Awesome!!Asta e primul pe lista de CraciunAm renutat la cod dupa ce am vazut ca folososesc acelasi motor grafic ca la mw2+cateva harti noi si schimbari de peisaje.Motorul grafic ,Frostbite 2.0,din cate am vazut ,isi face treaba destul de bine.
At SIGGRAPH 2010, DICE gave several presentations on advances in their rendering technology:At GDC 2011, DICE gave several presentations on advances in their rendering technology:
- "Tile-based deferred shading acceleration" via DirectCompute.[5] This is being ported to the PlayStation 3's SPUs.
- Morphological Anti-Aliasing (MLAA), again implemented with DirectCompute, for bandwidth conservation.[5] MLAA is currently available only to a few PlayStation 3 games such as Playstation Home, God of War III and LittleBigPlanet 2. DICE intends to bring this feature to DirectX 11 GPUs.
- Quasi-realtime radiosity using Enlighten from Geomerics.[6]
- Improved environmental destruction.[7]
- Realtime approximated subsurface scattering.[8]
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