "Toilet" - that includes four other bosses not shown in the trailer.
    - Black Myth: Wukong is the first of three planned Black Myth games, each one drawing on different Chinese tales. Co-founder Feng Ji wants to create a Black Myth Universe, not unlike the Marvel Cinematic Universe.

    Facts About the Developer, Game Science
    - 30 people are working on the game right now, with the developer's three co-founders all starting the company after working at Tencent.
    - The game is being designed as a premium console game - something considered unusual and risky in the contemporary Chinese market.
    - The team discussed outsourcing some of the development to companies that had worked with Naughty Dog and Sony Santa Monica, but have decided not to.
    - Game Science is planning to hire 10-15 more people to allow for the company to have two separate teams working on level design simultaneously.
    - After the game's trailer went viral, the company saw 10,000 resumes sent to them, with some people coming to the office itself to ask for a job.
    - The company plans to go quiet "for a long time" to work on the game, and won't show any more of the game until the develoeprs believe that what they'll show is better than the first trailer.
    Black Myth: Wukong - 19 New Details We've Learned - IGN

  6. #26 SP
    Member KurtKnispel's Avatar
    Ăsta e un joc pe care ar cam trebui să-l uităm cel puțin 4-5 ani de acum încolo. Faptul că au o echipă de doar 30 de oameni, dar mai vor să angajeze etc, să fie bine ca să nu fie rău, mă fac sceptic cu privire la finalizarea proiectului.

    Sper să iasă cândva, arată senzațional, dar mai bine să fiu pesimist decât să-mi fac iluzii aiurea.

  7. #27 SP
    Manager paul's Avatar
    Trailer analysis:

  8. #28 SP
    Why so serious ? razvanrazy's Avatar

    Black Myth: Wu Kong

    Le-a luat ceva timp sa-l analizeze si pe asta, in ciuda faptului ca este literally cel mai wow joc anuntat anul asta, joc care a venit de nicaieri, de la niste necunoscuti si care arata absolut fabulos.
    Daca era vreun joc 1st party de la Microsoft probabil lansau video de analiza in acelasi timp cu trailerul Microsoft

  9. #29 SP
    Why so serious ? razvanrazy's Avatar
    Trailer nou:

  10. #30 SP
    Member codpin's Avatar
    Arata fenomenal! E trailer oficial dar e cu ocazia anului nou chinezesc, de aia apar sobolani si tauri pe acolo. Deci probabil asta nu va fi content din joc.

    Dar faptul ca un studio necunoscut lucreaza la un joc care ma entuziasmeaza mai mult decat alte jocuri de la studiouri consacrate mi se pare genial! Si daca il lanseaza cum zic ei in 2023, sper sa optimizeze si sa scoata cat pot din ps5. Fingers crossed!

  11. #31 SP
    Senior Member Espiritus's Avatar
    Pare promitator, chiar daca nu au aratat nicio secventa reala de combat in afara de dodge, timed parry si un singur combo foarte basic. Chiar avem mare nevoie de mai multe jocuri hack n slash. Se fac 2 ani de la DMC 5 care mi se pare ca a fost ultimul joc lansat in genul asta.

  12. #32 SP
    Member kkkotto07's Avatar
    Godfall ce e?

  13. #33 SP
    Member codpin's Avatar
    Cred ca se refera la unul care chiar merita jucat...

  14. #34 SP
    Member morphine's Avatar
    Particle effects mi se par usor downgraded. But still amazing.

  15. #35 SP
    Senior Member dronology's Avatar
    Quote Originally Posted by nvidia
    Last year, Game Science unveiled Black Myth: Wukong, an Unreal Engine 4-powered, ARPG based around the well-known Monkey King mythology, and the 16th Century Journey To The West novel. Featuring excellent visuals and exciting action, the debut trailer and gameplay video racked up tens of millions of views.

    Now, Game Science has announced that they’re taking visual fidelity one step further by upgrading to Unreal Engine 5, and adding NVIDIA DLSS for enhanced performance and image quality.

    In the new 12-minute trailer, debuted below, you’ll get the first ever look at an Unreal Engine 5 game enhanced with NVIDIA DLSS. As you watch, you’ll travel through the world of Black Myth: Wukong, getting a taste of the action-RPG’s gameplay, story, beautiful visuals, and cutscenes. Experience the combat against bosses, be dazzled by visual effects, and discover the intriguing characters of Journey To The West.

    Black Myth: Wukong is one of our most anticipated games, and our game developer support organization is working diligently with Game Science throughout its development to ensure GeForce RTX users receive the definitive experience. For more on Black Myth: Wukong and the many other games enhanced with GeForce RTX technologies, stay tuned to
    Black Myth: Wukong - Watch The Incredible New Trailer, Captured On GeForce RTX In Unreal Engine 5 With NVIDIA DLSS

    Black Myth: Wukong | NVIDIA DLSS Reveal Trailer

    Black Myth: Wukong - 16 New Details and Trailer Breakdown

  16. #36 SP
    Member lucicleric's Avatar
    In sfarsit mi-au revenit sperantele ca va fi un joc pana la asteptam sa fie mai real terrain-ul si sa aiba impact vizual mai mare cand se lupta etc, si arma intra aiurea in zapada cam de fiecare data....dar cred ca sunt in alpha stage? (sper) una peste alta eu sunt super hyped. Cultura chineza este geniala

  17. #37 SP
    Why so serious ? razvanrazy's Avatar
    Quote Originally Posted by lucicleric View Post
    ma asteptam sa fie mai real terrain-ul si sa aiba impact vizual mai mare cand se lupta etc, si arma intra aiurea in zapada cam de fiecare data....dar cred ca sunt in alpha stage?
    Asta tine strict de ei. La tesselation in zapada e gen un slider cu impact pe zapada dar si pe resurse. Tot acolo, la cat sa consume in RAM este si cat de mult sa tina urmele din zapada, daca sa dispara instant sau dupa x minute sau distanta x.
    Asa e si la RDR2 spre ex.

  18. #38 SP
    Member lucicleric's Avatar
    Quote Originally Posted by razvanrazy View Post
    Asta tine strict de ei. La tesselation in zapada e gen un slider cu impact pe zapada dar si pe resurse. Tot acolo, la cat sa consume in RAM este si cat de mult sa tina urmele din zapada, daca sa dispara instant sau dupa x minute sau distanta x.
    Asa e si la RDR2 spre ex.
    Acum ca ai mentionat RDR2 , imi aduc aminte ca era acelasi stil. Dar fiind un nou engine, credeam ca vor fi si alte tehnici. Oricum abia a aparut noul engine, cred ca o sa mai dureze ceva ani pana cand o sa apara ceva diferit

  19. #39 SP
    Senior Member Srachi's Avatar
    I love it, cred că va avea si un art design de excepție lucru care contează mult pentru mine, sa te pierzi in lumea aia, să stai si să admiri fiecare loc pe unde treci! Gameplay-ul arată si el bine, ma bucur ca se lucrează în noul engine, sper să iasă ceva memorabil! Big black bear me likes!!

  20. #40 SP
    Why so serious ? razvanrazy's Avatar
    Eu sper sa le iasa partea de combat. Acum mi se pare super off. Si cu dragonu ala, il loveste cand e la departare si ii da damage, dar cand loveste cand e langa, rateaza.
    Also, pauza aia cand loveste de la aproape toate jocurile recente, ma dispera.

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