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Thread: Mai multe detalii despre Halo: Reach

  1. #1 SP
    naz
    Senior Member naz's Avatar

    Mai multe detalii despre Halo: Reach

    Dupa cum probabil stiti, Bungie se pregateste sa scoata un nou joc Halo, nu stiu cat de mult il asteptati voi, dar va pot spune ca eu astept cu sufletul la gura si cea mai mica informatie despre joc� Sa revenim la subiect insa. Bungie a lansat ieri un podcast nou pe site-ul lor, care contine numeroase detalii despre modificarile din Halo: Reach. Va atasez un link cu acel video, dar probabil ca nu o sa aveti rabdare, asa ca va voi pune si un mic rezumat.

    - New aim assist prioritizes targets. Proximity doesn't always equal most valuable target.
    - Headshot fix most import issue fixed from Beta - great improvement.
    - Melee was "broken" in Beta. Now delayed by five additional frames. Melee in Halo 3 is 30 frames so melee is now the same speed as Halo 3.
    - Golden triangle, now "Golden Box."
    - Vehicles in internal Alpha felt like "paper mache." Vehicles changed from Beta so they no longer feel so fragile.
    - Getting the tank away from spawn in Boneyard was difficult, if you succeeded, the tank was powerful. Will be "improved upon."
    - Grenades - people initially perceived them as "mini-nukes" but then got used to them. Similar to Halo: CE. Frag power lowered by 1 point during Beta. Changed again, another 1 point taken away. Radius smaller, timer reduced by 0.1 second. One grenade will not impact health at all if no further damage is taken and shields recharge.
    - Shield weren't reporting damage correctly during Beta - fixed.
    - Single DMR shot now takes 25 points from shields.
    - Maps and game types tweaked.
    - Reticule made brighter, fancier, and more clear.
    - Bloom stays!
    - Where you are taking damage from is more visible - you'll know where the damage is coming from.
    - Swordbase weapon spawns changed about - no more Plasma Launcher on default!
    - Swordbase - Flag removed from Beta yellow lift room on 1 Flag (battle over lift) - Flag moved to 2 story room with glassy balcony, top of the ramp. Plays better. Same on Powerhouse - Flag moved away due to Rocket Launcher. It's now on the rooftop of one of the buildings.
    - Stockpile UI being redone, UI was carried over from Halo 3 - not suitable for Reach and was confusing. Much more clear now. Stockpile 3. Flag spawn locations kept the same. On Powerhouse "Stockpile" return zones moved.
    - Magnum firing speed slowed down fractionally to make it fair against AR users.
    - Assault Rifle damage is slightly buffed.
    - Plasma Repeater kept in line with AR.
    - Sniper Rifle made a bit more "idiot-proof."
    - Plasma Launcher "getting nerfed a hair" - "Clown Cannon, Comedy Gun". Changing time it takes to lock on to make it slightly more fair against infantry. Tracking also reduced slightly. Fire rate slightly longer/slower. "Not quite good as it used to be but still pretty awesome."
    - DMR - Rounds in magazine changed, 12 in Beta now increased to 15 rounds.
    - Needle Rifle rounds in magazine changed, 16 in Beta now increased to 21 rounds.
    - Magnum not getting more rounds for certain, no chance.
    - Elite shield regen time increased from 3 seconds to 4 seconds (not final).
    - Reticule bloom - they admit 50/50 from fans loving it/hating it but think that's expected and won't remove it or modify it.
    Attached Images Attached Images halo_reach.jpg

  2. #2 SP
    Member theste99's Avatar
    Halo este unul din jocurile mele preferate si deabea astept sa apara acesta .

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