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Thread: Articole interesante legate de gaming

  1. #461 SP
    Senior Member dronology's Avatar
    Yakuza's Creator On His Life, Career, And Why Sega Should've Fired Him In The '90s

    Toshihiro Nagoshi has worked on some of the most influential games of all time, including Virtua Fighter and Shenmue. These days, he’s most well known for his work on the Yakuza series. We caught up with Nagoshi to learn more about his life, career, and why he thinks Sega should’ve fired him.
    https://www.gameinformer.com/2021/03...him-in-the-90s
    Attached Images Attached Images nagoshi_edit.png

  2. #462 SP
    Senior Member dronology's Avatar
    Cloud Gaming Platform Shadow Has Filed for Bankruptcy, a 'Victim of Its Success'
    https://gizmodo.com/cloud-gaming-pla...cy-1846441660/

  3. #463 SP
    Turbo Killer RonanN1's Avatar

  4. #464 SP
    Manager paul's Avatar
    How EA Broke Sega | The Story Behind EA's Yellow Tab Genesis Carts:
    The Sega Genesis is no stranger to strange cartridge variations, but no cartridge has a story as unique as EA's yellow tab Sega Genesis carts. In this video we take a look back at when Electronic Arts was an underdog in the world of console gaming and took a huge gamble that resulted in EA bending Sega to their will. This is the surprising story behind EA's yellow tab Sega Genesis Carts.

  5. #465 SP
    Senior Member dronology's Avatar
    Can Africa get on the esports map? | The Stream
    In this episode of The Stream, we speak with some of Africa’s rising gamers about the esports industry, the challenges to growing the sport on the continent, and the work being done to remove those obstacles.

  6. #466 SP
    Senior Member dronology's Avatar
    Quote Originally Posted by Kotaku
    Monsters in the Dark: The Making of X-COM: UFO Defense tells the story of the early years of legendary strategy game designer Julian Gollop and the making of the original X-COM, and is funding now on Kickstarter. In this excerpt from the book, Julian and designers from publisher MicroProse UK reveal how the atmosphere of the game (known as UFO: Enemy Unknown in the UK) added even more tension to the blink-and-you’re-dead tactical gameplay.
    X-COM’s Beloved Tactical Gameplay Took Months To Get Just Right
    Attached Images Attached Images j7fcfw1balpmbm7z132t.jpg

  7. #467 SP
    Senior Member dronology's Avatar
    Quote Originally Posted by VGC
    Yakuza series producer Daisuke Sato has said he’d like to remaster Ryo Ga Gotoku Studio’s 2012 shooter Binary Domain.

    The third-person action game was released for PS3 and Xbox 360 to generally favourable reviews but disappointing launch sales, though it maintains a cult following of fans.

    Speaking to French publication GameBlog, Sato expressed a desire to revisit the title he directed, and used it as an example of how RGG Studio was willing to explore genres beyond action RPG.

    Asked if it would be possible to make Binary Domain available on the latest consoles, Sato said: “Personally, I’d really like to (laughs). If possible, I’d like to make a few changes that I didn’t quite get to back then and maybe redo some parts, too.”

    The producer also reiterated his desire to bring Japan-only Yakuza spin-offs, Kenzan and Ishin, to the West, suggesting that the recent success of Sony’s Ghost of Tsushima could make the Samurai-themed titles an easier sell.

    “Even long before Ghost of Tsushima, I did want to release samurai games like Kenzan and Ishin in the West. Unfortunately, after Yakuza 0, we were very busy with remastering the numbering Yakuza titles for the PS4, so we missed the opportunity to work on some of these other games.

    “However, if anything, Ghost of Tsushima has helped Western gamers become more interested in samurai, so I should think of it as now is a more opportune time to release these titles.”
    Yakuza’s producer says he’d like to remaster cult shooter Binary Domain

  8. #468 SP
    Why so serious ? razvanrazy's Avatar
    Ok, this is good news. Mi s-a parut foarte bun Binary Domain la vremea lui si stiu ca jocul ala "m-a stricat" fata de Mass Effect 3 si din cauza lui, efectiv nu am putut juca ME3.
    In BD cand trageai in roboti, le sareau bucati din armuri, reactionau realist la zona in care trageai, fugeau, faceau dodge, se tarau pe burta daca le trageai in picioare.
    In ME3...doar erau acolo si atat

    Iar povestea din BD, desi nu cine stie ce, era suficient cat sa te faca sa vrei sa continui sa-l joci.

    Acum sa vedem daca il vor face remake sau remaster, pentru ca grafica poate sa make or break the game.

  9. #469 SP
    Senior Member dronology's Avatar
    Quote Originally Posted by DidYouKnowGaming?
    Today on Game History Secrets we talk about big games Nintendo turned down, including Toys For Bob's Skylanders, SEGA's Yakuza series, Tony Hawk's Pro Skater, several games with EA such as Sim City, and even the cancelled Scalebound. Liam Robertson is a video game researcher and archiver. In his spare time, Liam creates videos and articles for various outlets, and will also be contributing to the Did You Know Gaming channel.

  10. #470 SP
    Senior Member dronology's Avatar
    Quote Originally Posted by Al Jazeera English
    Six Days in Fallujah is a first-person shooter game that aims to recreate the stories of US soldiers and Iraqi civilians during the deadliest battle of the Iraq war. But critics say the game - based on the second US-led assault of Fallujah in 2004 - whitewashes critical history of the war and dehumanises Arabs.

    Merging documentary elements and gameplay, Six Days in Fallujah was initially promoted in 2009 and quickly cancelled following criticism by family members of Iraq War veterans and anti-war groups. It now has a new development team and publisher with a release planned for later this year.

    In this episode of The Stream, we’ll discuss the impact of how war is portrayed in video games and the controversy over Six Days in Fallujah.

  11. #471 SP
    Manager paul's Avatar

    Monkey MindPong:

  12. #472 SP
    Senior Member dronology's Avatar
    Quote Originally Posted by VGC
    Whether it’s the thousands of video game music playlists on YouTube, tracks from League of Legends surpassing 200m plays on Spotify, or viral Tik-Tok trends landing the Coconut Mall theme from Mario Kart in the charts, video game music has never been in such high demand.

    This shouldn’t come as a surprise to publishers; the demand for video game music has always been there. Physical game soundtracks have been a thing since the ‘80s, after all, but the way that music is consumed – and distributed as a result – has changed significantly in the last decade.

    This is due in no small part to the growing popularity of digital service providers (DSPs) such as Spotify, as well as platforms such as Twitch and Tik-Tok where video game music is played over videos or performed live. These changes mean the correct handling and management of music has never been more important, particularly when it comes to metadata.

    In a music context, metadata is all of the key information used to identify and present audio content, listing everything from track names and tempo to songwriters and performers. It tells us who did what on a specific track. It allows us to learn the names of the other musicians that worked on an amazing orchestral score. But most importantly, it ensures musicians are fairly credited and compensated for their work.
    Composers tell us why developers still don’t take game music seriously

  13. #473 SP
    Turbo Killer RonanN1's Avatar
    10 OVERHYPED Game Consoles That FAILED


    ---------- Post added 08-05-2021 at 21:16 ----------

    Online Gaming Explained: Why Netcode Goes Wrong + How To Improve Performance

  14. #474 SP
    Turbo Killer RonanN1's Avatar
    Discutii super faine si interesante cu oameni pe masura! <3 Check it out RIGHT NOW!! <3 ahaha 10/10 DF Developer Interview: MVG on Shantae, Carbon Engine and Samantha Fox

  15. #475 SP
    Manager paul's Avatar
    Canalul lui Mark Darrah, fost developer la BioWare timp de 23 ani: Old Game Dev Advice - YouTube.
    Multe lucruri despre game development si industry.
    Ultimul e despre pretul de $70 al jocurilor:

  16. #476 SP
    Why so serious ? razvanrazy's Avatar
    Ce video prost...
    Cica...70$ game? Hai sa va explic. De fapt...la reducere, costul jocului este de 50$...si incepe sa explice aia

    Pai nu, zi-mi de ce costa 70$ un joc in loc de 60$?
    Raspunsul e simplu - pentru ca asa a decis Sony. Pentru ca vrea profit mai mare la jocurile de PS5 in timp ce restu au ramas la pretul normal, de 60$

  17. #477 SP
    Senior Member GabiCutlac's Avatar
    Nu doar Sony vrea asta, si pe Xbox sunt jocuri care s-au lansat cu pret de 70$.

  18. #478 SP
    Why so serious ? razvanrazy's Avatar
    Cred ca sunt prea putine exemple. Imi vine in minte doar NBA 2K21 de current gen. Dar in schimb exista si exemple pozitive, MLB The Show 21, 70$, adica 80 euro in EUR, pe PS5 si 60$/60 euro in EUR pe Xbox + gratis in Game Pass.

  19. #479 SP
    Manager paul's Avatar
    Quote Originally Posted by Eurogamer
    Sega and Nintendo stole the headlines in the 90s, but SNK stole the hearts of a generation with its exquisite Neo Geo machine, a console that fully delivered on the promise of arcade quality video games in your own home: it was, after all, an arcade machine you could effectively put under your own TV.

    First released in its full-spec MVS arcade cabinet before the home version - dubbed the AES, or Advanced Entertainment System - followed early in 1990, the Neo Geo still stands out as a console with an allure all of its own. Maybe it's how relatively unobtainable they were to contemporary audiences - the console came in at around £500 while games would cost up to £200 a piece - or maybe it's how it arrived just before 3D gaming took hold, its 2D action titles still standing out as a high watermark for the form, but the Neo Geo's appeal hasn't dulled in all the years since.
    Full: When the arcade came home: a short oral history of the Neo Geo • Eurogamer.net
    SNK CORPORATION - SOUND LOGO:
    Attached Images Attached Images neogeo_________________________.jpg 51.jpg snk_0007.jpg flyer_front.jpg mvs_neo_geo_snk_2.jpg

  20. #480 SP
    Turbo Killer RonanN1's Avatar
    The Surprising Origins & Evolution of Open World Sandbox Games | The Leaderboard

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