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Thread: Clubul colectionarilor

  1. #281 SP
    Member klausn's Avatar
    Quote Originally Posted by BoDoPSX View Post
    dupa cum am promis am revenit cu update. din pacate AF nu sunt asezate inca mai ma gandesc ce si cum sa aranjez
    Man tot respectul!

  2. #282 SP
    Senior Member Walkman's Avatar
    Quote Originally Posted by huber View Post
    Pai chiar acolo m-am uitat si scria games collection 138 nu m-am uitat altundeva
    pai dai click pe view whole collection si ai sa vezi ca 8 sunt jocuri dinalea mici de pe store...dar el le-a pus si pe alea acolo pentru ca practic fac parte din colectie..

  3. #283 SP
    Manager paul's Avatar
    Quote Originally Posted by Mariusik View Post
    134 jocuri...13 luni...asta inseamna cam 10 jocuri/luna? omg
    13 ? 12 are un an.
    Awesome collection Bodo !!!

  4. #284 SP
    Sunt Eco Dj Mo's Avatar
    Quote Originally Posted by paul View Post
    13 ? 12 are un an.
    Awesome collection Bodo !!!
    pai el o avea anul ca redeem code-urile 12+1 gratis

  5. #285 SP
    Senior Member BoDoPSX's Avatar
    Quote Originally Posted by BoDoPSX View Post
    ca sa nu se inteleaga ceva gresit. aceasta colectie este stransa in 13 luni de cand detin PS3. si nicidecum achizitionate la pret de new release (cu cateva exceptii)

    multumesc de aprecieri guys

    am specificat de cand strang la colectie.

  6. #286 SP
    Sunt Eco Dj Mo's Avatar
    Quote Originally Posted by BoDoPSX View Post
    am specificat de cand strang la colectie.
    Stiu domnu. Era o gluma de luni dimineata.

  7. #287 SP
    Diesel k1du's Avatar
    Impresionant Bodo! Tot asa!

  8. #288 SP
    Member Vami's Avatar
    o colectie de invidiat barvo !

  9. #289 SP
    Member GrimmjowNo6's Avatar
    superba colectie.sa ne anunti daca ai de gand sa le termini pe toate

  10. #290 SP
    Senior Member Muthu Raoul's Avatar
    Doamne lasati jocurile lui BODO in pace... uitativa la figurine :X de unde ai figurinele cu EDDIE ( cunoscatori stiu despre ce e vorba )

  11. #291 SP
    Senior Member BoDoPSX's Avatar
    ebay ftw

  12. #292 SP
    Senior Member Muthu Raoul's Avatar
    Hmmm...sunt tentat...imi poti trimite un PM cam cat a costat varianta The Phantom of the Opera pls...

  13. #293 SP
    Junior Member Domnu' Paraipan's Avatar
    Mario & co
    Attached Images Attached Images m.jpg m641.jpg mboy1.jpg mboy2.jpg mcube.jpg mnes.jpg msnes.jpg

  14. #294 SP
    Mad Collector rodarkone's Avatar
    lasca' excelent ca de obicei

  15. #295 SP
    Junior Member Domnu' Paraipan's Avatar
    Snes
    Attached Images Attached Images snes1.jpg snes2.jpg snes3.jpg

  16. #296 SP
    Senior Member Walkman's Avatar
    figurina cu mario e geniala..felicitari

  17. #297 SP
    Senior Member eXist's Avatar
    Domnu' Paraipan - , nimic de Wii ? DS ?

  18. #298 SP
    Junior Member Domnu' Paraipan's Avatar
    Quote Originally Posted by eXist View Post
    Domnu' Paraipan - , nimic de Wii ? DS ?
    Super Paper Mario si Mario Galaxy de Wii.
    Nu apar in poze ptr ca sunt imprumutate.

    Mario 64ds am uitat eu de el.

    Mai am cam 11-12 jocuri cu Mario care nu apar in poze din diverse motive.
    Am sa revin cu un update...

  19. #299 SP
    Junior Member Shearer's Avatar
    caseta rosie din poza 3 cu ce e?

  20. #300 SP
    Junior Member Domnu' Paraipan's Avatar
    Quote Originally Posted by Shearer View Post
    caseta rosie din poza 3 cu ce e?

    Doom

    Super Nintendo Entertainment System
    The Super Nintendo Entertainment System version was published by Williams Entertainment and Nintendo Australia in September 1995. The cartridge features a Super FX 2 chip, and was one of few SNES games to feature a colored cartridge; Doom came in a red cartridge in the USA; in Europe it came either on the standard grey cartridge, or a black one and the Australian version had Black, Grey and Red.
    SNES Doom features almost every level from the PC version, but the player's heads-up display doesn't take up the whole screen. The floors and ceilings were also not texture mapped. This game also lacked a back-up system, meaning that each episode must be finished from the beginning. Multiplayer was only available if a player bought an XBAND modem. Due to memory limitations, the enemies were only animated from the front, which meant that they always faced the player. This rendered monster infighting impossible, although it was made possible for monsters of the same type to damage each other with projectiles in this version of the game. Interestingly, some of the maps used in the Super Nintendo port are actually more intricate and detailed, the closest to the PC version, than their counterparts on the more powerful consoles

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