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Thread: Antialiasing pe console

  1. #1 SP
    Member Radoo's Avatar

    Antialiasing pe console

    Nu am găsit un asemenea subiect, şi cum am făcut o căutare pe Internet, am zis că ar fi bine să vă �mpărtăşesc rezultatele, mai ales că Antialiasing-ul e o componentă importantă a grficii unui joc.

    Cea mai mare listă am găsit-o aici:
    Playstation 3

    50 Cent = 1280x720 (blur filter)
    Afro Samurai = 1280x720 (QAA)
    Alone in the Dark = 1120x630 (no AA)
    Army of Two = 1280x720 (no AA)
    Assassin's Creed = 1280x720 (QAA)
    Assassin's Creed 2 = 1280x720 (QAA), 960x720 (QAA) -> 1080 mode.
    Batman: Arkham Asylum = 1280x720 (no AA)
    Battle Fantasia = 1280x720 (no AA, toggable blur filter)
    Battlefield: Bad Company = 1280x720 (no AA)
    Bayonetta = 1280x720 (no AA)
    Beijing 2008 = 1024x768 (no AA)
    Beowulf = 1280x720 (no AA)
    Bionic Commando = 1120x640 (no AA)
    Bioshock = 680p (no AA, blur filter)
    Blacksite: Area 51 = 1280x720 (no AA)
    Bourne Conspiracy, The (demo) = 1280x720 (no AA)
    Brutal Legend = 1152x720 (no AA)
    Burnout: Paradise = 1280x720 (2xAA)
    Call of Duty 3 (screenshot) ~1088x624 (2xAA)
    Call of Duty: Modern Warfare = 1024x600 (2xAA)
    Call of Duty: Modern Warfare 2 = 1024x600 (2xAA)
    Call of Duty: World at War = 1024x600 (2x AA)
    Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA)
    Chronicles of Riddick: Dark Athena = 1024x720 (QAA)
    Command & Conquer: Red Alert 3 = 1280x720 (no AA)
    Conan (demo) = 1024x576 (no AA)
    Condemned 2 = 1280x720 (no AA)
    Conflict: Denied Ops = 1280x720 (no AA) or 960x1080
    Dark Sector = 1152x640 (no AA)
    Darkness, The (demo) = 1024x576 (no AA)
    Dead Space = 1280x720 (no AA)
    Def Jam Icon (screenshot) = 1152x648 (no AA)
    Devil May Cry 4 = 1280x720 (2xAA, temporal)
    Dirt = 1280x720 (QAA)
    Dirt 2 = 1280x720 (QAA)
    Dynasty Warriors 6 = 1280x720 (no AA)
    Elder Scrolls IV: Oblivion = 1280x720 (no AA)
    FaceBreaker = 1280x720 (QAA), 960x1080
    Fallout 3 = 1280x720 (no AA)
    Fantastic Four: Rise of the Silver Surfer = 1280x720 (no AA)
    Far Cry 2 = 1274x692 (QAA, centered
    Fifa 2008 = 1280x720 (no AA)
    Fifa 2010 = 1280x720 (QAA) on 720p window)
    Fifa Street 3 = 1920x1080 (no AA)
    Fight Night Round 4 = 1280x720 (QAA)
    Final Fantasy XIII = 1280x720 (2xAA)
    Full Auto 2 (demo) = 1920x1080 (4x AA)
    Fracture = 1152x648 (no AA)
    Ghostbusters = 960x540 (QAA, pre-patch), 1024x576 (2xAA, post-patch)
    Ghost Recon: Advanced Warfighter 2 = 1280x720
    G.I. Joe: The Rise of the Cobra = 1280x720 (QAA)
    Godfather II = 1200x720 (blur filter)
    Golden Axe: Beast Rider = 1280x720 (no AA, blur filter)
    Golden Compass = 1280x720 (no AA)
    Grand Theft Auto IV = 1152x640 (no AA)
    GT5 Prologue (demo) = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)
    Guitar Hero 3 = 1040x585 (no AA)
    Guitar Hero Aerosmith = 1040x585 (no AA)
    Guitar Hero World Tour = 1040x585 (no AA)
    Guitar Hero 5 = 1024x576 (no AA)
    Haze (demo) = 1024x576 (2xAA)
    Heavenly Sword = 1280x720 (4xAA)
    IL2 Sturmovik = 1280x720 (QAA)
    Incredible Hulk = 1280x720 (no AA), 960x1080 (no AA)
    Jericho (demo) = 996x560 (2x AA)
    Juiced 2: Hot Import Nights = 1280x720 (QAA)
    Kung Fu Panda = 1280x720 (no AA), 960x1080 (no AA)
    Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling
    Legend of Spyro: Dawn of the Dragon, The = 1280x720 (no AA)
    Legendary = 1280x720 (no AA)
    LEGO: Batman = 1280x720 (no AA, slight blur filter)
    LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA)
    Lord of the Rings: Conquest = 640p (no AA)
    Lost Planet = 1280x720 (temporal 2xAA)
    Madden NFL '09 = 1280x720 (no AA)
    Marvel: Ultimate Alliance (screenshot) = 1920x1080 (no AA)
    Mercenaries 2: World in Flames = 1280x720 (no AA)
    Metal Gear Online = 1024x768 (2xAA, temporal)
    Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)
    Midnight Club: Los Angeles = 960x720 (QAA)
    Mirror's Edge = 1280x720 (no AA)
    MK vs DC = 1024x576 (QAA)
    MLB08: The Show = 1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders
    MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA)
    Motorstorm = 1280x720 (2xAA)
    MX vs ATV (demo) = 1024x576 (no AA)
    NBA07 (demo) = 1920x1080 (no AA)
    NBA08 (demo) = 1920x1080 (no AA)
    NBA Live '08 = 1280x720 (no AA)
    NBA Street Home court (screenshot) = 1920x1080 (no AA)
    Need For Speed: Pro Street = 1280x720 (QAA)
    Need For Speed: Shift = 1280x720 (QAA)
    Need For Speed: Undercover = 1280x720 (QAA)
    NFL Tour = 1280x720 (no AA, poor framerate)
    NHL '09 = 1280x720 (4xAA)
    Ninja Gaiden: Sigma = 1280x720 (no AA, has weird scaling to support 1080p)
    Ninja Gaiden: Sigma 2 = 1280x718 (dynamic 2xMSAA, black borders)
    Operation Flashpoint 2 = 1280x720 (QAA)
    Overlord = 1280x720 (no AA)
    Overlord II = 1280x720 (no AA)
    Pirates des Caraibes (screenshot) = 768x1080 (no AA)
    960x720 en mode 720p
    Prince of Persia = 1280x720
    Pro Evolution Soccer 2008 = 1280x720 (QAA)
    Pro Evolution Soccer 2010 = 1280x720 (2xAA in-game, no AA cut-scenes)
    Prototype = 1120x640 (QAA)
    Quake Wars: Enemy Territory = 1280x720 (no AA)
    Race Driver: GRID = 1280x720 (2xAA)
    Ratchet & Clank: Tools of Destruction = 960x704 (2xAA, AA samples used to reconstruct 1280x704, centered on 720p output)
    Red Faction: Guerrilla = 1280x720 (no AA)
    Resident Evil 5 = 1280x720 (dynamic 0-QAA)
    Resistance: Fall of Man = 1280x720 (QAA)
    Resistance 2 = 1280x720 (2xAA - GDC09 slides)
    Ridge Racer 7 (demo) = 1920x1080 (no AA)
    Rise of the Argonauts = 1280x720 (no AA)
    Rock Band: The Beatles = 1280x720 (no AA)
    Ryu Ga Gotoku 3 = 1024x768 (no AA)
    Sacred 2: Fallen Angel = 1280x720 when sub-HD output selected, 1920x1080 for any HD output (no AA)
    Saint's Row 2 = 640p (QAA)
    SCORE International Baja 1000 = 1280x720 (no AA)
    SEGA: Rally Revo = 1280x720 (4xAA, alpha blend)
    SEGA: Superstars Tennis = 1280x720 (QAA, 30fps)
    Silent Hill: Homecoming = 1024x576 (no AA)
    Simpsons, The = 1280x720 (no AA)
    Skate = 1280x720 (no AA)
    Soldier of Fortune: Payback = 1280x720 (no AA)
    Sonic Unleashed = 880x720 (blur filter)
    Soul Calibur IV = 1280x720 (no AA), 1280x576 in 1080p mode
    Spiderman: Web of Shadows = 1280x720 (no AA)
    Street Fighter IV = 1280x720 (no AA), 630p in up-close character view?
    Star Wars: The Force Unleashed = 1280x720 (no AA)
    Stormrise = 1280x720 (2xAA)
    Supercar Challenge = 960x1080 (no AA)
    Tekken 6 = 1024x576 (2xMSAA w/o motion blur, no AA w/motion blur)
    Tiger Woods PGA Tour '09 = 1280x720 (no AA)
    Tomb Raider: Underworld = 1280x720 (QAA)
    Tom Clancy's EndWar = 1280x720 (2xAA)
    Tom Clancy's HAWX = 1280x720 (no AA, horizontal blur)
    Tom Clancy's Rainbow Six Vegas 2 = 1280x720 (2xAA)
    Tony Hawk's Project 8 = 1280x720
    Tony Hawk's Proving Ground (demo) = 1024x576 (no AA)
    Top Spin 3 = 1280x720 (QAA)
    Transformers (screenshot) = 960x1080 (no AA)
    Turning Point: Fall of Liberty = 1280x720 (no AA)
    Turok = 1280x720 (no AA)
    UEFA Euro 2008 = 1280x720 (no AA)
    UFC 2009: Undisputed = 1280x720 (no AA in-game, 4xAA cutscenes)
    Uncharted: Drake's Fortune = 1280x720 (2xAA)
    Uncharted 2 = 1280x720 (2xAA)
    Unreal Tournament III = 1280x720 (no AA)
    Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720
    Virtua Fighter 5 = 1024x1024 (no AA)
    1024x768 en mode 1080p
    Virtua Tennis 3 = 1920x1080 (2x AA)
    Virtua Tennis 2009 = 1280x720 (QAA)
    WWE 08 = ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720
    translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720"
    WALL E = 1280x720 (no AA)
    Wanted = 1120x640 (no AA)
    Wheelman = 1280x720 (no AA)
    Wolfenstein = 1280x720 (no AA)
    World Series Of Poker 2008 = 1920x1080 (2xAA)
    X-Men Origins: Wolverine = 1280x720 (no AA)


    PSN GAMES

    1942: Joint Strike = 1280x720 (4xAA) or 1920x1080 (2xAA)
    Battlefield 1943 = 1280x720 (no AA)
    Blast Factor = 1920x1080 (no AA)
    Bionic Commando: Rearmed = 1280x720 (no AA)
    Calling All Cars (screenshot) = 1920x1080 (4x AA)
    Commando 3 = 1280x720 (4xAA) or 1920x1080 (2xAA)
    Echochrome = 1920x1080 (2xAA)
    Elefunk = 1920x1080 (4xAA)
    Fat Princess = 1920x1080 (no AA)
    Forbidden Siren = 1024x512 (4xAA)
    Go Puzzle = 1920x1080
    GTHD = 1440x1080 (no AA) - Vehicle selection is rendered at 1920x1080
    High Velocity Bowling = 1920x1080 (no AA)
    Locoroco Cocoreccho = 1920x1080 (2x AA)
    Mainichi Issyo = 1440x1080 (4xAA)
    Pixel Junk Monsters/Racers/Eden = 1920x1080
    Rocketmen = 1920x1080 (2xAA)
    Rub'a'dub = 1600x1080 (no AA)
    Snakeball = 1280x1080 (no AA)
    Stardust HD = 1280x1080 (no AA)
    Sudoku = 1920x1080
    Super Rub-a-Dub = 1600x1080
    Tekken 5 Dark Resurrection (screenshot) = 1920x1080 (no AA), not always?
    TMNT:TiT Re-shelled = 1280x720 (no AA)
    Warhawk = 1280x720 (4xAA)
    Wipeout HD = dynamic-framerate-dependent 1080p framebuffer (1280x1080 to 1920x1080)
    Wolf of the Battlefield: Commando 3 = 1920x1080 (2xAA)

  2. #2 SP
    Member Radoo's Avatar
    XBOX 360

    50 Cent = 1280x720 (no AA)
    Afro Samurai = 1280x720 (4xAA)
    Alone in the Dark = 1040x600 (2xAA)
    Army of Two = 1280x720 (2xAA)
    Assassin's Creed = 1280x720 (2xAA)
    Assassin's Creed 2 = 1280x720 (2xAA)
    Banjo Kazooie: Nuts and Bolts = 1280x720 (2xAA)
    Batman: Arkham Asylum = 1280x720 (2xAA)
    Battle Fantasia = 1280x720 (no AA, toggable blur filter)
    Battlefield: Bad Company = 1280x720 (no AA)
    Bayonetta = 1280x720 (no AA)
    Beijing 2008 = 1280x720 (2xAA)
    Beowulf = 1280x720 (4xAA)
    Bionic Commando = 1120x640 (no AA)
    Bioshock = 1280x720 (no AA)
    Blacksite: Area 51 = 1280x720 (2xAA)
    Brutal Legend = 1200x720 (no AA)
    Burnout: Paradise = 1280x720 (2xAA)
    Call of Duty 3 = 1040x624 (2xAA)
    Call of Duty: Modern Warfare = 1024x600 (2xAA)
    Call of Duty: Modern Warfare 2 = 1024x600 (2xAA)
    Call of Duty: World at War = 1024x600 (2x AA)
    Call of Juarez: Bound in Blood = 1280x672 (4x2 custom edge AA + black borders)
    Cars Mater-National = 1280x720 (4xAA)
    Club, The = 1280x720 (4xAA)
    Command & Conquer: Red Alert 3 = 1280x720 (no AA, blur filter)
    Conan = 1024x576 (no AA)
    Condemned 2 = 1280x720 (2xAA)
    Conflict: Denied Ops = 1280x720p (2xAA)
    Chronicles of Riddick: Dark Athena = 1280x720 (4xAA)
    Crash Time = 1280x720 (2xAA)
    Darkness, The = 1280x720 (4xAA)
    Dark Sector = 1280x720 (no AA)
    Dead or Alive 4 = 1280x720 (2xAA)
    Dead Rising = 1280x720 ( up to 4xAA depending on frame rate)
    Dead Space = 1280x720 (no AA)
    Devil May Cry 4 = 1280x720 (2xAA)
    Dirt = 1280x720 (4xAA)
    Dirt 2 = 1280x720 (4xAA)
    Don King Prizefighter = 1024x630 (2xAA)
    Dynasty Warriors 6 = 1280x720 (no AA)
    Elder Scrolls IV: Oblivion = 1024x600 (2xAA) - Same for GOTY Edition!
    Fallout 3 = 1280x720 (4xAA, certain edges)
    Far Cry 2 = 1280x696 (2xAA, centered on 720p window)
    F.E.A.R. = 1280x720 (2xAA)
    F.E.A.R. 2 = 1280x720 (4xAA)
    Fable II = 1120x720 (blur filter, 2xAA)
    FaceBreaker = 1280x720 (4xAA)
    Fantastic Four: Rise of the Silver Surfer = 1280x720 (4xAA)
    Fight Night Round 4 = 1280x720 (4xAA)
    Fifa 2006 = 1024x576 (2xAA)
    Fifa 2007 = 1200x675 (no AA)
    Fifa 2008 = 1280x720 (2xAA)
    Fifa 2010 = 1280x720 (2xAA)
    Fifa Street 3 = 1920x1080 (4xAA)
    Fracture = 1280x720 (no AA)
    Forza 2 = 1280x720 (2xAA in-game, 4xAA replay & vehicle select)
    Gears of War = 1280x720 (HD), 960x720 (SD) (2xAA on static objects?)
    Gears of War 2 = 1280x720 (2xAA, certain edges unaffected)
    Ghostbusters = 1280x720 (2xAA)
    Ghost Recon: Advanced Warfighter 2 = 1280x720 (2xAA)
    G.I. Joe: The Rise of the Cobra = 1280x720 (2xAA)
    Godfather II = 1280x720 (no AA)
    Golden Axe: Beast Rider = 1280x720 (no AA, blur filter)
    Golden Compass = 1280x720 (2xAA)
    Grand Theft Auto IV = 1280x720 (2xAA)
    Guitar Hero 3 = 1280x720 (no AA)
    Guitar Hero Aerosmith = 1280x720 (no AA)
    Guitar Hero World Tour = 1280x720 (no AA)
    Guitar Hero 5 = 1280x720 (no AA)
    Halo 3 = 1152x640 (no AA)
    Halo 3: ODST = 1152x640 (no AA)
    Halo Wars = 1280x720 (2xAA)
    IL2 Sturmovik = 1280x720 (2xAA)
    Incredible Hulk = 1280x720 (full screen blur)
    Juiced 2: Hot Import Nights = 1280x720 (2xAA)
    Kung Fu Panda = 1280x720 (no AA)
    Left 4 Dead = 1280x720 (no AA, edge blur)
    Left 4 Dead 2 = 1280x720 (no AA, edge blur)
    Legend of Spyro: Dawn of the Dragon, The = 1280x720 (4xAA)
    Legendary = 1280x720 (no AA)
    LEGO: Batman = 1280x720 (2xAA)
    LEGO: Indiana Jones = 1280x720 (2xAA)
    Lord of the Rings: Conquest = 1280x720 (no AA)
    Lost Planet = 1280x720 (up to 4x MSAA dependent on framerate)
    Madden NFL '09 = 1280x720 (no AA)
    Mass Effect = 1280x720 (2xAA, certain edges are unaffected)
    Mercenaries 2: World in Flames = 1280x720 (no MSAA, but depth/Z-based edge blur?)
    Midnight Club: Los Angeles = 1280x720 (2xAA?)
    Mirror's Edge = 1280x720 (2xAA)
    MK vs DC = 1024x576 (2xAA)
    MotoGP 2006 (screenshot) = 1280x1024 (framebuffer grab from AVS Forum member)
    MX vs ATV = 1280x720 (no AA)
    NBA Live '08 = 1280x720 (4xAA)
    NBA Street Home court (demo) = 1920x1080 (4xAA)
    NCAA Football 08 (demo) = 1024x600 (2xAA)
    Need For Speed: Pro Street = 1280x720 (4xAA)
    Need For Speed: Shift = 1280x720 (4xAA)
    Need For Speed: Undercover = 1280x720 (4xAA)
    NFL Tour = 1280x720 (4xAA, 60fps)
    NHL '09 = 1280x720 (4xAA)
    Ninja Bladen = 1280x720 (2xAA)
    Ninja Gaiden 2 = 1120x585 (2xAA)
    Operation Flashpoint 2 = 1280x720 (2xAA)
    Overlord = 1280x720 (2xAA)
    Overlord II = 1280x612 (custom edge blur, black borders)
    Perfect Dark Zero (demo) = 1152x640 (no AA)
    Prince of Persia = 1280x720
    Pro Evolution Soccer 6 (demo) = 1024x576 (2xAA)
    Pro Evolution Soccer 2008 = 1280x720 (4xAA)
    Pro Evolution Soccer 2010 = 1280x720 (2xAA)
    Project Gotham Racing 3 (demo) = 1024x600 (2xAA)
    Project Gotham Racing 4 = 1280x720 (2xAA)
    Prototype = 1120x640 (2xAA)
    Quake 4 = 1280x720 (no AA)
    Quake Wars: Enemy Territory = 1280x720 (2xAA + blur)
    Race Driver: GRID = 1280x720 (4xAA)
    Race Pro = 1280x720 (4xAA)
    Red Faction: Guerrilla = 1280x720 (2xAA)
    Resident Evil 5 = 1280x720 (dynamic 0-4xAA)
    Ridge Racer 6 (demo) = 1440x810 (no AA)
    Rise of the Argonauts = 1280x720 (2xAA, however post processing is likely interfering with the AA resolve in certain cases )
    Rock Band: The Beatles = 1280x720 (no AA)
    Sacred 2: Fallen Angel = 1920x1080 for any HD output (including PC res), 1280x960 for 4:3 output, 1376x768 for 480p widescreen (no AA)
    Saint's Row 2 = 640p (2xAA)
    SCORE International Baja 1000 = 1280x720 (4xAA)
    SEGA: Rally Revo = 1280x720 (4xAA, alpha to coverage)
    SEGA: Superstars Tennis = 1280x720 (2xAA, 30fps)
    Shadowrun = 1280x720 (2xAA) - Gamefest '07
    Silent Hill: Homecoming = 1280x720 (2xAA)
    Simpsons, The = 1280x720 (no AA)
    Skate = 1280x720 (2xAA ? )
    Soldier of Fortune: Payback = 1280x720 (4xAA ?)
    Soul Calibur IV = 1365x960 (no AA, software scaled to 720p)
    Sonic Unleashed = 880x720 (2xAA)
    Spiderman: Web of Shadows = 1280x720 (4xAA)
    Splinter Cell Double Agent = 1280x720 (4xAA) (developer)
    Star Ocean 4 = 1248x702 no AA field, 882x496 no AA in battle
    Star Wars: The Force Unleashed = 1280x720 (no AA)
    Stormrise = 1280x720 (4xAA)
    Street Fighter IV = 1280x720 (2xAA)
    Tekken 6 = 1024x576 w/motion blur, 1365x768 w/o motion blur (no AA)
    Tiger Woods PGA Tour '09 = 1280x720 (no AA)
    Tomb Raider Legend = 1024x600 (2xAA)
    Tomb Raider Underworld = 1024x576 (2xAA) - depth buffer is 1040x576
    Tom Clancy's EndWar = 1280x720 (2xAA)
    Tom Clancy's HAWX = 1280x720 (4xAA)
    Tom Clancy's Rainbow Six Vegas 2 = 1280x720 (2xAA)
    Tony Hawk's Project 8 (screenshot) = 1040x585 (2xAA)
    Tony Hawk's Proving Ground = 1280x720
    Top Spin 3 = 1280x720 (2xAA)
    Turning Point: Fall of Liberty = 1280x720 (no AA)
    Turok = 1280x720 (no AA)
    UEFA Euro 2008 = 1280x720 (2xAA)
    UFC 2009: Undisputed = 1280x720 (custom edge AA with 2 colour gradations like 4xAA)
    Unreal Tournament III = 1280x720 (2xAA ala Gears...)
    Virtua Fighter 5 (demo) = 1024x1024 (4xAA)
    Virtua Tennis 3 = 1920x1080 (2xAA)
    Virtua Tennis 2009 = 1280x720 (4xAA)
    WALL E = 1280x720 (2xAA)
    Wanted = 1120x640 (no AA)
    Wheelman = 1280x720 (2xAA)
    Wolfenstein = 1280x720 (no AA)
    X-Men Origins: Wolverine = 1280x720 (2xAA)


    XBL GAMES

    1942: Joint Strike = 1280x720 (4xAA)
    Battlefield 1943 = 1280x720 (no AA)
    Bionic Commando: Rearmed = 1280x720 (no AA)
    Boogie Bunnies = 1920x1080 (4xAA)
    Call of Duty: Classic = 1280x720 (4xAA)
    Commando 3 = 1280x720 (4xAA)
    Ikaruga = 540x720 (4xAA, centered on 1280x720 frame)
    Invincible Tiger = 1280x720 (4xAA, classic mode), 640x720 or 1280x360 (S3D mode), see here for more.
    Rez HD = 1280x720 (4xAA)
    TMNT: TiT Re-shelled = 1280x720 (no AA)
    Wolf of the Battlefield: Commando 3 = 1280x720 (4xAA)
    Jocul The Saboteur vine cu un nou mecanism de antialiasing, cu efecte surpinzătoare. Mai multe puteţi citi �n articolul de aici.

    ---------- Post added 23-12-2009 at 03:38 PM ----------

    Killzone 2 = 1280x720 (QAA) (sursa)
    inFAMOUS = 1280x720 (no AA) (sursa)

    Dacă mai avei informaţii despre jocurile mai noi, vă rog scrieţi. Nu am găsit nimic legat de Little Big Planet.

  3. #3 SP
    Junior Member Ping's Avatar
    e naspa ca microsoft a spus ca nu mai e obligatoriu ca toate jocurile sa aiba full screen AA, sper sa nu scada din calitatea jocurilor asta.

  4. #4 SP
    Admin MonkY's Avatar
    Interesanta lista. Thanks Radoo !

  5. #5 SP
    Turbo Killer RonanN1's Avatar
    ...pe mine astea mă interesează (la restul mă uit later) :

    PS3

    Tekken 6 = 1024x576 (2xMSAA w/o motion blur, no AA w/motion blur)

    X360

    Tekken 6 = 1024x576 w/motion blur, 1365x768 w/o motion blur (no AA)


  6. #6 SP
    Senior Member AndyZ's Avatar
    Are cumva legatura si cu TV-ul? Adica ce are AA si se vede ok si rotunjit pe un full-HD sa se vada de parca n-ar fi AA pe un HD-ready?
    Sunt mai multe jocuri la care am senzatia ca nu e asa smooth cum ar trebui (Am un LG HDready 720p/1080i).

  7. #7 SP
    Admin MonkY's Avatar
    AndyZ, avand in vedere ca majoritatea jocurilor sunt 720p nativ... n-ar trebui sa iti faci probleme. Mai repede sa-ti faci probleme pentru ca ai LG (si nu proceseaza corect imaginea)

  8. #8 SP
    Member Radoo's Avatar
    Din contra, pe HD-Ready ar trebui să se vadă mai bine imaginile fără AA pentru că face downscale (pentru 1080p) sau upscale mai mic (pentru 720p), lucru ce creează un efect mai bun de anti-aliasing, respectiv un efect de aliasing mai mic.

    Gata cu offtopic-ul?

    Editare ulterioară: pentru poze, de obicei, dar şi pentru jocuri pe mobil, se poate folosi micşorarea imaginilor pentru a obţine un efect de anti-aliasing.

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