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Thread: Console Club

  1. #381 SP
    Senior Member sexbobomb91's Avatar
    Daca va pasa de jocuri, luati-va 2 minute din zi si semnati petitia. E posibil sa ajute mult felul in care vor fi dezvoltate jocurile.
    Stop Killing Games

  2. #382 SP
    Member Papillon_'s Avatar
    Semnat, foarte buna initiativa!

    ---------- Post added 04-07-2025 at 19:12 ----------

    Freedom from TYRANNY! Stop killing games! https://www.youtube.com/watch?v=MgZv...99%82%EF%B8%8F

    ---------- Post added 04-07-2025 at 19:12 ----------


  3. #383 SP
    Manager paul's Avatar
    Concept art din jocul anulat:
    What could’ve been—all extracted & upscaled concept art from Liam Robertson’s extensive investigation.
    Crash Bandicoot 5: The Academy of Evil - Hectorlizard
    Attached Images Attached Images crash-enters-n.-gins-mindscape-2048x1150.jpg academy-evil-hub.jpg academy-evil-interior.jpg madame-amberly-artist-nicholas-kole-1536x972.jpg mama-cortex-artist-nicholas-kole-1-1536x972.jpg cerebella-cortex-neos-sisterartist-nicholas-kole-1536x987.jpg hugh-g-cortex-neos-elder-brother-artist-nicholas-kole-2-1536x972.jpg id-cortexs-nephew-artist-nicholas-kole-2-1536x972.jpg tiny-tigers-mindscape-castle-1024x576.jpg tinys-lair-1024x576.jpg tinys-mindscape-tower-1024x600.jpg tinys-treasure-room-1024x576.jpg tiny-tiger-mindscape-boss-1024x576.jpg pinstripes-office-1024x576.jpg pinstripe-potoroo-mindscape-boss-1024x576.jpg crash-young-cortex-escape-circus-mindscape-1024x267.jpg

  4. #384 SP
    Manager paul's Avatar
    Christophe Derennes si Charlie Guillemot (fiul lui Yves) sunt numiti co-CEOs ai noii subsidiare a Ubisoft:
    Quote Originally Posted by Ubisoft
    Christophe Derennes has been with Ubisoft for over 35 years. He brings extensive operational and production leadership, having launched and led the Montreal studio. He also played a key role in shaping the editorial and production strategy across major titles, and most recently served as Managing Director for North America.

    Charlie Guillemot has built a hybrid career at the intersection of management and innovation. He brings an entrepreneurial perspective and a sharp understanding of evolving industry dynamics and players’ expectations, shaped by his experience in game development. With a strong product mindset, deep tech culture, and a passion for games, he represents a new generation of leadership focused on innovation, quality, and putting players at the centre of decision-making.

    Together, they will lead the subsidiary in building evergreen, multi-platform game ecosystems and writing the next chapter of Ubisoft’s renowned franchises.
    (.pdf) Press_Release_-_Ubisoft_appoints_Christophe_Derennes_and_Charlie_ Guillemot_as_co-CEOs_of_its_new_subsidiary.pdf

  5. #385 SP
    Manager paul's Avatar
    Quote Originally Posted by paul View Post
    Primele proiecte:
    - AMERICAN CAPER

    - A BETTER PARADISE
    Smilegate va publica jocul din universul "A Better Paradise":
    A Better Paradise is an expansive universe created by Absurd Ventures, the company founded by Rockstar Games co-founder Dan Houser, the former creative director and lead writer of the Grand Theft Auto and Red Dead Redemption franchises, among others. Building on the studio’s talent for crafting incredible narrative worlds and characters, A Better Paradise has already spawned a hit audio fiction series, A Better Paradise Volume One: An Aftermath, which debuted at the top of Apple’s Fiction charts and won the 2024 Signal Award for Best Episode of Scripted Fiction. Absurd Ventures is also releasing a novelization of the first volume of A Better Paradise‘s story, due out in October 2025.

    Currently in early development, the video game is being written and creative directed by Houser alongside his worldbuilding and creative team which includes longtime collaborators Lazlow and Michael Unsworth. The game’s development at Absurd Ventures is being led by veteran studio head Greg Borrud, who was previously general manager of Niantic and co-founder of Pandemic Studios. Houser and Borrud have been building an elite team at Absurd Ventures studios and the A Better Paradise game project boasts senior game development talent with previous experience from Bungie, Treyarch, Respawn Entertainment, Insomniac Games, Riot Games, and more, with lead credits on best-in-class action and adventure games such as Call of Duty, Destiny 2, VALORANT, Marvel’s Spider-Man 2, Hogwarts Legacy, and many others.

    With a top-tier development team, Absurd is officially in development on this new AAA game, driven by an ambitious and exciting creative vision. The company expects Smilegate’s expertise and experience, as proven by its success in the global gaming industry, to bring strong synergy to their strategic publishing partnership. Following its equity investment in Absurd Ventures last year, Smilegate plans to make a full-scale investment, including development funding, into the A Better Paradise project to help ensure its global success.

    Further information the development schedule and platforms will be announced at a later date.

  6. #386 SP
    Manager paul's Avatar
    Atari cumpara de la Ubisoft urmatoarele IPs:
    - Cold Fear (2005)
    - I Am Alive (2012)
    - Child of Eden (2011)
    - Grow Home (2015)
    - Grow Up (2016)
    Quote Originally Posted by BusinessWire
    Atari and Ubisoft announced that Atari has acquired all intellectual property rights for five acclaimed Ubisoft titles with a view to making them available on new platforms.

    This agreement reflects a shared commitment to delivering high-quality gaming experiences while honoring the original spirit of the titles. Atari will reintroduce iconic creations, bringing them to new platforms and renewed publishing frameworks.

    Atari will re-release these titles under their publishing label and explore opportunities to expand their reach through updated formats, new content, and extended distribution channels.
    Atari Announces Strategic IP Agreement With Ubisoft To Revive Five Acclaimed Titles

  7. #387 SP
    Manager paul's Avatar
    Ubisoft Montpellier si Ubisoft Milan vor lucra la viitoarele jocuri Rayman:

  8. #388 SP
    Manager paul's Avatar
    Noul Acclaim si-au prezentat jocurile in cadrul Play Acclaim Showcase:
    - GRIDbeat!
    - Basketball Classics
    - Ground Zero Hero
    - Pixel Washer
    - Talaka
    - Tossdown
    - The Prisoning: Fletcher's Quest
    - HYPERYuki: Snowboard Syndicate
    - Katanaut

  9. #389 SP
    Manager paul's Avatar
    EA se privatizeaza pentru 55 miliarde USD. Cumparatorii sunt Public Investment Fund (Saudi Arabia), Silver Lake si Affinity Partners:
    Quote Originally Posted by Electronic Arts
    Electronic Arts Inc. (NASDAQ: EA) (“EA” or the “Company”), a global leader in interactive entertainment, today announced that it has entered into a definitive agreement to be acquired by an investor consortium (“the Consortium”) comprised of PIF, Silver Lake, and Affinity Partners in an all-cash transaction that values EA at an enterprise value of approximately $55 billion. The transaction positions EA to accelerate innovation and growth to build the future of entertainment.

    Under the terms of the agreement, the Consortium will acquire 100% of EA, with PIF rolling over its existing 9.9% stake in the Company. EA stockholders will receive $210 per share in cash. The per share purchase price represents a 25% premium to EA’s unaffected share price of $168.32 at market close on September 25, 2025, the last fully unaffected trading day, and a premium to EA’s unaffected all-time high of $179.01 at market close on August 14, 2025.

    PIF, Silver Lake, and Affinity Partners bring deep sector experience, committed capital, and global portfolios with networks across gaming, entertainment, and sports that offer unique possibilities for EA to blend physical and digital experiences, enhance fan engagement, and create new growth opportunities. The transaction represents the largest all-cash sponsor take-private investment in history, with the Consortium partnering closely with EA to enable the Company to move faster and unlock new opportunities on a global stage.
    Electronic Arts Inc. - EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners for $55 Billion

  10. #390 SP
    Manager paul's Avatar
    Quote Originally Posted by paul View Post
    Ubisoft creeaza o subsidiara careia ii transfera trei IPs (Assassin's Creed, Far Cry si Tom Clancy's Rainbow Six). Tencent investeste 1.16 miliarde EUR pentru ~25% economic interest.

    (.pdf) UBISOFT ACCELERATES ITS TRANSFORMATION BY LAYING FOUNDATION FOR NEW OPERATING MODEL WITH THE CREATION OF A SUBSIDIARY AND INJECTION OF €1.16BN OF CASH FROM SELECTED INVESTOR TENCENT
    Noua subsidiara se numeste Vantage Studios si include 6 studiouri cu 2300 angajati:
    Quote Originally Posted by Ubisoft
    Following the recent announcement of Ubisoft's new subsidiary and its two co-CEOs, the company today announced the launch of Vantage Studios, the newly created "creative house" now responsible for some of Ubisoft's largest franchises: Assassin's Creed, Far Cry, and Rainbow Six. Led by Charlie Guillemot and Christophe Derennes, Vantage Studios will take on development and expansion of these brands, building on the foundation of Ubisoft's experience and expertise, sharing services and technical resources, all while giving developers more hands-on control over the games they are building.

    Vantage Studios represents a first step in Ubisoft's ongoing transformation, with plans to set up additional creative houses and group its brands and franchises under the banner of a shared DNA and development expertise. The goal of Vantage Studios, and future creative houses, is to facilitate stronger and deeper connections between developers and players. This streamlined approach allows for both a higher level of autonomy for developers and a shorter pathway between gathering and implementing player feedback, while still offering the benefit of Ubisoft's expertise, services, tools, and tech.

    Comprising teams developing the Rainbow Six, Assassin's Creed, and Far Cry franchises based in Ubisoft's studios in Montréal, Quebec, Sherbrooke, Saguenay, Barcelona, and Sofia, Vantage Studios brings together thousands of experienced developers from across the world, many of whom are responsible for creating some of Ubisoft's biggest games.
    Ubisoft Launches New Subsidiary – Vantage Studios
    Attached Images Attached Images 2509_vantage_asset_b_header.jpg

  11. #391 SP
    Member Papillon_'s Avatar
    This Xbox Generation Will Be Remembered for One Thing: Greed


    Eu as completa aici cu faptul ca absolut toti Microsoft, Sony, Nintendo generatia asta au fost condusi de lacomie extrema.
    Practic tot ecosistemul a fost schimbat radical fata de ce era inainte.

  12. #392 SP
    Manager paul's Avatar
    Quote Originally Posted by paul View Post
    Planurile pentru seria Assassin's Creed, conform lui Tom Henderson:

    EXCLUSIVE - Further Details on the Assassin's Creed Roadmap And What Games to Expect - Insider Gaming
    Scarlet ar fi fost anulat:
    Quote Originally Posted by Insider Gaming
    According to Game File‘s Stephen Totilo, a post-Civil War Assassin’s Creed was in development at one point, but was ultimately cancelled.

    They revealed that, at one point, a title set post-Civil War was in development. The game would have a former slave protagonist who returns to the South to confront the rise of the Ku Klux Klan. Development was progressing well, and the team seemed pleased with the project. Unfortunately, sources informed Game File that it ceased development due to several reasons. Key among them was the backlash of Shadows’ Yasuke and the political climate of the United States at the time.

    As Totilo mentioned, the game was cancelled following backlash over Shadows’ Yasuke. Still, before then, it was slated to be the next mainline RPG for the franchise, releasing in fiscal year 2028 (around October 2027).

    The game was in development at Ubisoft Quebec, and from the information I was able to gather, it was led by Game Director Scott Philips, who had previously worked on Assassin’s Creed Syndicate and Odyssey. While the game was in a concept phase, everyone working on the project was seemingly thrilled.
    Canceled Assassin’s Creed Game Was Set After The Civil War - Insider Gaming

  13. #393 SP
    Manager paul's Avatar
    Assassin's Creed Franchise Boss Departs Ubisoft:
    Quote Originally Posted by IGN
    Assassin's Creed franchise boss Marc-Alexis Côté has departed Ubisoft after a career spanning more than 20 years, IGN understands.

    Ubisoft staff were informed of the news this afternoon via an internal email which discussed the need for Vantage Studios' leadership team to be "aligned" with its core goals. IGN understands that Côté was offered a role as part of Vantage Studios' leadership, but declined.

    In an internal note to Ubisoft staff obtained by IGN, Vantage Studios co-CEO Christophe Derennes said he was "disappointed" by Côté's decision, and that the former leader "had his own expectations and priorities related to Vantage Studios’ creation and future."

    "Following the organizational restructuring announced in March 2025, Marc-Alexis Côté has chosen to pursue a new path elsewhere outside of Ubisoft," a Ubisoft spokesperson told IGN today. "While we are saddened to see him go, we’re confident that our talented teams will carry forward the strong foundation he helped build.

    "We are deeply grateful for the impact Marc-Alexis has had over the years, particularly in shaping the Assassin’s Creed brand into what it is today. His leadership, creativity, and dedication have left a lasting mark on our teams and our players. We thank him sincerely for his many contributions and wish him continued success in all his future endeavors."

    Côté, known to colleagues by his initials as "Mac", joined Ubisoft in 2005 as a software engineer, before working as a lead engine programmer on Prince of Persia: The Forgotten Sands. From there, he joined the Assassin's Creed series in time for Brotherhood, working as a lead level designer, before serving as a game director on Assassin's Creed 3.

    As creative director, Côté led development on a string of projects built at Ubisoft Quebec, the talented team which made Assassin's Creed: Black Flag DLC Freedom Cry, Assassin's Creed Syndicate, and then Assassin's Creed Odyssey, for which he served as senior producer.

    In March 2022, as Quebec worked on Assassin's Creed Shadows and Ubisoft sought to relaunch the series with a more consistent story focus via the Animus Hub (a project then envisioned under the title of Assassin's Creed Infinity), it was Côté that took the reigns on the entire franchise, laying out a Marvel-style slate of upcoming projects that included the forthcoming Assassin's Creed Hexe, which still lacks a release date.

  14. #394 SP
    Manager paul's Avatar
    Imagini din God of War anulat de la Bluepoint Games:
    Quote Originally Posted by MP1st
    In addition to the temple exteriors, we can see other environments, such as caverns and interiors, that appear to have been designed to accommodate multiple players, such as an armory stocked with weapons and shields.

    Another interesting detail for those familiar with the lore is the apparent inclusion of the god Hades, at least in name. We were told that Hades would have been the owner of the armory, as well as the yellow sulfur pools visible in the caverns.

    Returning to Hades’ Armory, we notice that one picture shows the place looking different, as a red corrosion seems to have taken over the area. This state is described as a “curse” on the armory, suggesting it could have inflicted a negative status effect on players inside.
    First Look at Cancelled God of War Multiplayer Game Unveiled
    Attached Images Attached Images 1gw.jpg 2gw.jpg 3gw.jpg 4gw.jpg 5gw.jpg 6gw.jpg 7gw.jpg 8gw.jpg 9gw.jpg 10gw.jpg 11gw.jpg 12gw.jpg 13gw.jpg 14gw.jpg 15gw.jpg 16gw.jpg 20gw.jpg 21gw.jpg 22gw.jpg 23gw.jpg

  15. #395 SP
    Senior Member ConuGeo's Avatar
    De la așa zisul multiplayer, nu-mi păsa de el oricum. Am crezut inițial că se referă la seria veche.

  16. #396 SP
    Manager paul's Avatar
    Podcast cu Dan Houser:
    0:00 - Episode highlight
    1:17 - Introduction
    3:03 - Greatest films of all time
    15:16 - Making video games
    18:07 - GTA 3
    21:26 - Open world video games
    24:13 - Character creation
    27:40 - Superintelligent AI in A Better Paradise
    36:52 - Can LLMs write video games?
    41:12 - Creating GTA 4 and GTA 5
    52:47 - Hard work and Rockstar's culture of excellence
    56:27 - GTA 6
    1:13:17 - Red Dead Redemption 2
    1:53:10 - DLCs for GTA and Red Dead Redemption
    1:59:29 - Leaving Rockstar Games
    2:08:53 - Greatest game of all time
    2:13:41 - Life lessons from father
    2:15:59 - Mortality
    2:33:18 - Advice for young people
    2:39:20 - Future of video games

  17. #397 SP
    Why so serious ? razvanrazy's Avatar
    Incredibil de interesant acest interviu - detaliaza enorm de multe despre procesul de scriere al unui joc, despre personaje si chestii behind the scenes.
    Fun fact, la 1h36m discuta despre Gavin din RDR2

  18. #398 SP
    Manager paul's Avatar
    Saints Row 1 design director spune ca a fost contactat de Embracer, dupa ce a acordat acum cateva zile un interviu in care si-a aratat disponibilitatea si viziunea pentru a continua seria:
    Quote Originally Posted by Chris Stockman
    I've been asked to a create a pitch for a Saints Row prequel!

    Guys and Gals, I have hopeful news!

    I've been asked to create a pitch for a Saints Row reboot!

    I can't say anything more than that but my dreams for this game just became a little more than just dreams!

    Update: it won’t be a VR game. I’m really going back to my roots!
    r/SaintsRow

  19. #399 SP
    Manager paul's Avatar
    IGN prezinta ceea ce ar fi trebuit sa fie continuarile la Dante's Inferno:
    - Dante's Inferno 2: Purgatorio:
    After talking with a number of sources close to the project, IGN has obtained an assortment of hitherto unpublished internal documents, including concept art, cutscene storyboards, screenshots of rudimentary level geometry, and – last but not least – a 240-page script penned by Assassin’s Creed 2 co-writer Joshua Rubin that outlines every stage, boss battle, and plot point planned for Dante’s Inferno 2: Purgatorio (or, more elegantly, simply Dante’s Purgatorio.)
    Taken together, these materials not only show that Dante’s Inferno 2 made it further into the pre-production process than previously thought, but also that Visceral had planned to take the sequel in a slightly different direction than expected.

    The plot, for example, would have blended The Divine Comedy with another Biblical epic, John Milton’s Paradise Lost, which reimagines Lucifer as morally ambiguous as opposed to a thoroughly evil figure.
    We cannot show you a game that was never made. But we can offer you an unprecedented insight into Dante’s Inferno 2’s entire campaign.

    What follows is a comprehensive (but by no means complete) written reconstruction of what playing this game would have looked like, from start to finish.
    The Complete Story

    Level 1: Dream in Eden
    Level 2: At the Shores of Purgatory
    Level 3: Ante-Purgatory
    Levels 4 and 5: Pride / Envy
    Level 6: Wrath
    Levels 7, 8, and 9: Sloth, Greed, and Gluttony
    Level 10: Lust
    Level 11: The Garden of Eden
    Pentru toate detaliile din fiecare nivel si mecanici, click pentru articol: Inside Dante’s Purgatorio, the Cancelled Sequel to EA’s Dante’s Inferno - IGN.
    - Dante’s Inferno 3: Paradiso
    The Not-So-Complete Story

    But there’s more. Another internal document acquired by IGN outlines what God’s plan entails, and how it would have factored into the plot of the third game, Dante’s Inferno 3: Paradiso. Put simply, God’s plan is to destroy the Christian afterlife we’ve journeyed through, to tear down the unfair, overly strict system of punishment and redemption administered by Michael and his fellow angels, and establish a new order based purely on love.

    “I remember thinking that if Lucifer’s invasion is part of God’s plan, then that plan cannot result in the maintenance of the status quo,” says scriptwriter Joshua Rubin. “On the contrary, God saw his system corrupted by his angels, over-administered, overly bureaucratic. He wanted everything torn down, and the only way to do that was to make a man fight his way through it all.”

    According to the aforementioned document, the war between Heaven and Hell would spread to Earth, with a large part of the third game taking place in medieval Florence. This time, it seems, it’s Dante – joined by his daughter, born while he was off on the crusades and left behind in Italy – who would have played the role of the invader, storming Paradise with an army of people and angels to fight Lucifer and save Beatrice one last time.
    Attached Images Attached Images cato-cliff-concept-art-1761172350170.jpg floating-islands-concept-art-1761172350171.jpg gates-purgatory-concept-art-1761172350171.jpg giant-shade-concept-art-1761172350172.jpg lucia-reveal-storyboard-1-1761172350172.jpg lucia-reveal-storyboard-2-1761172350172.jpg lucia-reveal-storyboard-3-1761172350172.jpg lucifer-shadow-concept-art-1761172350173.jpg physical-dante-concept-art-1761172350173.jpg purgatory-mountain-diagram-1761172350173.jpg shores-anti-purgatory-sketch-1761172350174.jpg spirit-dante-concept-art-1761172350174.png throne-angel-concept-art-1761172350174.jpg uriel-concept-art-1761172350174.jpg uriel-vs-dante-concept-art-1761172350174.jpeg vergil-concept-art-1761172350175.jpg vicar-concept-art-1761172350175.jpg warrior-angel-concept-art-1761172350175.jpg warrior-angel-wingspan-concept-art-1761172350176.jpg warrior-angel-wing-weapon-concept-art-1761172350175.jpg

  20. #400 SP
    Member codpin's Avatar
    Pacat! Mi-a placut primul, a fost jucat imediat dupa trilogia GoW originala si desi initial mi se parea o copie dupa GoW, pana la final chiar m-am lamurit ca avea propria identitate si fata de anumite portiuni si elemente frustrante din seria originala GoW, Dante a fost o placere de la inceput pana la final.

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