Da, dar atunci cand un SP are succes compania isi acopera cheltuielile si face un pic de profit spre deosebire de succesul live-service-urilor, ca Marvel Rivals sau Fortnite, care ajung efectiv sa printeze bani ani intregi.
Da, dar atunci cand un SP are succes compania isi acopera cheltuielile si face un pic de profit spre deosebire de succesul live-service-urilor, ca Marvel Rivals sau Fortnite, care ajung efectiv sa printeze bani ani intregi.
Rockstar cumpara studioul Video Games Deluxe, fondat de Brendon McNamara, si il redenumesc in Rockstar Australia. Ei sunt cei care au relansat L.A. Noire in 2017, au facut L.A. Noire: The VR Case Files si updates dupa lansarea GTA: The Trilogy - The Definitive Edition de catre Grove Street Games. McNamara este fondatorul defunctului studio Team Bondi (L.A. Noire): Rockstar Games to Acquire Video Games Deluxe | Business Wire.
Acclaim s-a intors:
"GAME INDUSTRY VETERANS REVITALIZE LEGENDARY VIDEO GAME PUBLISHER ACCLAIM" - Games PressThe Iconic Publisher Returns with a Focus on Supporting Independent Studios and Original IP While Rekindling Beloved Classics for a New Generation.
After more than two decades, a team of industry veterans has united to bring back one of gaming's most iconic brands. Acclaim, the legendary video game publisher known for its groundbreaking titles in the ‘80s and ‘90s, is officially returning with a bold vision aimed at revitalizing the gaming landscape.
Originally founded in 1987, the relaunch marks an exciting new chapter for the publisher, as it seeks to support indie developers and reignite classic franchises. Acclaim will provide much-needed resources such as funding, marketing and PR support, giving independent studios the opportunity to bring their creative visions to a broad audience.
One of the key goals for the relaunched Acclaim is to resurrect and revitalize its beloved portfolio of classic IP enjoyed for years by millions of players. To ensure this vision comes to life, Acclaim has assembled an advisory board comprised of esteemed industry leaders, including Russell Binder at Striker Entertainment, Mark Caplan at Ridge Partners and Jeff Jarrett at Global Force Entertainment. Their vast experience and invaluable guidance will play a pivotal role in shaping the future of Acclaim's classic franchises and innovative ventures.
Acclaim’s leadership and board spans the entertainment industry—licensing icons, professional athletes, living music legends and seasoned veterans who have defined the intersection of video games and pop culture. Two-time Hall of Fame wrestler Jeff Jarrett, with over three decades of experience in the sports entertainment and video game industries, underscores how this wealth of expertise will shape the future of Acclaim.
“For more than three decades, I've had the privilege to have been a part of both the wrestling and gaming universes, and I'm thrilled to now be a partner in the revival of Acclaim, an iconic publisher known for releasing some of the most legendary games of the ‘80s and ‘90s,” said Jarrett. “From my early involvement with the publisher’s hit 16-bit WWF titles to my experience helping shape the TNA Wrestling series, which spawned the first video game wrestler to become a full-time roster member in the Squared Circle, I've seen firsthand the type of impact great games can have on players and fans. Resurrecting Acclaim is an opportunity to impart the same degree of passion and love to a new generation, and I'm excited to be involved.”
Tapped to spearhead the relaunch and growth of Acclaim as CEO, is games industry veteran Alex Josef, who brings more than two decades of experience marketing and publishing hundreds of games on PC, console and mobile.
“It’s an absolute honor and pleasure to be leading the charge in bringing Acclaim back to the forefront of the games industry,” said Alex Josef, CEO, “We’re fortunate that we have an extremely talented team and that we’ve already signed some incredible indie titles, which we’ll be revealing soon.”
Ubisoft creeaza o subsidiara careia ii transfera trei IPs (Assassin's Creed, Far Cry si Tom Clancy's Rainbow Six). Tencent investeste 1.16 miliarde EUR pentru ~25% economic interest.
(.pdf) UBISOFT ACCELERATES ITS TRANSFORMATION BY LAYING FOUNDATION FOR NEW OPERATING MODEL WITH THE CREATION OF A SUBSIDIARY AND INJECTION OF €1.16BN OF CASH FROM SELECTED INVESTOR TENCENT
Ubisoft nu se lasa:
EXCLUSIVE - Ubisoft is Developing a New Battle Royale Heavily Inspired by Apex Legends - Insider GamingOriginally Posted by Insider Gaming
EA restructureaza ~300-400 posturi. Respawn anuleaza doua proiecte (unul fiind codename R7, un Titanfall extraction shooter):
EA "pune pe pauza" (nu e clar ce inseamna asta) seria WRC:
EA SPORTS™ WRC - Development UpdateOriginally Posted by Electronic Arts
Codemasters au luat licenta in 2020, cu primul joc sa se lanseze in 2023 si altele pana in 2027. In 2022 EA au cumparat Codemasters pentru $1.2 miliarde. In 2023 s-a lansat EA Sports WRC. In 2024 s-a lansat un expansion, EA Sports WRC 2024.
Păcat de ce au făcut EA. Codemasters au experiență de peste 25 de ani in racing games. Forza Horizon si add-on-ul cu raliuri nu este aceași calitate cu un joc WRC.
Planurile pentru seria Assassin's Creed, conform lui Tom Henderson:
EXCLUSIVE - Further Details on the Assassin's Creed Roadmap And What Games to Expect - Insider GamingOriginally Posted by Insider Gaming
Ubisoft considera ca a fost benefica amanarea Shadows, asa ca amana si alte titluri mari:
Ubisoft moving "some of our biggest productions" into 2026 and 2027 after positive impact of Assassin's Creed Shadows delay | Eurogamer.netOriginally Posted by Eurogamer
Se pare ca au renuntat cu totul. Licenta se intoarce la Nacon. Au semnat o intelegere de 6 ani cu WRC:
PRESS RELEASE: NACON ANNOUNCES AGREEMENT WITH WRC PROMOTEROriginally Posted by GlobeNewswire
Update:
- Square Enix nu mai raspunde, asa ca "Project Gemini" e anulat
- ca si consecinta, nu vor fi resurse pentru "Project Bitfrost", asa ca si el e anulat
- Project Victoria, care intre timp a fost suspendat, dar au revenit, e Lost Rift pe PC
- Project Maverick e Gears of War: E-Day unde sunt support studio
- Project Delta in colaborare cu Sony
Piata germana de jocuri.
Statistica jucatori in Germania, dupa platforma, 2024:
- 22,9 milioane se joaca pe smartphone
- 20,5 milioane se joaca pe console
- 13,1 milioane se joaca pe PC
- 10,3 milioane se joaca pe tableta
Statistici hardware / software 2024:
- €965 milioane - online gaming services
- €2,939 miliarde - gaming hardware (€391 milioane accesorii console + €807 milioane console + €1,201 miliarde accesorii PC + €540 milioane PC)
- €5,501 miliarde - games (€921 milioane jocuri + €4,580 miliarde in-game/in-app purchases)
Evolutii 1995-2024:
SEGA au prezentat raportul pentru FY2025/3 insa nu au formatat bine .PDF-ul si avem niste cifre de vanzari:
De asemenea, Metaphor: ReFantazio cu vanzari totale de 2 milioane unitati.
FY2020 FY2021 FY2022 FY2023 FY2024 FY2025 Total Like a Dragon: Infinite Wealth 0 0 0 0 1.18m 480k 1.66m Like a Dragon Gaiden: The Man Who Erased His Name 0 0 0 0 740k 220k 960k Persona 3 Reload 0 0 0 0 1.22m 850k 2.07m Sonic Superstars 0 0 0 0 1.81m 620k 2.43m Sonic Frontiers 0 0 0 3.2m 760k 610k 4.57m Total War: Warhammer III 0 0 960k 580k 420k 380k 2.34m Shin Megami Tensei V (including Shin Megami Tensei V: Vengeance) 0 0 990k 150k 10k 960k 2.11m Yakuza: Like a Dragon 450k 720k 410k 240k 680k 360k 2.86m Persona 5 Royal (including remaster version) 1.03m 700k 350k 1.82m 1.6m 1.75m 7.25m Team Sonic Racing 1.38m 870k 520k 310k 200k 220k 3.5m Total War: Three Kingdoms 2.1m 410k 230k 230k 170k 70k 3.21m
Daca vreti, puteti semna petitia europeana "Stop Killing Games":
Stop Killing GamesOriginally Posted by Opriți Distrugerea Jocurilor Video
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