Hey PS3 gamers,
We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.
LIVE FIXES
11/5
- Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
- Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
- User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)
11/9
- Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
- Crash when viewing content (films, clips, etc) in the Community & Recent Games menu
11/10
- Users’ rank and stats can get wiped under very specific conditions
11/11
- Online number counts were not updating properly; these are now reporting exact online numbers
- Parties getting disbanded when host did not find a match quickly
11/12
- Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
- Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
- Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
11/16
� Prevention of killstreak selection getting disabled in Combat Training under rare conditions
� Array: Added collision to prevent players from partially clipping into a tree
� Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
� Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
� Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
� Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location
IN PROGRESS
� Improved matchmaking to find matches significantly faster
� Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
� Improved host selection to ensure that the best host is always selected in the pre-game lobby
� Improved party system to ensure that parties don’t get broken apart
� Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
� Server-side and game-side changes to decrease the amount of failed Film uploads
� Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
� Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
� Prevention of Valkyrie rocket exploding upon release under rare conditions
� Prevention of Gunship failing to give player full control under rare conditions
� Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
� Additional fine-tuning of audio levels and ranges for footsteps and gunfire
� Additional fine-tuning of audio levels for bomb plants/defuses
� Additional online security enhancements
� Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
� Optimization to prevent friends list from spamming user while in game – will improve game performance for users with large numbers of friends
Regards,
-JD
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