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Thread: Dark Souls 2

  1. #1 SP
    Senior Member Clopotarul's Avatar

    Dark Souls 2



    Gaming Everything � Blog Archive � Dark Souls II officially announced, platforms confirmed, details, teaser site open

    Namco Bandai has officially announced Dark Souls II following its reveal at the 2012 VGAs.
    Unsurprisingly, FromSoftware has been confirmed as the game�s developer. The game �will continue a legacy of goading its passionate fan base with unrelenting challenge and suffering that are considered a hallmark of the series; while presenting new devilishly devised obstacles for players to overcome.�

    Dark Souls II will continue a legacy of goading its passionate fan base with unrelenting challenge and suffering that are considered a hallmark of the series; while presenting new devilishly devised obstacles for players to overcome. Dark Souls II will be available for the PlayStation�3 computer entertainment system, the Xbox 360� video game and entertainment system from Microsoft, and PCs.
    Built upon the foundation established by Souls series creator and Dark Souls II Supervisor, Hidetaka Miyazaki with development helmed by FromSoftware Director Tomohiro Shibuya, Dark Souls II will feature a new hero, a new storyline, and an unfamiliar world for players to survive in while delivering its signature brand of unrelenting punishment that players hunger for. Epic battles with gruesome enemies and blood-thirsty bosses await adventurers as they traverse through a devastated world filled with death and despair; only those who are strong willed or cunning can survive this journey to achieve great glory. Players seeking to share their experience will discover a revamped server-based multiplayer mode that will put a distinct Dark Souls II twist on the concept of playing with others.

    �Dark Souls II retains the core essence of Dark Souls while evolving to present new twists and challenges that are sure to please longtime fans and attract new comers to the series,� says Carlson Choi, Vice President of Marketing at NAMCO BANDAI Games America Inc. �FromSoftware is going to take a very dark path with Dark Souls II; players will need to look deep within themselves to see if they have the intestinal fortitude to embark on this journey.�

    �This new chapter in the Dark Souls saga presents opportunities for us to drive innovation in gameplay design, develop an entirely new story, and expand the scope of the world in which the player interacts with the game. We have taken these necessary steps with Dark Souls II in order to evolve the overall experience of the Dark Souls series,� says Tomohiro Shibuya, FromSoftware Director on Dark Souls II. �The entire development team is striving to make Dark Souls II an experience that is fresh while not forsaking its roots in presenting players with challenging gameplay. Our goal is to surprise and delight our fans with new experiences and plot twists while enticing new players to join our dark journey.�
    Dark Souls 2

    Attached Images Attached Images 2452256-2229582-4352461873-8cf8s.jpg

  2. #2 SP
    Member Mishy's Avatar
    Cea mai buna veste pe care am auzit-o de la o vreme incoace ,Praise the Sun!

  3. #3 SP
    Member Wagram's Avatar
    Sper să aibă un CE mai consistent acum, jocul merită asta cu v�rf şi �ndesat.

  4. #4 SP
    Member AngeReveur's Avatar
    Tocmai am primit un boost motivational sa termin Artorias of the Abyss stiind ca urmeaza ceva si dupa . Singura mea ingrijorare e sa le mai ramana idei sa scoata un joc si pentru PS4 . Gasim aici o varianta a trailer-ului care se vede ceva mai bine.

  5. #5 SP
    Banned asperas's Avatar
    Cea mai buna veste primita,sunt deja in new game+ + + + + + +!Cu toate minunatiile de langa mine like:Far Cry 3,Hitman,Dragon's Dogma etc eu tot DS joc!!Prepare to die...again!

  6. #6 SP
    Member SwingShot's Avatar
    Super stirea, daaaaaaaaaar..

    L-au DAT AFARA in suturi pe Miyazaki, cu scuza ca "o sa supervizeze".

    Da da, nice try bub, toti am vazut ce s-a intamplat la Ninja Gaiden si alte titluri care au fost superbe, iar apoi au venit niste aberanti care "stiau ei cu ce se mananca jocurile" , si le-au dus in groapa cu note de 2, 3 si aberatii de idei gen sange albastru, etc.

    Chiar si din trailer, pot sa stiu si eu ce cauta tipa aia "hot-chick" style, cu gluga, acolo? Nu are ce cauta asa ceva in universul Souls, sa se duca in Skyrim si in Elder Scrolls sa rezolve questuri de adus salam de sibiu de la magazin, pe 2 gold.

    Sunt foarte sceptic ca o perla de joc ca Dark Souls se va transforma intr-o petarda de joc accesibil pt copii de 2 ani cu spam de X si castig ca la God Of War, si cu bull**** relationships si tipa super smechera si whatever.


    Sunt foarte pesimist cu viitorul acestui joc. Sper din tot sufletul sa nu am dreptate si sa iasa ceva out of this world.

  7. #7 SP
    Member Wagram's Avatar
    Dacă �l măcelăresc şi pe ăsta cum s-a �nt�mplat cu Diablo, jur să nu mă mai ataşez de niciun joc.

  8. #8 SP
    Member Mishy's Avatar
    Sper sa mearga pe ideea "if it ain't broke don't fix it"

  9. #9 SP
    \ tudyniuz's Avatar
    Nu va mai faceti atatea griji. O sa fie la fel de intunecat si greu. Asta ii este trademark-ul si nu il vor schimba.

  10. #10 SP
    Member eneea's Avatar
    nu inteleg ce e cu atatea pareri negative, nici nu s-a lansat un trailer cu gameplay

  11. #11 SP
    Member Mishy's Avatar

  12. #12 SP
    \ tudyniuz's Avatar

  13. #13 SP
    Senior Member Zombozo's Avatar
    Also:
    Also in case you guys are interested, I'm the reference model used for love interest in Dark Souls II, the trailer for which was released this week and I'm just now seeing
    Source
    We want the skyrim audience.

  14. #14 SP
    Senior Member ReNeGaDe124's Avatar
    Dark Souls II Edge Magazine Article

    Sau pentru cei care nu au timp sa citeasca tot articolul aveti mai jos informatiile importante din el:

    - Edge says they were shown a 10 minute playthrough of Dark Souls 2, and it is a huge step forward graphically. It looks on par with Watch Dogs and Star Wars 1313 in terms of "next-gen"-ness, or so they claim.

    - Miyazaki is not working on the development of Dark Souls 2. He is not a director or producer, and is merely a "supervisor".

    - Even as a supervisor, he isn't making any development decisions. He only tried to reinforce the team's commitment to releasing things on time, because of the bad experience they had with the patches in Dark Souls, and he also recommended the return to server-based gameplay ala Demon's Souls.

    - The new directors, Tomohiro Shibuya and Yui Tanimura, are indeed the From Software staff who previously directed the Another Century's Episode series. The decision to have the two directors replace Miyazaki was a company decision made by both From Software and Namco Bandai Games to help move the series forward in a fresh direction.

    - Miyazaki is working full time on directing a new game. He will not disclose if it is a new IP or a sequel to something else.

    - Darks Souls 2 will be a direct sequel, and have an open world of about the same size, but more dense with content.

    - It does not take place on Lordran. The name of the world is the key of the story, they will reveal it at a later date.

    - One thing Shibuya wants to enhance is the action in the game. He feels that he can contribute because of his experience working on action games in the past.

    - Shibuya says he wants to make things like the Covenant system clearer and more accessible, and he wants to make the story and messaging less subtle.

    - He promises there will still be "hidden" elements in the story and world which can be missed.

    - Development started in September last year, and was done in parallel with some of the Dark Souls patches and DLC content.

    - The game is 25% complete, and the team is substantially larger than Dark Souls. The world creation internal staff for the sequel is nearly double that of the first game.

    - The game might not make it for 2013.

    - They showed a fat grotesque creature, which Shibuya said was the result of the fusing of different creatures by a mad scientist character in the game, like Frankenstein.

    - Another new enemy is a Nazgul-like black rider, who apparently serves as an executioner of evil doers. Shibuya confirms there is some sort of morality system in the game.

  15. #15 SP
    Senior Member Zombozo's Avatar

  16. #16 SP
    Senior Member Clopotarul's Avatar
    Gaming Everything � Blog Archive � New Dark Souls II details

    A new round of Dark Souls II details were provided in this week�s issue of Famitsu. The tidbits come from supervisor Hidetaka Miyazaki.

    Read on below for information confirming the exclusion of superfluous DLC, Dark Souls II�s connection to the original game, and more.

    - Extra indivudal item/parts won�t be sold as a fee through DLC
    - Miyazaki is the game�s supervisor
    - Miyazaki is mainly overseeing development and he�ll get development back on track if necessary
    - Miyazaki feels Dark Souls has great potential and doesn�t want to keep the series trapped in a narrow frame
    - Shibuya will be left to do his own thing with Dark Souls II as much as possible
    - VGA trailer not comprised of in-game footage
    - Dark Souls/Dark Souls II share the same worldview
    - Dark Souls II�s story won�t necessarily be related to the original
    - Dark Souls II takes place in a different time period
    - Keyword is time
    - Changed game-engine
    - Team going after photo-realism
    - Movement to be improved
    - Considering having players directly get involved with each other
    +

    Dark Souls 2 dev talks dedicated servers, protecting �core� features | VG247

    Dark Souls 2 development is being overseen by the previous game�s director Hidetaka Miyazaki, and he has revealed From Software�s approach to the sequel in a new interview features in this week�s issue of Famitsu. We reported on some of the article�s key facts earlier today, but now Polygon has translated Miyazaki�s full quotes.

    Polygon reports that Miyazaki feels there is a core to what makes Dark Souls 2 a �Dark Souls� game, and has assured fans that these fundamental ingredients will be preserved by the game�s new co-directors Tomohiro Shibuya and Yui Tanimura.

    Miyazaki said, �If we�re going to announce this as a sequel to Dark Souls then I think there�s certainly a core that we need to protect. I�m talking about how we think about the difficulty level and how you achieve things in-game; about the concepts behind the mechanics and level design.

    �Outside of that core, though, I think it�s better to leave things to the discretion of the director. There�s a lot around that core that we need to fix or adjust, besides, and individual touches always tend to come out in the world setting and artwork, so I�m not meddling in that very much.�

    Responding to a question about the game�s setting, Shibuya chipped in, �I can�t completely answer this question, but the two settings are connected, yes. However, I wouldn�t say there�s a direct connection as far as story is concerned. The game is set in a different part of the same planet � to put it another way, if the first game was set in the North Pole, this one would be in the South Pole; that sort of contrast.

    ��Time� is one of the central keywords we�re keeping in mind as we create this. I can�t give concrete details about this yet, so hopefully you�ll be able to use your imagination for now.�

    On the issue of Dark Souls 2′s dedicated servers, Shibuya continued, �Setting up a dedicated server lets you retain your data, making it easier to share it with other players. We�d like to evolve the asynchronous message-oriented online support from the previous game; we�re imagining a framework where players are able to directly interact with each other.

    Miyazaki added, �I think having dedicated game servers will be the source of a lot of new potential in Dark Souls 2. There was a lot with the original Dark Souls I wish I could have done if we had the ability to have those serviers, so in that way I�m pretty jealous of the new director here.

    �I think the concept behind online play in Demon�s Souls and Dark Souls was pretty plain to gamers, so I�m hoping we can evolve on that concept here without removing ourselves too far from it.�

  17. #17 SP
    Senior Member Clopotarul's Avatar
    Concept art :
    Attached Images Attached Images dark-souls-2-valley.jpg dark-souls-2.jpg dark-souls-2-arm.jpg dark-souls-2-beard.jpg dark-souls-2-beast.jpg dark-souls-2-environment.jpg dark-souls-2-fire.jpg dark-souls-2-hook.jpg dark-souls-2-knight.jpg dark-souls-2-monster.jpg dark-souls-2-staff.jpg dark-souls-2-statue.jpg

  18. #18 SP
    Teraflops Graft's Avatar
    The fine people from Neogaf made a list of the facts we know from both the interview and the trailer:

    -Huge leap in graphical quality. The game is compared to Watch Dogs and Star Wars 1313. Dynamic lighting and smoother animations all around.

    -Hidetake Miyazaki, the director for Dark/Demon's souls, will not be directing the game and will only be lightly involved in the production. To be perfectly honest it basically seems like his name is there to be there- his involvement is mostly about getting the project started and occasionally checking in on it.

    -The unknown nature of the games came from Miyazaki's interest in western fantasy/mythology and his relative inability to read the English text as a child, leaving him to fill in the blanks.

    -Miyazaki was disappointed about having to patch Dark Souls, saying that they pushed the game out without being 100% complete. Dark Souls II will be complete when it launches.

    -Server based PVP is back (yay!)

    -The information about the directors for the game is worrying. Information is unclear whether or not Miyazaki willingly stepped down from the director's chair. Namco calls is a "company decision" and has this disturbing anecdote to share:

    "For the IP to evolve and provide a new experience within the Dark Souls world the new wind from directors Shibuya and Tanimura is key to providing players with a brand new Dark Souls experience. In order to maintain expectations and satisfaction and the rewards players experience this was the time to bring in new characteristics and tastes of the directors for the series to continue evolving."

    -Miyazaki is working on a new game he can't talk about.

    -The Graphics are shockingly close to the trailer's quality.

    -According to Shibuya, one of the co-directors, the player's ability to parse meaning from subtle hints or clues will determine the difficulty of the game and the challenges that are there to experience.

    -The map is roughly the same size, but has more content and more "areas of interest".

    -The notion that Dark Souls needs to evolve was "common". Edge says not to expect a minor update.

    -In designing map areas, the main concept was to create areas that had not been in either game.

    -Talks of implementing a system that will let you reveal the clues you've learned over the course of the game (wut?)

    -Shibuya talks about "limiting players options for the early portion of the game, making it simpler to understand new concepts. Then, after a certain amount of time has elapsed, they will suddenly experience the true dark souls experience".

    - Edge says they were shown a 10 minute playthrough of Dark Souls 2, and it is a huge step forward graphically. It looks on par with Watch Dogs and Star Wars 1313 in terms of "next-gen"-ness, or so they claim.

    - Miyazaki is not working on the development of Dark Souls 2. He is not a director or producer, and is merely a "supervisor".

    - Even as a supervisor, he isn't making any development decisions. He only tried to reinforce the team's commitment to releasing things on time, because of the bad experience they had with the patches in Dark Souls, and he also recommended the return to server-based gameplay ala Demon's Souls.

    - The new directors, Tomohiro Shibuya and Yui Tanimura, are indeed the From Software staff who previously directed the Another Century's Episode series. The decision to have the two directors replace Miyazaki was a company decision made by both From Software and Namco Bandai Games to help move the series forward in a fresh direction.

    - Miyazaki is working full time on directing a new game. He will not disclose if it is a new IP or a sequel to something else.

    - Darks Souls 2 will be a direct sequel, and have an open world of about the same size, but more dense with content.

    - It does not take place on Lordran. The name of the world is the key of the story, they will reveal it at a later date.

    - One thing Shibuya wants to enhance is the action in the game. He feels that he can contribute because of his experience working on action games in the past.

    - Shibuya says he wants to make things like the Covenant system clearer and more accessible, and he wants to make the story and messaging less subtle.

    - He promises there will still be "hidden" elements in the story and world which can be missed.

    - Development started in September last year, and was done in parallel with some of the Dark Souls patches and DLC content.

    - The game is 25% complete, and the team is substantially larger than Dark Souls. The world creation internal staff for the sequel is nearly double that of the first game.

    - The game might not make it for 2013.

    - They showed a fat grotesque creature, which Shibuya said was the result of the fusing of different creatures by a mad scientist character in the game, like Frankenstein.

    - Another new enemy is a Nazgul-like black rider, who apparently serves as an executioner of evil doers. Shibuya confirms there is some sort of morality system in the game.

  19. #19 SP
    Member eneea's Avatar
    cred ca o sa fie printre putinele jocuri "day-one buy"...sper doar sa vina pe actuala generatie de console

  20. #20 SP
    Member Mishy's Avatar
    Din anunturi zicea ca o sa fie lansat pe PS3,Xbox 360 si PC.

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