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Thread: Destiny

  1. #2921 SP
    Banned Templier's Avatar
    Tonight, Bungie announced some crazy news in the world of Destiny, a video game where players fight against vile, disgusting enemies like the Cabal, the Vex, and Red Bull.

    You know all those weapons that everyone uses? Gjallarhorn? Thorn? The Last Word? Hawkmoon? They’re all getting nerfed. Every damn one.

    Thanks to a massive weapon overhaul that will arrive as part of Destiny patch 2.0—which should go live this September—it appears that in the near future we’ll have a new host of weapons to complain about not getting. Auto-rifles are getting buffed; Hand cannons are getting nerfed. Goodbye, Ice Breaker; hello, Necrochasm. Trials of Osiris players will be pleased to hear that Final Round sniper rifles are getting nerfed, too.

    You can read all the granular details here, but let me give you some excerpts.

    First, the auto-rifle changes, which could help those pea-shooters feel more worthwhile:

    Increase base damage
    Start damage falloff closer to the player to emphasize its role as a close to medium range weapon
    Small reduction in base stability. Landing shots at optimal range is unaffected, but repeated precision hits require more weapon control to land consistently
    Boost damage by 10% against AI combatants
    And the hand cannon changes, which might make them a little less deadly:

    Start damage falloff closer to the player to limit long range lethality
    Small reduction in ADS accuracy, targeted at making long range snap-shooting less reliable
    Reduce final accuracy when firing from hip
    Fast firing from hip is less reliable
    Reduce magazine size for all base inventory stats
    Reduce base Optics (zoom) for all Hand Cannons
    ADS now grants more width in favor of depth
    All the other weapon types are getting tweaked, too. You can read them all on Bungie’s page. For now I have to get to news about the exotics, which will surely both please and disappoint many, many people.

    Some of the changes:

    The Last Word

    The Last Word is our fastest time-to-kill (TTK) primary in the game. The intent of this weapon was always to deal lethal damage up close and in style while shooting from the hip. Right now the Stability and Range of this weapon has players reliably getting ranged kills while aiming down sights, so we want to try and push this weapon into more of its intended role.

    Changes:Reduce Range stat to 10 (was 20), reduce Stability to 20 (was 30).
    Reduce effective range while in ADS.Increase accuracy and precision damage aim assist scale when firing from the hip. “Get three coffins ready.”Fixed bugs with Hipfire damage bonus applying incorrectly
    Thorn

    Thorn has had an interesting journey. It started as a weapon that was perceived as an unworthy reward for one of the most contentious exotic bounties in the game, and has slowly dug its way into players’ flesh as one of the most popular exotics among the Destiny population.

    We want to preserve the functionality that makes Thorn such a compelling weapon, but its effective range and lethality are one of the most hotly contended items by the PVP player base. The base changes to Hand Cannons and weapon stats address Thorn’s range.

    Changes:
    Reduce base damage of Thorn’s Mark of the Devourer DoT (Damage over Time) to roughly 1/3 of what it was in PVP and PVE
    Allow DoT to stack up to 5x across multiple landed projectiles
    This is a net buff for Thorn’s DoT, but reduces the lethality of the weapon in PVP
    Ice Breaker

    We’ve all done it. Hunker down in the back of the map with your lunch box, picnic table, a sci-fi paperback, and Ice Breaker. Kill all the enemies, wait for more to show up, kill those ones too, put a few shots on the boss, make a sandwich, finish the strike, and then collect your reward-that-isn’t-Hawkmoon and move on. The recharging ammo of Ice Breaker has become a staple for the PvE game. We don’t want to completely destroy that, because a really great thing happens when all of a sudden you need Ice Breaker and you’re still waiting on that next round to show up. In that moment there is an interesting tension at play; you need to think about how you spend your next few seconds while it recharges. We are going to amplify that tension by increasing the recharge duration by a few seconds.

    Changes:
    Increase recharge time for Ice Breaker rounds to 1 every 8 seconds. Was 1 round every 5 seconds
    Gjallarhorn

    If Destiny had a nuke it would be the “Ballerhorn.” We definitely intended to have a high damage Heavy Weapon that was ideal for PvE destruction. What we did not intend, and what we unfortunately saw, was pick up Raid and Nightfall groups gating participation based on whether or not players had this weapon. Gjallarhorn was so strong that for many people it had become the only answer to getting through tough encounters, and therefore they were less willing to spend time with other players that didn’t have it.

    We strive for Destiny to be a place where a single weapon or strategy does not dictate how, or with whom, you spend your time. In the new world Gjallarhorn is still worthy of its legacy as an exotic Heavy Weapon, but we hope it promotes inclusive behavior rather than exclusivity.

    Changes
    Reduce damage of Wolfpack Rounds
    Some guns—Hard Light, No Land Beyond, etc.—will get buffs that should make them more viable in both PvE and PvP. And although it’ll take a while before we really understand all of the effects of this overhaul, one thing’s for sure: come September, Gjallarhorn will no longer be king.

    If you’re a hardcore Destiny fan and you want to slog through granular details about weapons, go read the full log of weapon changes. If you just want the short version? Well, everything’s going to change. Big time.

  2. #2922 SP
    CG Editor Dant3's Avatar
    Hahaha, s-au trezit dupa un an...Jellyhorn e prea smecher...pai daca ati facut un Raid de *** pe nume Crota. Probabil in toamna apare Jelly 2.0, atat pot si ei sa faca, strica arme ca sa vina apoi cu altele, probabil puse prin dozele de Red Bull si MD. Penibili

  3. #2923 SP
    Vires Intus eagle-eye's Avatar
    Quote Originally Posted by FishyBon3 View Post
    Stai ca or sa dea nerf la Thorn si buff la auto-rifle. Sa vezi atunci Suros.
    Myeah, ignore my first post
    DAR, la pulse rifles n-au umblat, they still rule.

  4. #2924 SP
    Member nickstr's Avatar
    Si pulse rifle primes 10% damage reduce

  5. #2925 SP
    Senior Member AndRewqp's Avatar
    e prima oara cand xur nu aduce nicio arma?

  6. #2926 SP
    Member nickstr's Avatar
    Cred ca da..

  7. #2927 SP
    Senior Member Razvan's Avatar
    Nu e ceva intentionat:


  8. #2928 SP
    Member cj_quest's Avatar
    Sigur a picat Ghallajorn-ul la vanzare si cineva a sarit sa il scoata de acolo...'effing RNG

  9. #2929 SP
    Member LeicaBogdan's Avatar
    tocmai cand mi-a picat si mie al treilea Gjallarhorn ca sa numai schimb nici o arma de pe caractere

  10. #2930 SP
    Vires Intus eagle-eye's Avatar
    Pana la urma l-au rezolvat pe Xur? Are si arma?

  11. #2931 SP
    CG Editor Dant3's Avatar
    Au spus ca nu pot face nimic, până săptămâna viitoare rămâne așa

  12. #2932 SP
    Member cj_quest's Avatar
    Asa a fost ieri, dupa 2 minute au picat serverele, toata lumea a fost data pe orbita si cei ce au cumparat au ramas fara arma.
    Attached Images Attached Images ckjve_twuaaqkgy.jpg

  13. #2933 SP
    Vires Intus eagle-eye's Avatar
    Dafuq

  14. #2934 SP
    Member nickstr's Avatar
    E clar ca trebuia sa fie gjalahorn ul la vânzare dar cum e scos din Xur loot table... It does not appear

  15. #2935 SP
    Senior Member FishyBon3's Avatar
    Mie sincer nu mi-ar fi convenit; eu care joc din septembrie si de abea l-am primit, sa vad un player care si-a luat jocul recent sa ia cea mai OP arma de la Xur

  16. #2936 SP
    CG Editor Dant3's Avatar
    Eu l-aș elimina pe Xur definitiv sau l-aș aduce fără arme exotice, așa cum e acum. E mai fain să lupți pentru arme, ceva gen Diablo, o să luăm Jellyhorn dintr-o doza de Red Bull

  17. #2937 SP
    Member nickstr's Avatar
    Oricum fac irelevante toate armele exotice de pana la TK, chiar și legendare ca Black Hammer, totul ca sa te motiveze sa folosești noile iteme si sa grind-uiesti pt ele. E o metoda de cacao, mai ales cu Ice Breaker... dar sa vedem ce aduce TK. Oricum începe sa se vadă modul de operare Activision ca-n CoD

  18. #2938 SP
    Senior Member AndRewqp's Avatar
    nightfall cu Omnigul si toate burnurile asa da

  19. #2939 SP
    Member costy29lan's Avatar
    M-am plictisit de Omnigul ala ... il repeta din 2 in 2 saptamani ...

  20. #2940 SP
    CG Editor Dant3's Avatar
    Eu sunt plictisit de Destiny de vreo două luni

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