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Thread: Console Club

  1. #101 SP
    Why so serious ? razvanrazy's Avatar
    Dupa cum arata, as zice ca era intr-un stadiu destul de avansat al productiei si nu prea inteleg de ce nu au continuat.

    Adica, GoT tot a iesit un Assassin's Creed

    Revenind la Prophecy, mie-mi place ce vad si sper sa nu-l fi anulat, cat pus deoparte cu posibilitatea de continuare candva.

  2. #102 SP
    Manager paul's Avatar

  3. #103 SP
    One Man Army Cristy's Avatar
    M-as bucura nespus sa ramanem la $60 si generatia asta

  4. #104 SP
    Manager paul's Avatar
    Pe scurt, Sony vrea sa aiba rol important pe segmentul animatiilor si in afara Japoniei. Divertismentul lor sa se bazeze pe muzica, filme, jocuri si acum in proportie mai mare, pe anime.
    Quote Originally Posted by Nikkei
    Sony sets out to conquer entertainment world with anime
    Sector primed to take center stage among the group's studio businesses

    TOKYO -- Sony will leverage the combined strength of group companies to expand its animation business overseas, making it the fourth pillar of its entertainment portfolio after music, movies and games.

    "Our group wants to contribute to delivering Japanese anime to fans worldwide," said Sony President Kenichiro Yoshida at a strategy meeting on May 19, describing animation as a "business that embodies the 'One Sony' concept."

    Sony unit Aniplex is behind "Kimetsu no Yaiba," or "Demon Slayer," an anime series that stormed Japan and has now launched abroad. The conglomerate aims to make anime a new growth engine through multichannel sales of not only the productions but all intellectual property associated with them.

    Aniplex hosted an online anime event on July 4-5, giving glimpses of "Demon Slayer" and another hit "Fate/Grand Order" to fans around the world.

    Dubbed Aniplex Online Fest, the livestreaming show drew about 840,000 people during its two-day run, with views reaching 1.85 million. It attracted nearly six times as many people as AnimeJapan, the country's main anime event that drew 146,500 people last year.

    Aniplex Online Fest revealed parts of Sony's global strategy: It was streamed on YouTube and Chinese video-sharing website Bilibili. Sony has worked with the latter on content distribution and decided in April to invest $400 million in the platform. Distribution in English and Chinese -- two languages guaranteed to reach consumers around the world -- will maximize export potential.

    Sony is not just looking at the entertainment side of anime, but at residuals too. Successful productions generate loyal fans, making for intellectual properties that rivals cannot exploit. Related merchandise, such as movies, games and music, can turn into vast revenue streams. "A hit anime series creates a large and long-lasting fan base, allowing us to profit from diverse sources," says Yoshinori Saito, senior general manager in charge of entertainment.

    Unlike specialized streaming services and other content providers, the Sony group blankets the entire anime sector: Aniplex is a production company; Sony Interactive Entertainment sells PlayStation; Animax Broadcast Japan is the country's largest fee-based anime channel; and Funimation is the biggest Japanese anime distributor in the U.S. Meanwhile, Sony Music Entertainment (Japan) has an exclusive label for anime songs.

    The anime business has already become a key revenue engine. Aniplex had a cumulative operating profit of 124.8 billion yen ($1.18 billion) in the three years through March 2020. This is close to the 163.9 billion yen of Sony's movie business in the same period, though direct comparisons of the two are difficult due to different accounting methods. Sony does not disclose earnings of its anime segment, but profit grows when earnings from related games, music and movies are included.

    Aniplex has its own formula for generating strong earnings, squeezing profit through multiple channels including music and games. "Fate/Grand Order" is a good example. A mobile game spun off from the series became a smash hit and was the top seller in Japan in 2019 with sales of 71.1 billion yen, according to gaming magazine Famitsu.

    Now Sony is banking on "Demon Slayer" for even greater success. Aniplex President Atsuhiro Iwakami wants to make the series a showpiece of Aniplex's prowess. It has already turned the manga into a successful anime, and will now follow with a movie version due out in theaters this summer. Units of Sony will also morph the anime into games for mobile and PlayStation 4, with the possibility of promoting it abroad.

    The anime units have become very competitive by focusing on core strengths, with Animax highlighting what it calls the 4 Os: on air, on demand, on ground and original production. This strategy is intended to maximize the value of intellectual property and raise average revenue per user. Most of the emphasis is on original production, with the company merging different teams in July to bolster this capability.

    Masao Takiyama, president of Animax, the group's broadcasting channel, has said he wants the company to follow Walt Disney's business model, though on a smaller scale. Disney's success hinges on its multichannel business model comprised of animated movies supported by related merchandise and theme parks. The Disney Plus streaming service was launched last year to beef up the business.

    Sony has traditionally given group companies a long leash when it comes to content and services, but this approach has resulted in some inefficiencies as its units tended to buy overseas businesses without coordination.

    Aniplex acquired a stake in French streaming service provider Wakanim in 2015 and bought Australian distribution company Madman Anime Group in 2017. Sony Pictures Television Networks, an American unit, purchased Funimation the same year. Aniplex and SPT announced in September 2019 that they will merge the three companies and manage them through a joint venture in a head-to-head challenge to Disney and Netflix.

    In a sweeping organizational change slated for April 2021, Sony will be called Sony Group, with all units placed under one umbrella. This is planned to make it easier to nurture individual companies for the greater good. Anime is set to be the test case as to whether the new approach works.

    A strategy for the anime business is already unfolding. In July, Sony invested $250 million in Epic Games, the U.S. operator of multiplayer online game Fortnite. The game has since become a multimedia platform, with live music events integrated with the game.

    Sony hopes its investments will lay the groundwork for more anime content and a larger fan base while supporting Epic Games' global expansion. Similarly, investment in Bilibili is intended to develop Sony's presence in the Chinese anime market.

    Technology is another important tool. Sony and Animax are jointly developing a system that enables voice actors to dub remotely. Dubbing is usually done with several people in a soundproof chamber. The coronavirus pandemic has made this impossible, causing delays in production.

    Sony is using its advanced technology to facilitate collaboration between voice actors in separate locations. The success of this hinges on whether Sony and partner Animax can develop a system with minimal latency as well as recording equipment that can ensure high sound quality regardless of surroundings. Included in the system is a video feed that lets actors watch the same images at the same time.

    Yoshida wants Sony to "evolve as a technology-backed creative entertainment company." Part of this entails haptic technology, which can infuse anime with a sense of touch. Sony has already developed this to the point where users can feel raindrops fall or notice a tap on the shoulder. Now, Sony and Animax are working on ways to allow voice actors and fans to interact via haptics.

    The technology could be used by Animax voice actors for its Showroom livestreaming service. Actors would wear a special vest, receiving haptic feedback when viewers shower them with virtual gifts. This is seen as a way to add value to Sony's online entertainment, especially as live events have dwindled due to the coronavirus.

    The overseas market for Japanese amine continues to grow. Sales outside Japan stood at nearly 1.01 trillion yen in 2018, having tripled from 2014, according to the Association of Japanese Animations. But competition is heating up, with Netflix looking to release more Japanese anime. The American company is already stepping up its content production network.

    In order to achieve its global anime ambition, Sony headquarters needs to take the lead and organize its different group companies to meet rivals head-on in a unified manner.
    Sony sets out to conquer entertainment world with anime - Nikkei Asian Review
    Attached Images Attached Images 20200806-sony-anime-dia.png 20200806-sony-anime-col.png

  5. #105 SP
    Manager paul's Avatar
    Cu schimbarea de CEOs, se pare ca nu mai e de vanzare Warner Bros. Interactive, cel putin pentru moment:
    Quote Originally Posted by The Sixthaxis
    After months of speculation with Activision and Take Two looking as likely buyers, it turns out that parent company AT&T is not selling their gaming division after all, at least not yet. On August 7th CEO Jason Kilar sent an email to all staff explaining how the company was to be restructured but specifically mentioned that the gaming arm was staying put.

    "The Warner Bros. Motion Pictures Group continues to be led by Chairman Toby Emmerich. Warner Bros. Television Studios group continues to be led by Chairman Peter Roth. Warner Bros. Interactive remains part of the Studios and Networks group, along with our Global Brands and Franchises team including DC led by Pam Lifford, and our Kids, Young Adults and Classics business led by Tom Ascheim, all focused on engaging fans with our brands and franchises through games and other interactive experiences." [...]
    Warner Bros. Interactive Entertainment (Rocksteady, NeatherRealm etc) is not being sold – TheSixthAxis

    Yoshinori Ono, producator pentru seria Street Fighter din 1998, paraseste Capcom: Yoshinori Ono on Twitter.
    Ultimele zvonuri spun ca din cauza lui a fost amanat Street Fighter VI cu un an si in consecinta Street Fighter V s-a ales cu Season V.
    Recomandare, de citit (articol din 2012): The Rise and Collapse of Yoshinori Ono • Eurogamer.net.
    Attached Images Attached Images ee-io0du0aanlqy.jpg ee-io0fumae3xob.jpg

  6. #106 SP
    Manager paul's Avatar
    EA Access si Origin Access Basic devin EA Play, Origin Access Premier devine EA Play Pro, iar conferinta EA Play devine EA Play Live.
    Quote Originally Posted by Electronic Arts
    Get More Game with EA Play
    EA Access and Origin Access will soon have a new look and name, but all the same great benefits and new in-game challenges.

    The EA Access and Origin Access subscription game services will be getting a fresh new name and look starting August 18. EA Access and Origin Access Basic will become EA Play*, and Origin Access Premier will change to EA Play Pro. All the great benefits you love (access to a library of top titles, early game trials, and your 10% membership discount) aren’t going anywhere. In fact, we’re adding even more in the coming months, starting with exclusive in-game challenges and monthly reward drops for members on select titles.

    Why EA Play?

    EA Play puts you at the center of the experience. Moving all the benefits to a single brand is an important step in streamlining our services to ensure that being an EA Play member is the best way to play.

    What Do I Get with EA Play?

    As we mentioned earlier, members will be able to access exclusive in-game challenges and rewards, unlock special member-only content, play early trials of brand-new titles, get instant access to a collection of our best-loved series and top titles, and save 10% on EA digital purchases, from full games to DLC. But what do we mean by exclusive challenges, rewards, and content?

    That will vary from title to title, but we’re talking things like early access challenges and rewards like Ultimate Team Packs, exclusive vanity items and cosmetics, and more. Make sure your EA Account email preferences are switched on so you’ll be the first to know what’s available with your membership on your favorite upcoming titles like Madden NFL 21, FIFA 21, and Star Wars™: Squadrons. You can also visit our game websites and the EA.com News page for updates.

    What About the Annual EA Play Event?

    You may be familiar with the annual live event previously called EA Play, which also has a new name, EA Play Live. It’s a showcase dedicated to sharing the latest EA news and game updates with our global community. EA Play Live includes a multitude of experiences from world premieres and game updates, to fun ways for players and community to interact with EA’s hit games.

    Be sure to check out the new EA Play, starting August 18!

    *CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE TOS.EA.COM/LEGALAPP/EAPLAY FOR DETAILS ON AUGUST 18.
    Get More Game with EA Play
    Attached Images Attached Images eaplay-preannounce-featured-image.jpg.adapt.crop16x9.431p.jpg

  7. #107 SP
    Manager paul's Avatar
    N-ar mai fi de vanzare... pentru moment:
    Quote Originally Posted by Bloomberg
    AT&T Inc. has removed its Warner Bros. video-game business from the list of noncore assets up for sale, deciding it was too valuable to unload during its effort to pay down debt and streamline, according to people familiar with the situation. [...]
    AT&T Is Said to Scrap Sale of Warner Bros. Video-Game Unit - Bloomberg

  8. #108 SP
    Manager paul's Avatar
    Here’s a bad suit I designed for a canceled GAME. It’s always such an incredible challenge to do one of these and so much fun!
    ArtStation - BATMAN DESIGN for a Cancelled GAME, Jerad Marantz
    Here’s a really fun King Shark I did for a canceled game a while back. Would love to see this guy running around, but so many projects get canceled… I was just glad to take a pass on the character. Definitely one of my favorites in the DC Universe.
    ArtStation - KING SHARK DESIGN for a cancelled game, Jerad Marantz
    Attached Images Attached Images jerx-marantz-batman-ortho-cowel.jpg jerx-marantz-batman-cu3.jpg jerx-marantz-batman-cu1-2.jpg jerx-marantz-batman-1.jpg jerx-marantz-batman-7.jpg jerx-marantz-batman-3.jpg jerx-marantz-batman-4.jpg jerx-marantz-batman-5.jpg jerx-marantz-batman-2.jpg jerx-marantz-batman-6.jpg jerx-marantz-batman-cu2-1-bg.jpg jerx-marantz-batman-cu3-1-bg.jpg jerx-marantz-king-shark-full-1-3.jpg jerx-marantz-king-shark-ortho-2.jpg jerx-marantz-king-shark-back-1.jpg jerx-marantz-king-shark-ortho-2-1.jpg jerx-marantz-king-shark-ortho-2-2.jpg jerx-marantz-king-shark-ortho-2-3.jpg jerx-marantz-king-shark-ortho-2-4.jpg jerx-marantz-king-shark-ortho-wip.jpg

  9. #109 SP
    Manager paul's Avatar
    Quote Originally Posted by TheGamer
    Rockstar now owns Ruffian Games and has rebranded the studio as Rockstar Dundee. Ruffian has been working with Rockstar since last year, assisting in the development of Rockstar's titles.

    The studio is home to developers who have worked on both the Manhunt and Grand Theft Auto series.

    According to a Companies House listing, the studio - which is best known for its work on Crackdown 2 and The Master Chief Collection - was rebranded as Rockstar Dundee on October 6. [...]
    Rockstar Buys Crackdown 2 Developer Ruffian Games, Rebrands To Rockstar Dundee

  10. #110 SP
    Manager paul's Avatar
    Looks like unskippable ads are back in NBA 2K21.

    This ad for Oculus Quest 2 shows up when you're loading into a game.

    $70 game btw.

  11. #111 SP
    Senior Member Khufu's Avatar
    Absolut gretos.

  12. #112 SP
    Why so serious ? razvanrazy's Avatar
    Asta ar trebui boicotat si promovat mai intens ca sa nu-l cumpere lumea.
    Vor scoate un patch in care-si vor cere scuze ca au "scapat" din greseala, cum se intampla de obicei si aia o sa fie tot - dar ei tot fac o galagie de bani din asta pana atunci

  13. #113 SP
    Vires Intus eagle-eye's Avatar
    Mie imi apare o postare goala, despre ce vorbiti? Wtf happened

  14. #114 SP
    Why so serious ? razvanrazy's Avatar
    Era un tweet despre cum in NBA 2K21, joc de 70$, au adaugat reclame non skippable.
    A scris si Eurogamer aici despre asta.

    Se pare ca au fost adaugate la 1 luna dupa lansare, tocmai ca sa nu intre in atentia reviewers-ilor si pentru a avea o nota mare.

  15. #115 SP
    Manager paul's Avatar
    2K statement:
    Attached Images Attached Images ekysx9avoaiizoa.jpg

  16. #116 SP
    Senior Member Khufu's Avatar
    Ei vor sa zica ceva de genul "LOL, jk guys, nu va ambalati!", dar de fapt traducerea este "Am incercat sa fortam coarda, sa vedem cam ce limita au oamenii si sa facem bani multi, acum ca ne-ati injurat si riscam sa fim m*iti peste tot, o sa revenim la ce aveam inainte. Plm, credeam ca o sa mearga."

  17. #117 SP
    Why so serious ? razvanrazy's Avatar
    Nici macar nu zic asta si tocmai asta e problema.

    Ei nu spun ca le vor scoate, ci ca nu vor mai fi ca parte din pre game instruction. Probabil le vor baga la final, skippable sau nu, sau prin alte locuri.

  18. #118 SP
    Manager paul's Avatar
    Attached Images Attached Images getawayps3screentest_001.jpg getawayps3screentest_002.jpg getawayps3screentest_003.jpg getawayps3screentest_004.jpg getawayps3screentest_005.jpg getawayps3screentest_006.jpg getawayps3screentest_007.jpg

  19. #119 SP
    Manager paul's Avatar
    Monolith Productions:
    Three recent job listings have revealed a bit more details on what Monolith Productions is currently working on. The Kirkland based studio finished production on Middle Earth Shadow of War back in 2017 and has gone quiet ever since. A job listing for an associate UI designer describes it as "our next big gaming innovation". Should you land this job, some of the tasks are "helping create menus, icons, stats/inventory screens, in-game HUD elements, and animated motion graphics".

    The game looks to use Monolith's own engine and tools, as all the work needs to "implement UI content into Monolith Productions Propriety engine using in-house tools." This in-house engine also looks to be upgraded as a software engineer job listings is looking for somebody that helps "building cutting-edge technology and powering the development of Monolith's next generation of console and PC games."

    The third job listing is for a character systems designer. This person is to make systems that "drive innovative interactions and behaviors between the player and non-player characters." This applicant is required to have experience in 3D open world action games, so we might be looking at an open world title. Another interesting requirement is a "Strong understanding of modern pop culture trends
    within the entertainment industry with an ability to successfully apply to UI art style as needed."
    MauroNL on Twitter

  20. #120 SP
    Manager paul's Avatar
    Crytek hack & leak:

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