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Thread: Dark Souls III

  1. #161 SP
    Member Wagram's Avatar
    E făcut pe engine de Bloodborne, joc care şi acum, la un an de la lansare mai sughiţă, mai ales în multiplayer. M-aş mira să meargă uns din prima.
    Acceptabil, să zicem, dar uns, nu cred.

  2. #162 SP
    Banned asperas's Avatar
    Dark Souls 3 Publisher Issues Warning About Playing Before Official Release - GameSpot

    ce ar fi sa ne doara si pe noi in .. de ei si de jocurile lor (aici sunt inclusi toti )? Day 1 ce ca nu inteleg ? Haha Bandai Bandai

  3. #163 SP
    Senior Member Zero's Avatar

  4. #164 SP
    Member Wagram's Avatar
    După cum spuneam.

    It translates to a broadly smoother experience on PS4, though the frustrating reality is that both consoles suffer from frame-pacing issues. As with Bloodborne, neither PS4 or Xbox One versions of Dark Souls 3 feel as smooth as they should do, even while running at the target 30fps on average. Frames are incorrectly ordered to produce a stuttering sensation, and our hopes of From Software addressing the issue are once again dashed.
    Face-Off: Dark Souls 3 • Eurogamer.net

  5. #165 SP
    Senior Member GabiCutlac's Avatar
    Ce tot zic ăștia de Bloodborne? Daca ds3 rulează cum a făcut-o Bloodborne e perfect. Am jucat 90 de ore jocul asta si nu am observat vreodată ceva deranjant la framerate (si sunt sensibil de felul meu, ma ia cu dureri de cap de la stuttering)

  6. #166 SP
    Member Wagram's Avatar
    Nu ştiu când l-ai jucat tu, dar, din ziua lansării şi până la primele patch-uri (nu vorbim de Day 1 patch, care îmbunătăţise deja performanţa), Bloodborne a avut destule probleme cu FPS-ul, mai ales în multiplayer. Nu mai pomenesc de timpii de încărcare.

    Well the bad news is quite simply that, despite implementing a 30fps cap, Bloodborne struggles to run at a smooth frame-rate. Across the breadth of our tests in both Central Yharnam and the Hunter's Dream hub area, genuine drops are infrequent, but a factor that drags performance down to brief lows of 24fps.
    And yet something is awry when playing Bloodborne. Its sub-30fps frame-rate drops may be infrequent, but on close analysis the bigger issue here is in its frame-pacing. As it turns out, From Software's implementation of a 30fps cap means that, as promised, we do get an average refresh at that number near-constantly throughout Yharnam city. The problem? As we've seen with the launch builds of Need for Speed: Rivals and Destiny, an incorrect ordering of frames can cause a nasty stuttering to motion.
    Though its 30fps average is technically correct, Bloodborne often produces two unique frames followed by two duplicates - rather than one after another - creating a perception of frame-rate drops throughout. It's not smooth in motion at all as a result, and frame-time updates swing erratically between 16ms and 66ms - and sometimes higher. It's an unfortunate oversight by From Software.
    Performance Analysis: Bloodborne • Eurogamer.net

  7. #167 SP
    Senior Member GabiCutlac's Avatar
    Multiplayer n-am jucat (poate de doua ori), iar timpii de încărcare erau o problema doar dacă mureai des. L-am jucat cam din prima luna când a apărut. Eu spun ce am observat in timpul jocului, nu am citit nici un articol scris de unii care analizează chestii frame cu frame, chestii pe care poate nici nu le observi in mod normal. Sa meargă si ds3 ca bb si eu sunt fericit, ma doare la bască de analizele lor

  8. #168 SP
    Member Wagram's Avatar
    Eu l-am jucat din prima zi, iar ce spun ei acolo am observat cu ochii mei. În Old Yharnam, de exemplu, era o zonă în care se bloca tot timpul cam jumătate de secundă, problemă de care n-am scăpat decât după al treilea patch.

  9. #169 SP
    Senior Member Khufu's Avatar


    Primele 20 si de minute + boss.

  10. #170 SP
    Senior Member BizZare's Avatar
    Sunt foarte curios ce build vreti sa folositi la primul walkthrough?
    Eu ma gandeam la un archer+short sword/dagger.

  11. #171 SP
    Senior Member BizZare's Avatar
    ETA
    Attached Images Attached Images uploadfromtaptalk1459240036899.jpg

  12. #172 SP
    Senior Member Mayhem's Avatar
    Deprived cu scut si topor.

  13. #173 SP
    Senior Member BizZare's Avatar
    La deprived nu incepi cu mainile goale?

  14. #174 SP
    Member Mishy's Avatar
    Nu, incepi cu Wodden Shield si Club.

  15. #175 SP
    Senior Member BizZare's Avatar
    Ms, am vazut acuma, incepi cu juma' de usa pe post de scut si club

  16. #176 SP
    Senior Member Mayhem's Avatar
    Am vrut sa spun ca incep ca deprived si imi fac buildul cu armele respective cand le voi gasi. My bad, hypetrain ran me over.

  17. #177 SP
    Senior Member BizZare's Avatar
    E vriun avantaj in a incepe cu deprived...inafara de faptul ca incepi cu toate stats la acelasi nivel?

  18. #178 SP
    Member Mishy's Avatar
    Nu ai niciun avantaj, doar ca ai punctele distribuite egal cum ai zis tu. Eu o sa incep cu Mercenary. pentru ca arma pe care o are este Legion Scimitars.

  19. #179 SP
    Senior Member BizZare's Avatar
    Da, are un move set interesant.

  20. #180 SP
    OEE
    VIP Member OEE's Avatar
    Primul play cred că va fi cu Great Scythe, oh the memories, the suicide runs, pour les conneusuirs. Starter class deprived sau pyro.

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