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Thread: Mass Effect: Andromeda

  1. #101 SP
    manfurismojive kobayashi's Avatar
    Hate to say it but....I told you so, de la E3-ul de anul trecut N-au aratat mai nimic pana acum, slabe sanse sa apara anu asta.

  2. #102 SP
    CG Editor Dant3's Avatar
    Lasă ca vine trilogia veche pe PS4/XOne

  3. #103 SP
    manfurismojive kobayashi's Avatar
    Ar fi misto, e un remaster pe care l-as cumpara, daca il fac cum trebuie, adica cu toate dlc-urile incluse si eventual co-op misions din 3, desi nu cred ca vor introduce si componenta online in remaster, la fel cum au facut si cei de la ND cu trilogia Uncharted.

  4. #104 SP
    CG Editor Dant3's Avatar
    Componenta MP nu, dar de venit vine sigur cu toate DLC-urile incluse. Eu cred ca anunță jocul la E3 cel târziu, dată de lansare noiembrie 2016

  5. #105 SP
    OEE
    VIP Member OEE's Avatar
    ****. Chiar aveam chef de un MP ca în ME3. Mah, asta e acum, sper doar să nu facă varză MP și să fie finisat în varianta finală. Poate avem noroc cu un Remaster până atunci.

  6. #106 SP
    Turbo Killer RonanN1's Avatar
    Veteran cinematics director Tal Peleg has announced a move of companies, from Sony second party studio Naughty Dog to Electronics Arts studio Bioware Austin.
    Under Naughty Dog, Peleg worked on The Last of Us and the Uncharted games. Before Peleg joined Naughty Dog in 2011, he already worked under Electronic Arts, helping create animations for Dead Space 2 with Visceral Games. His work in CG animation goes as far back as 2002.
    Peleg also dropped hints about development of these games. He confirms that Uncharted 4 is finishing up development, and he says that fans will be in for a treat. As Peleg joins Bioware Austin, he is slated to help work on the studio’s current project, Mass Effect Andromeda.


  7. #107 SP
    CG Editor Dant3's Avatar
    Mass Effect: Andromeda marketing survey leaks • Eurogamer.net
    Mass Effect: Andromeda takes players to the Andromeda galaxy, far beyond the Milky Way, where players will lead the fight for a new home in hostile territory - where WE are the aliens - opposed by a deadly indigenous race bent on stopping us.

    "Experience the freedom to traverse and explore a planet-dense but seamless open-world galaxy, rich with discovery. Play as the leader of a squad of military-trained experts in an intense third-person shooter, with deep progression and customisation systems.

    "This is the story of humanity's next chapter, and player choices throughout the game will ultimately determine our survival in the Andromeda galaxy.

  8. #108 SP
    CG Editor Dant3's Avatar

  9. #109 SP
    Senior Member Mayhem's Avatar
    Foarte tare, imi place faza cu jetpackul.

  10. #110 SP
    OEE
    VIP Member OEE's Avatar

  11. #111 SP
    Admin MonkY's Avatar
    Wooohooo: An Update on Mass Effect: Andromeda

    An Update On Mass Effect: Andromeda

    By Aaryn Flynn, General Manager of BioWare
    With Mass Effect™: Andromeda, our team at BioWare™ is exploring how far they can take this beloved franchise. Yes, we’re building the best of what we all love about Mass Effect – amazing stories, characters and fun third-person shooter combat – and bringing them along with us on the expedition to Andromeda. But we’re also excited to be introducing new features and ways you can enjoy a Mass Effect game.

    • More Freedom: One of our biggest ambitions is to give players an unprecedented level of freedom for a Mass Effect experience –where you’ll go, how you’ll get there, and how you’ll play.

    • New Uncharted Worlds: We’re leaving the Milky Way behind and headed to Andromeda, where we’ll meet new allies, confront new enemies, and explore fascinating new worlds.

    • The Next Great Mass Effect Experience: Mass Effect: Andromeda will be the first Mass Effect game for today’s consoles and the first built on the Frostbite engine. We’re pushing the technology to deliver visuals, story, and gameplay that have never been done in franchise history.

    As we’ve been playing the game at the studio recently, it’s showing us that we’re taking the game in the right direction. But we also know we need the right amount of time to make sure we deliver everything the game can be and should be – that’s our commitment from all of us to all of you. Because of that, Mass Effect: Andromeda will now ship in early 2017. We can’t wait to show you how far we’re all going to go. We’ll see you at the EA PLAY press conference on June 12, with an update.

    Thank you for your patience and support.

  12. #112 SP
    OEE
    VIP Member OEE's Avatar


    DOAR 2 MIN DE ANDROMEDA LA E3
    **** THEM ALL!

  13. #113 SP
    manfurismojive kobayashi's Avatar
    Ce de Mass Effect am mai vazut...

  14. #114 SP
    Member zulander's Avatar
    Quote Originally Posted by kobayashi View Post
    Ce de Mass Effect am mai vazut...
    nici macar n-a fost un trailer, 3 secunde de gameplay, 50 de secunde de imagini megaultra generice si un minut sa ma uit la aia cum fac ei jocul....

  15. #115 SP
    \ tudyniuz's Avatar
    Acum putem sa fim putin sinceri de tot? De la Mass Effect 2 n-au mai facut un joc cu adevarat bun. Eu cred ca ideea lor de RPG a ramas aceasi, formula e neschimbata iar evolutia e aproape inexistenta. Mass Effect 3, Dragon Age 2, SWTOR, Dragon Age Inquisition au fost slabute. Ca totusi ne-au placut e altceva, dar nu au fost jocuri deosebite sau memorabile in vreun fel, poate cu exceptia lui ME3, dar ala incheia totusi o trilogie (la vremea aia) si il tinem mai mult minte datorita problemelor cu sfarsitul, alegerile noastre care nu au contat pe parcursul a trei jocuri, etc.

    Mi-a placut si mie Mass Effect mult de tot, primele doua sunt nemaipomenite, dar apoi s-au culcat pe o ureche, au furat ideile si le-au transmis si altor jocuri facand mult prea putine schimbari de-a lungul timpului incat jocurile sa isi pastreze calitatea in timp. Povestile sunt trase de par (amintiti-va de seria KOTOR, Jade Empire, primele 2 ME, ce povesti au avut) si ni s-a dovedit mult prea des ca alegerile noastre nu sunt prea importante (ME 3, Dragon Age 2 + Inq).

    Inteleg hype-ul, dar personal nu am nicio asteptare de la joc.

  16. #116 SP
    Vires Intus eagle-eye's Avatar
    Eu sper sa fure meserie un pic baietii si din ograda polonezilor si sa invete cum se face un RPG ca lumea, story-driven, cu actiuni care chiar conteaza. Numai un nebun ar nega succesul lui Witcher si n-ar incerca sa traga niste inspiratie de-acolo.

  17. #117 SP
    OEE
    VIP Member OEE's Avatar
    Da. Gameplay ca la ME3 dar Story în stilul Witcher.

  18. #118 SP
    Senior Member Mayhem's Avatar
    Ar fi cam EPIC daca ar combina treburile astea, era si mai epica conferinta daca aratau si ei 2 minute de gameplay pur la Andromeda

  19. #119 SP
    Senior Member AndRewqp's Avatar
    long post

    tot ce am aflat despre noul ME de la E3 din acest an! sursa -> https://www.reddit.com/r/masseffect/...omeda_from_e3/


    EA Play Trailer

    -The new ship is called the Tempest. It's small enough to land on planets
    -Asari, Salarians, Krogan etc are all in Andromeda
    -The Mako has a boost feature
    -Biotics are back
    -You can switch shoulders during combat
    -Facial animations are smoother/more detailed
    -There is more than one Ark
    -Before leaving, the Arks were located above Earth
    -Passengers on the Ark have been kept in some kind of stasis during the journey. Female character is first to wake up


    Mac Walters (YouTube Live at E3)

    -Characters are a huge focus, Frostbite allows them to create more detailed characters
    -The dialogue system will be familiar but they want to push the envelope with new mechanics
    -There will be an 'evolution' of the morality system
    -The protagonist's name is Ryder
    -The woman at the end of the EA Play video is a FemRyder
    -The goal of this game is to move forward. There will be callbacks to the trilogy however
    -Ryder has a family. This family ties into the storyline (Maybe siblings, parents etc)
    -ME3 multiplayer was a surprising success but they understand that fans didn't like how it tied into the single player, aims to improve this
    -Development in the game is in the final stretch, they only want to show stuff that's totally finished and polished
    -The Mako is the only vehicle in the game


    Polygon and IGN interviews with Mac Walters/Aaryn Flynn (Article 1) (Article 2) (Article 3)

    -Mass Effect 3's ending and your decisions won't affect Andromeda
    -Relationships and romances will be more realistic
    -Friendships and romances will take into account character temperaments. Some may be harder to talk to.
    -Romance won't be limited to checking in a few times, then getting a romance scene.
    -Mass Effect Andromeda is a story about becoming a hero
    -The characters will be much younger and untested, drawing from themes of feeling out of depth or like an outcast
    -Humanity are the aliens this time, it's the story of a stranger in a strange land
    -BioWare are aiming for a character that is more than just a typical space marine, someone who recognises the impact their presence is having
    -Instead of your character already knowing a lot about the Galaxy like Shepard, you're going to be discovering all of this stuff with them
    -You won't have the kind of support Shepard would have. You're not exactly a Spectre this time
    -The story of the game will be more personal this time, even though the scale is still grand
    -The trilogy will act as a foundational background, but won't be a focus. There will be explainations for new players on what Krogans are, what mass effect field are etc.
    -The trilogy was about a cinematic, grand, space opera with a titular character. With Andromeda they want to move away from this
    -Instead of saying "You are this person" it's about saying "This is your role and this is the way you can play it"
    -Andromeda will still be a human centric story, as it gives the player a foothold in the alien narrative
    -In ME1, humans found themselves to be the underdogs in a larger galaxy, and this is ultimately a core theme of Mass Effect, not just the trilogy
    -BioWare kept trying to solve the vehicle problem in the trilogy, but this time they've made it a core focus and tried to fix it early in development
    -The online component will have no impact on the main story this time. There will be more positive ties between the singleplayer and multiplayer
    -The core elements of branching dialogue, relationship building, exploration etc will remain intact
    -Andromeda will feel like you're playing Mass Effect for the first time, as the setting/characters are new and unfamiliar, yet nostalgic to returning fans


    Yanick Roy (Twitter Feed) and (Interview Translation)

    -RPG elements are of course still there, allowing the player to control the story their way
    -BioWare aren't worried about moving on from Shepard, they believe that as long as all the core elements of Mass Effect are there, people will play it
    -There will be companions with 'loyalty' missions and new ways to get to know them
    -The multiplayer will be similar to ME3's but with more freedom, dynamic gameplay and 'chaos'
    -There will be more customisation than we've seen before. We can "own" our environments
    -Andromeda is their biggest game ever. Exploration is a major factor, similar to what they tried to achieve in ME1
    -Planets will have essentially one biome, inspired by planets from things like Star Wars
    -There will be different ways to communicate with the races of Andromeda. Diplomacy, aggressiveness, combat etc
    -The order in which you do quests/talk to people may also influence opinion of you and humanity
    -We will be able to choose male/female, but they want to go a little bit further with this. More details to come soon
    -The female Ryder isn't exactly the default face. There is a bit of a twist this time around but they can't say more yet
    -The protagonist's role will be vast, their goal is to find a new home for humanity and the other races accompanying them, requiring a character of many qualities
    -There will be references to the trilogy, but not so much as to flood new players with information
    -The way the translators will understand the languages of the Andromeda species will be explained


    Aaryn Flynn (PlayStation Access) and (Inside Playstation)

    -The trip to Andromeda has taken a really really long time (hundereds of years)
    -The game draws parallels to today's space exploration advancements/themes
    -The N7 character has nothing to do with Shepard
    -New species. Some old, some new, some completely mysterious
    -Choices will affect the species you encounter
    -Planetary exploration is essentially the same mechanic as ME1, but much MUCH bigger/better with more freedom
    -There's much more to the Tempest than meets the eye
    -The 'Ark' is a huge part of the story, not just where Ryder wakes up
    -Main character will be human, you can choose to play as a male/female Ryder
    -There is a sense of continuity in the Mass Effect universe, despite starting fresh in a new Galaxy
    -Mass Effect Andromeda is story/characters first, then with a large focus on seamless loading, exploration
    -Frostbite has forced them to rebuild everything from the ground up, it's a clean slate in more ways than one
    -Mass Effect VR is a possibility


    New Info (Various Sources such as Twitter and news websites)


    -Same-Sex romances are still there
    -Info about the collectors edition is coming this fall
    -As the game runs Frostbite, the PC hardware requirements will be similar to that of Battlefront and Inquisition
    -More news may be coming in weeks instead of months.
    -Codex entries will be detailed and in-depth as usual.
    -Armour/Prop references should be coming soon. Keep an eye on @GambleMike's and @ConalPierse's Twitter feeds


    NEW Kotaku Article

    -BioWare want to bring back the awe of exploration and meeting new aliens for the first time
    -The twist of Andromeda is that this time you don't really have any right to be there. The natives are going to be saying "Who are you?"
    -The team is trying to blend the cinematic, linear missions of before with a richer, more open world experience. "We don’t want you to feel like you’ve landed on the planet with one objective and then leave the planet. We want you to spend some time there.”
    -The game is bigger in almost every way
    -BioWare want us to guess, scour for clues, keep us hungry for details (Hence this post, goddamnit BioWare)
    -The T-shirt Mac Walters was wearing at E3 is a vague clue (I'm assuming the AI stands for ARKCON Initiative)
    -BioWare are determined to nail the ending this time. This one's important so I'll quote it for you guys:
    -“I think it’s fair to say we are very sensitive on the project about our ending. And there's a lot of internal focus testing on it as well,” Walters said. “That’s probably something we’re more aware of and we’re paying more attention to it for sure. It’s changed in that regard.”


    NEW GameSpot Article with Aaryn Flynn

    -The aim of the EA Play trailer was to showcase the new characters and complement the previous trailers
    -EA's other games drowned out the time for Andromeda, gameplay previews will come later
    -Everything from the trailer is directly from the game. No CGI, no concepts.
    -Squad combat is there, cover based combat is there, moment-to-moment gameplay is there
    -A lot of the trilogy developers are working on the new IP. The current team is a mix of old and new
    -The rumors of tensions at the studio are mostly true, but it's not really hurting development in any meaningful way
    -It's not true that gameplay features are being stripped out to meet the release date. Only modest changes along the way
    -Aaryn is confident they will hit their Q1 2017 deadline
    -They understand that fans are nervous and they're eager to calm our concerns ASAP
    -They're happy to respond to questions about how the game plays
    -The phrase "both main characters" was used, indicating the possibility of the "pick the guy or girl" theory
    -"Actually with the first trilogy we had male as deafult, so we should balance that out as best we can"
    -Andromeda may or may not be the first in a new trilogy, the team is open to the idea
    -The backlash from the ME3 ending hit the team deeply and they took a lot of lessons from it. Releasing the extended cut was a "cathartic moment for the studio"

  20. #120 SP
    Senior Member Einherjar793AD's Avatar

    EA: It's clear now remasters are something people really want

    In our conversation at EA's Gamescom welcome event, Soderlund stopped short of confirming the remasters are coming, but he strongly hinted that they might be in the offing when we asked about BioWare's sci-fi trilogy specifically. Here's that segment of my interview:

    Game Informer: One of the things I asked you last year when we sat down at E3 was about Mass Effect. At the time, there were two publishers that hadn't really dipped into the remaster world: you and Activision. Activision has since released a number of remasters or ports, and now they are working on a full-on remaster for MW. Revisiting this as the last man standing on remasters, has anything changed? Like a Mass Effect trilogy remaster?

    Soderlund: What's changed is that there is proof in the market that people want it, maybe more than there was when we spoke. There were some that did it before, but I think there is even more clear evidence that this is something that people really want. The honest answer is that we are absolutely actively looking at it. I can't announce anything today, but you can expect us most likely to follow our fellow partners in Activision and other companies that have done this successfully.
    Despite the strong desire from the market for remasters of popular games like Mass Effect, the decision isn't an easy one. Soderlund told me that there are a number of factors EA is considering so it doesn't make a mistake.

    "We have to be careful in choosing the right brands for the right reasons at the right time," he explained. "A remaster is something that you can just do or do it really well. I want to make sure that if we were to do it, we would do it really well and that people feel that it's the same game but it feels so much better in this new shape and form. There have been titles that have come out that have done it really well, and there have been others that maybe haven't done it so well. We just want to make sure that we stay in the 'done it really well' camp."


    EA Strongly Hints That Mass Effect Games Will Get Remastered - News - www.GameInformer.com

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