In sfarsit apare si pe disc
https://www.gameshop.ro/hellblade-senuas-sacrifice-ps4
In sfarsit apare si pe disc
https://www.gameshop.ro/hellblade-senuas-sacrifice-ps4
Mi se pare mie sau pe 60hz jocul arata rău tare ? Și asta chiar pe un tv full hd. Foarte mult blur pe texturi. La cat de interesant e ca și concept pot sa trec cu vederea deși e deranjant....
Optimized For Xbox Series X|S, available now:
UPDATE DETAILS
We’re proud to present an all-new update for Hellblade: Senua’s Sacrifice, leveraging the power of the Xbox Series S and Series X. With three graphics modes you can pick your preference of frame rate, resolution, or visual fidelity, along with upgraded materials, particles and LOD (Level of Detail). We’ve also included the feature most requested by our community: chapter select! Now you can replay your favourite moments from Senua’s journey to Helheim, and make sure you track down every last lorestone.
Also being added: Texture resolution bump, Chapter select, increased particle quality, increased draw distance, higher lives of detail.
O fi bine sa ai sX?L-am terminat de 2 ori si indiferent de platforma pe care l-am incercat texturile alea low res sareau in evidenta mai tot timpul . Daca il testezi Razvane, sa postezi si niste impresii legate de noile imbunatatiri pls.
Eu nu cred ca mai am rabdare sa trec de partea aia introductiva care nu se mai termina, dar uite un video fff bun de comparatie:
Sincer, nu mi se pare o diferenta chiar atat de mare - singurul avantaj ar fi RT pentru reflexii, dar la cate reflexii sunt in jocul asta...
DF tech review:
Hellblade's Xbox Series upgrades deliver the best console experience yet • Eurogamer.net- Any surface previously using screen-space reflections now gets a big RT upgrade - but it's fair to say that the improvement varies on a per-scene content
- Don't expect massive changes here - RT simply allows for much higher fidelity reflections where appropriate, though there is some unintentional flicker, while in select circumstances, SSR reflections are not replaced by RT alternatives
- Shadow maps for world geometry - including foliage - are now included
- Volumetric lighting appears to be of a higher quality on Series X while the average resolution is higher, lending the game a sharper overall appearance
- Ambient shadowing has also changed - on Xbox One X, there are visible ambient occlusion halos visible all over the place, but on Series X, the solution to contact shadows has changed
- adjustments to bloom intensity and yes - there is more far-off detail resolved on more expansive areas
- addition of shadow casting lights attached to elements like fire - more lights now cast real shadows
- change in overall colour grading - many scenes now exhibit differences in color between the two versions
- there are post-process changes too: stacked up against Xbox One X, depth of field seemed improved with cleaner bokeh shapes
- shadows are enhanced and distant LODs are pushed out
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