Poftim
Degeaba aruncati voi cu ... ce aruncati acum in el, dupa un prim trailer. Si la Duke Nukem Forever ati vrut sa fie la fel ca cel original si tocai pentru ca a fost, nu v-a placut. Jocul trebuie sa vina cu noutati daca vrea sa se impuna in lumea jocurilor 3rd person shooter, la 10-11 ani de la lansarea jocului original, cand aceasta piata era aproape inexistenta.
Mie personal, jocul mi se pare bun. Intr-adevar, grafica nu este cine stie ce (sincer, ma duce cu gandul mai degraba la un joc de iOS in unele cadre, decat la unul de PS3/X360), dar sa daca trecem de aceasta grafica, poate vom gasi un joc bun de actiune, cu o poveste buna, personaje credibile si poate, cine stie, vor pastra chiar si stilul noir al benzilor desenate in loc de cinematics-uri.
E normal sa introduca un sistem de cover, e normal sa mentina momentele bullet time, e normal sa avem parte de multa actiune si de o poveste pentru care sa merite sa continui.
Eu atat astept de la acest joc.
Si sa fim seriosi, chiar daca nu se vor ocupa tot cei de la Remedy de acest joc (desi in ultima vreme nu-mi aduc aminte vreun titlu bun scos de ei, deci poate fi mai bine asa), cred ca cei de la Rockstar sunt mult prea in masura sa faca un titlu AAA, de cel putin 8-8.5.
CE MĂ?!?! Tu măcar ai jucat Duke 3d ? Mizeria aia de forever nu are nimic din 3D, poate doar glumele, dar �n rest totul e o insultă faţă de DUKE3D, level design-ul e la păm�nt, dacă �n primul joc aveai mai multe căi de a termina un nivel �n forever totul e liniar, g�ndeşte-te la primul nivel din 3D, c�te căi de acces aveai, luptele cu inamicii erau mult mai, I don't know, dinamice, niveluri mai diversificate şi lista poate continua.
Să spui că Duke Nukem Forever este lafel ca Duke 3d e cea mai mare absurditate posibilă.
Ontopic: Personal, sunt sigur că rockstar vor face un joc bun dar un Max Payne groaznic.
Si totusi.. nu inteleg de ce a fost nevoie sa se rada in cap. Arata ca grasu din Hangover 2![]()
Ras in cap seamana cu Walter White din Breaking Bad.Eu unul cand am vazut acel trailer m-am convins ca nu va fi cine stie ce de capul lui story-wise.
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Exclusive Max Payne 3 Story Q&A
Like most high-profile sequels, the debut trailer for Max Payne 3 stirred up quite a strong reaction from fans of the series when it was released last week. While the trailer answered a number of questions about the titular antihero, it seemed to result in raising even more questions in the process. Why is Max in Brazil? Is the game moving away from noir storytelling? Why exactly does Max think shaving his head is a good look? To answer some of those questions, we recently spoke with Rockstar VP of product development Jeronimo Barrera. So have a look at the trailer below and read on for Barrera's answers.
GameSpot: Now that we've seen the Max Payne 3 trailer, it seems pretty clear that things have changed for Max after the events of Max Payne 2. Can you bridge that gap for us? How much time has elapsed between the two games? How did Max end up leaving the department, and law enforcement, entirely?
Jeronimo Barrera: Quite a few years have passed between the events of Max Payne 2 and Max Payne 3. While we're not going to get into too much detail just yet, Max has [spent] most of that time drinking and trying to forget what he's been through. Much like Max's own state of mind, we're going to keep things a little hazy for now. We can, though, say that we feel his career in law enforcement in America was rendered pretty much impossible by the events in Max Payne 2. We wanted to make a game that would please fans of the originals and be accessible to newcomers. As the games are so old now, plenty of people who would like Max were simply not gaming back in 2003 (and, yes, we are depressed by how old we are getting!). There are, of course, plenty of great shooters out there, but the game's combination of urban and criminal setting, the cinematic third-person action that is at the heart of the game, and the really amazing character that is Max are still a pretty unique proposition.
GS: The most noticeable change from previous games is simply the new setting. Tell us about how Max ended up in Brazil, of all places. The trailer makes it sound like he's a hired gun now. Who is it that Max is working for these days? What is his employer's line of work?
JB: Max came to Brazil as a foreigner hoping to gain work as a freelancer in executive security--a job that is often the last resort for former/disgraced cops. But, of course, in true Max Payne tradition, nothing is ever as simple as it seems.
Max finds his way to Brazil through an opportunity offered by Raul Passos, an old associate from his early days in the NYPD. Both he and Passos work as security for Rodrigo Branco and his family. Rodrigo is a real estate mogul, and his family is very connected to the political and social scene in Sao Paulo. Of course, Max has a lot of history in New York and a lot of bad memories he is hoping to leave behind. In Sao Paulo, Max encounters a city, which will feel both very alien--he does not even speak the language--and very familiar. It's massive, super modern with a massive contrast between rich and poor, big gang problems, political corruption, and huge buildings. Not that different from the New York he knew.
It would seem at least some of the game takes place in New York.
GS: The storytelling in previous games was very much rooted in neo-noir style and techniques. The trailer for Max Payne 3 suggests you might be moving in a different stylistic direction. Is that right?
JB: No, not at all right. The game is very true to the original games in terms of gameplay, aesthetics, and visual and narrative themes, although [it's] updated to take advantage of the past nine years of game development. For us, noir is not about a place (and if it were, that place would surely be Los Angeles, not New York) but about a particular visual style and a kind of story and characterization telling that has a certain hard-boiled cynicism, plenty of twists, and a sense of decay and depravity. Yes, it has moved from a wet or snowy corrupt vision of New York to a sometimes wet and equally corrupt vision of a booming modern-day Brazil, but I don't think they are otherwise that different.
The goal with the trailer was to set the scene for a new chapter in Max's story; one that would make sense both from a thematic point of view and from the point of view of Max's character arc. Staying true to each core element of Max was always a major focus, and that's actually something that we discussed with Remedy during development, and they've been extremely supportive of our work.
As we start showing more of the game, you'll see that we aren't moving away from those styles and techniques at all, and we've come up with what we think is an interesting interpretation of classic noir. Noir is about much more than location; it's a visual approach and a thematic style. It's also a huge part of what makes Max Payne unique.
Throughout development, we have always worked to maintain and evolve the elements that have made the Max Payne series so beloved and so groundbreaking. Through bullet time, Max Payne brought the gunplay of Hong Kong action movies into games in a way that had never been done before. This was in many ways more of a key element of Max even than its noir styling�its incredible movie-style action. And we have really worked hard to evolve this into something that feels incredibly visceral and fresh.
It wasn't just the gameplay that was unique and new: Max's iconic internal monologue and the use of graphic novel cutscenes were also signature elements of the game. All these things are present in some way or other in Max Payne 3, along with several other elements from the original games. Although all have evolved significantly since the last game, as it would be odd if they hadn't! What looked great in 2003 sometimes does not always look so perfect in 2011. Max was always about an incredibly rich cinematic style of both presentation and gameplay, and we tried hard to make sure it still feels very cutting edge.
Public transportation in Sao Paulo isn't the safest.
GS: The trailer makes Max Payne 3 look very different from the previous games, which focused on gritty, urban shoot-outs in and around New York City. The new game looks a lot more colorful and seems to have a lot more variety in environments. Max looks like he'll be doing more work outdoors and even some jungle operations. Can you tell us more about that?
JB: While we've revealed the setting as Sao Paulo, the game stays true to all the fundamentals of the first two games, from the noir themes and visuals to James McCaffrey's iconic voice-over and even a version of the graphic-novel-style panels. Sao Paulo is the largest city in the southern hemisphere and every bit as dark, grimy, and at times depressing as New York. And while the favelas may be the most recognizable part of the city, the game explores a lot more of the surrounds, from the luxury high-rises of downtown to the favelas and beyond.
And while Sao Paulo may be a more colorful place in the daytime, it's a very different story at night. The game will live up to the heritage of Max Payne; it's as dark and as twisted as ever. The only thing we changed was the story, which now takes place over a few weeks, and there are some levels set in the day. This was only because the story we wanted to tell could not realistically be told in a single night. There are, however, enough rain-sodden, pitch-dark nights in the game to satisfy the most ardent fan of dark and wet locations.
Sao Paulo is an intriguing backdrop for Max, as it's a city with a lot of unique juxtapositions. There's vast wealth living side by side with real poverty and whole communities that are protected by guerilla forces. Many people are caught between a rock and a hard place--trusting corrupt lawmakers and police or placing their safety in the hands of drug lords.
The darkness and chaos of the city and its problems resonate well with Max's own inner demons. Alongside some amazing locations in Brazil, Max will also find himself in some familiar locations, but we'll share more about that later this year.
Rockstar promises bullet time will return in a way that "feels incredibly visceral and fresh."
GS: While the first images of Max Payne 3 showed the new Max as being bald (and led many of us to believe that he might be much, much older and losing his hair), the trailer clearly shows a different image. Why does Max shave his own head?
JB: While a few years have passed, Max is not too much older than he was in Max Payne 2, and the scene of Max shaving his head comes at a pivotal point in the story that in many ways echoes similar moments in the earlier games. At that point, Max is very much out of his depth. Max has always been described as a man on the edge, and he's often confronted by lose-lose situations that are beyond his control. In a moment of desperation, he decides that the best way to confront his enemies is to change his appearance. Whether his motives are rational--or borderline mental--is up for debate! In his own way, Max is probably the most tortured and put upon of all game heroes, and we really wanted to show the impact of all that suffering and angst on his hard-bitten but lonely personality and how that suffering has impacted his behavior.
GS:Thanks for your time.
Este acelasi Max din 2, imbatranit. Pe cel din 1, cred ca oricine, oricat s-ar fi chinuit, nu puteau sa-l imbatraneasca![]()
Max Payne 3 Uses Individually Modeled Bullets
The new Max Payne video game, which is being developed by Rockstar, is changing a lot about the franchise, from the location of the story to how the hero himself looks, but it seems that one main gameplay mechanics will see little change, apart from update tech.
Rob Nelson, who is the art director at Rockstar working on Max Payne 3, told IGN that, “A massive part of this in all three games is the concept of Bullet Time: the choreography of shooting and manipulating time to create the most precise, action-packed gunplay possible. We want players to get a sensation of placing and reacting to every single bullet with precision and style and getting to savor the results.”
It seems that the core of the Bullet Time experience is the same as in the first two titles in the series, but with modern technology used in order to make it more engaging for the player and with more details included.
Nelson added, “A combination of our RAGE engine, blended animations and Natural Motion’s Euphoria system control Max’s movements, making him react to the world around him realistically, bracing for impact from a diving shoot-dodge or transferring his weight from foot-to-foot while in Bullet Time – the player has an amazing amount of control over the player when running and targeting.”
The art director added that each of the bullets fired by a gun in Max Payne 3 has been individually modeled, meaning that each impact on an enemy or on Max himself is realistic and dynamically generated.
The developers at Rockstar are also adding some small twists to Bullet Time that will be revealed closer to the actual release date for the game.
Max Payne 3 will be launched during March 2012 on the PC, the PlayStation 3 and the Xbox 360.
Rockstar has released a few more details about its upcoming Max Payne 3 video game, including the fact that it won't have an open world, or that its cutscenes will retain the graphic novel feel just like in the first two games in the series.
Targeting and Shooting in Max Payne 3 Video - PS3 - IGN
Jocul arata extraordinar, vad ca se aseamana cu Uncharted, sper sa fie mult mai bun decat el.
Intr-adevar, jocul arata foarte bine (nu ma refer la grafica) si pare destul de promitator.
But then again, toti se lauda inaintea lansarii unui joc, cu cea mai cea si cea mai cea, dar majoritatea "e rebuturi".
Eu din ce citisem despre MP3 pe net mi se parea ca va fi alt rebut scos pentru a face si ei putini bani, il vedeam exact ca un joc de nota 6-6.5 dar dupa ce am vazut acel filmulet cred ca va da lovitura in gen RDR.Nu-i vorba ca se lauda inaintea scoaterii unui joc, e vorba ca au si aratat cum este si daca se misca si fluent e formula perfecta, nu vad unde ar putea sa dea gres.
Wow...chiar...chiar nu ma asteptam. Aveam atatea dubii!!!
THIS IS THE GAME I'VE BEEN WAITING FOR!!
Motiv sa colindam cu spor iarna aceasta
The contents of the Max Payne 3 Special Edition will be available from November 21 to January 15 and will include:
� A copy of Max Payne 3;
� 10” tall Collectible Max Payne Statue created in a collaboration between TriForce and Rockstar Games;
� Series of game-inspired Original Still Life Art Prints that depict some of Max Payne’s inner demons and vices;
� Copper and brass-plated iron, bullet-shaped Bullet Keychain featuring a screw-off back;
� Classic Multiplayer Character Pack of eight playable multiplayer characters for Max Payne 3 Multiplayer, including fan favorites from the original Max Payne and Max Payne 2 like Max Payne from Max Payne 2, Mona Sax and Vladimir Lem;
� Disorderly Conduct Multiplayer Weapons Pack for Max Payne 3 Multiplayer that includes the Hammerhead Auto Shotgun, G9 Grenade Launcher and Molotov cocktail;
� Max Payne 3 Official Soundtrack featuring the game’s instrumental score.
http://www.rockstargames.com/newswir...l-edition.html
Retailing for $99.99/�99.99/€109.99 (Urata faza).
Brelocul (ar fi fost și mai interesant dacă-l făceau USB) și statueta par badass, răm�ne de văzut dacă or să arate la fel de bine ca-n prezentare, de obicei se exagerează cu fotoșoparea ..
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