Are cineva preorder la Dragon Age 2 Signature Edition Xbox 360 pe Hut/Amazon/ShopTo? Sunt dispus sa-i platesc 70 RON in plus peste pretul jocului.
Signature Edition in oferta Shopto acum, am bagat preorder
---------- Post added 05-03-2011 at 01:11 AM ----------
La preorder pe Shopto imi spune ca nu trebuie sa achit acum si ca-mi vor fi luati banii de pe card in momentul in care au ei jocul in stoc. Daca sa platesc totusi de acum, ca exista si optiunea asta, ce se intampla daca intre timp mai scade pe site pretul jocului?
Inca una: ultima oara era transport la 2 sau la 4 lire, la Signature vad ca e de 3 sau de 10 lire. S-a schimbat politica lor de preturi sau am selectat eu ceva gresit pe acolo?
te si vad spunand... M-E-D-I-O-C-R-U-L-E
dar hai sa-ti explic ca poate nu ai inteles. aia era prima impresie si ii dau o nota luand in calcul prima impresie. pot sa-mi schimb parerea dupa ce il joc, insa jucand si prima parte si realizand care sunt "imbunatatirile" in 2 (sau macar o parte din ele), tind sa cred ca nota mea nu o sa creasca foarte mult.
tu chiar te astepti ca grafica sau vocile sa fie diferite in versiunea finala? sau sistemul de lupta pueril? tot ce putem spera este ca povestea si atmosfera sa fie pana la urma punctele forte. mi-as dori sa fiu placut surprins si demo-ul sa nu reprezinte calitatea finala a titlului, insa in cazul asta iarasi au dat-o bara rau de tot. de fapt, nu au dat-o in bara. au simplificat prea mult, mult prea mult pentru gustul meu. practic, au exagerat. poate nu stii, insa asta e cea mai buna solutie sa faci praf o franciza. am jucat toti ME si majoritatea cred ca am fost dezamagiti de ME2 (comparativ cu 1) si probabil ca vom fi si mai dezamagiti de 3, dar tot il vom juca. am devenit prea comozi, delasatori si superficiali si asta se vede pana si in jocurile care ni se servesc.
Ma luasem de nota pentru ca notele se dau de obicei produsului final. In cazul de fata, produsul final nu o sa vina cu voice acting imbunatatit fata de demo, de exemplu, dar va veni cu povestea completa, cu atmosfera completa, tipica jocurilor Bioware.
Dupa cum ziceam si pe threadul de Mass Effect 2, nici eu nu am fost placut surprins initial de simplificarea din ME2, ca sa-mi dau seama dupa aia ca simplificarea fusese o miscare buna (din punctul meu de vedere si a multor altora), pentru ca ajungeai sa te poti concentra numai pe actiune si pe poveste, adica exact punctul forte al celor de la Bioware. Nu contest ca sunt si unele momente cand multe chestii par chiar prea simplificate, dar per total, noua directie a jocurilor Bioware pare sa prinda.
Acelasi lucru si la Dragon Age 2, mi se pare ca au implementat si acolo sistem fix de XP (indiferent de cum te descuri la batalia X, primesti o cantitate prestabilita de XP), inventar simplificat tare mult, accent mutat mult mai mult pe bataia in sine. Numai ca, daca e sa tin cont de cum mi s-a schimbat parerea din rau in bine dupa primele ore de joc la ME2, am incredere ca la fel va fi si la Dragon Age 2, cand ma voi baga la versiunea finala. De asta ziceam ca demo-ul nu e de ajuns pentru ne forma pareri finale si pentru a da note jocului.
In acelasi timp, prin simplificarea asta, Bioware cam lasa loc concurentei sa se bage pe segmentul RPG clasic, de echipa. Astept sa vad cu ce vine interesant Dungeon Siege 3.
---------- Post added 05-03-2011 at 03:39 AM ----------
Legat de concurenta, nu vreau sa aud de Two Worlds 2, nu suport jocurile cu interfata grafica si meniuri urate![]()
Şi c�nd credeam că nu se poate mai rău...
1. Combat Feels Like An Action/RPG
Battles in Dragon Age II feel like they evolved more from the console version of Origins than the PC. Instead of a deliberate and tactical approach, fights take place in third person and focus more on fast-paced action. This is true even if you’re playing on PC, so don’t be surprised when you can’t find your zoomed-out isometric view. Yes, this is a significant change from the last game…but being different isn’t necessarily bad.
2. Classes Are More Specialized
In Origins, warriors and rogues had different roles in combat but shared similar abilities. For instance, both classes could dual-wield and put points into archery-related talents. In Dragon Age II, the warrior loses these capabilities, focusing instead on tanking and dealing melee damage. Rogues are more about precision and support, though their position in relation to enemies is less important. Mages still nuke foes, but they aren’t quite as helpless when faced with direct combat.
3. Inventory Management Is Better
Your allies in Dragon Age II each have a set of armor that they wear all the time. This means that you can’t equip them with the helmets, boots, and gauntlets that you find in your quest. This may sound disappointing at first, but it results in you spending much less time in the menus sizing up and optimizing equipment. If you pick up a new suit of armor that isn’t an improvement for Hawke, you can just sell it; no need to look at all of your active and inactive party members to see if it’s better for them. Plus, you can still outfit your companions with rings, amulets, and belts, so the customization isn’t gone completely. Your inventory will be less cramped, especially since you get a storage chest early on and you aren’t carrying around crafting reagents all the time.
4. Skills Are Gone
When you level up, you allocate ability points and talent points. You no longer get skill points, because skills as they existed in Origins are no longer present. Your character can still do many things that used to be skills, like crafting and lockpicking, but these have migrated to other parts of the game. For instance, the rogue’s ability to pick locks automatically increases for every 10 points in their Cunning ability (simple locks at 10, standard locks at 20, etc.).
5. Kirkwall Is The Main Setting
Don’t expect to travel to the four corners of the Free Marches like you did in Ferelden. Dragon Age II tells the story of Hawke’s rise to power in Kirkwall, and as such, almost all of the action takes place within the city. You’ll take a few trips to surrounding locations, but don’t be surprised when your adventures have you hopping between different parts of Kirkwall instead of different parts of the continent.
6. Not The Usual BioWare Story
BioWare’s plots generally follow a predictable arc. Players go through an introductory sequence, and then the world opens up to four larger areas with their own quests and storylines. When those areas are complete, the tale converges for the thrilling finale. I won’t spoil anything about specific events in Dragon Age II, but I will say that the narrative does not follow this structure at all.
7. Ally Relations Are Improved
If you did things your allies didn’t approve of in Origins, they didn’t like you. That wouldn’t be a big deal, except that cool companion missions weren’t available unless your approval was high with the appropriate character. In Dragon Age II, you can do these missions regardless of whether your ally loves or hates you. Instead of gating story content, the approval system now bestows passive bonuses. If a party member is your friend, you’ll get one kind of bonus. If that same character is a rival, you’ll get a different one. This way, you get reward whether you’re nice or mean, plus you still get to do all of the quests. Being neutral, however, still has no advantages.
8. Conversation Flows Better
The new dialogue system is very similar to the Mass Effect series’. This means that you don’t spend your time reading through a list of responses before selecting one. Instead, you choose a brief response from a wheel that gives you the gist of what Hawke will say next. These responses are also accompanied by an icon that lets you know if you’re being flirty, aggressive, snarky, etc. One benefit to this approach is that conversations are not start-and-stop affairs; they flow naturally and Hawke emerges as a more defined character instead of a voiceless cipher.
9. You’re A Long Way From Ferelden
The Free Marches are influenced by the events from the previous game, but don’t expect every little choice you made in Origins to change the world. You’ll hear some references in dialogue, and even see a couple cameos, but Dragon Age isn’t Mass Effect. You won’t be bombarded with reminders of your previous deeds. Hawke’s story stands apart from the Grey Warden’s, though it still clearly takes place in the same world. However, be aware that some minor story points in Origins and Awakening have been retconned, so even if you import your save, the events of the previous games aren’t necessarily set in stone.
10. It’s Shorter, But Not Short
I finished Dragon Age II, along with every sidequest, in approximately 40 hours. While that isn’t the 70 hours it took me to play through Origins, it’s still a large chunk of time, and I certainly didn’t feel cheated by the amount of content.
exact asta aste si speranta mea. ca demo-ul sa nu fie reprezentativ. si atunci, ce sens mai are sa lansezi un demo? cu siguranta nu toti vor aborda problema calitatii jocului in modul asta, si vei pierde vanzari.
in legatura cu ME2, mie chiar imi displace directia asta a Bioware si asta pentru ca imi place sa stau sa bibilesc personajul in meniu, sa ma gandesc cate puncte atribui skillului X, daca optez pentru perkul Y, ce combinatie de arme/armura pun pe el, etc.
dau ca exemplu aici World of Tanks. are destula actiune, insa iti satisface si nevoia de upgrading. imi place sa pun o noua componenta pe un tank si sa intru cu el intr-o lupta, sa vad cum se comporta, sau sa trec la alt model care se comporta intr-un mod total diferit.
din moment ce partea de action este cu mult accentuata fata de cea de role-play, pur si simplu nu mai simti nici o legatura cu personajul de pe ecran. pentru mine ala nu mai e RPG. asta nu inseamna insa ca nu e un action-adventure foarte bun, cum a fost ME2, dar na, undeva sunt dezamagit ptr ca ma asteptam la ceva si am primit altceva.
Deathstrike, thanks. din pacate, citind cele de mai sus, pot sa spun cu mana pe inima ca pentru mine Bioware a murit. as vrea sa cred ca EA nu are nici o vina, insa tind sa cred ca as fi prea naiv. voi juca in continuare tot ce vor scoate ei, insa clar nu mai e ce a fost si trendul, directia in care se indreapta ei, pentru mine e clar.
Long live Bioware!
Nu stiu ce sa zic despre faptul ca totul se petrece in Kirkwald. Ma gandesc ca trebuie sa fie destul de mare si interesant orasul, de nu i-a deranjat prea tare pe cei care au facut reviewuri pana acum. Ma bucur ca au modificat skill tree-urile, era frustrant in DA1 sistemul prin care primeai decalat punctele de skill si punctele de abilitati.
Da dar... nu vreau sa vad numai ciment, cladiri si drumuri pavate. Vreau si paduri, pesteri si ruine.
Vad totusi ca shopto e singurul magazin online care ofera Signature Edition la preorder. Ori au ceva meeega deal cu Bioware, ori e teapa, ori nu stiu nici ei daca vor primi asa ceva pe stoc.
---------- Post added 06-03-2011 at 04:18 PM ----------
Am trimis mail si la EA customer support, si la Shopto. Sa vad acum pe cine prind cu minciuna![]()
"Hello,
We can confirm we will be providing this edition to people with pre orders.
Regards
ShopTo Support"
Huzzah!
Yup, au fost cativa care si-au anulat pre-ul dupa 12 Ianuarie ...asta inseamna ca au mai avut cateva bucati disponibile la precomanda. La fel a facut si Amazon numai ca in 4 ore disparuse iar si n-am mai prins
Daca te uiti acum, din nou nu e disponibil la ShopTo dar bine ca am apucat sa fac preoder ieri
P.S. Sa nu va faceti sperante pentru altceva decat editii normale de la baietii de la EA.
Ce faza turbataTot ma gandeam sa nu fie ceva "problema cu baza de date" si sa ma trezesc cu varianta normala in posta, dupa care sa trebuiasca sa stau dupa ei sa-mi dea inapoi diferenta de bani, mai ales ca nu mai vedeam Signature la nici un alt magazin.
Daca am facut precomanda de vineri si am facut si plata, oare e vreo sansa sa am jocul in ziua lansarii, adica vineri?
Plata am facut-o si eu dar nu stiu ce sa zic, maine sau miercuri ar trebui sa trimita jocul catre noi. Pumnii stransi sa faca posta 3 zile![]()
Posta lor si-o face treaba, stai sa vezi cand o ajunge la noi. Ne vom rupe pumnii la cat ii vom strange![]()
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