il iei pe Grey si dati o fuga pe la mine ca sa il incercati cu volan
ok.. some news
Here are the Xbox Live options when you're creating a room:
Difficulty (Novice, Semi-Pro, Professional)
Track
Car class
Race length (1-75 laps)
Weather (Dry, Rain)
Damage Sensitivity (Off, Forgiving, Intermediate, Realistic)
Brake and tire ware (On, Off)
Language
Player slots
AI opponents
Invite only (Yes, No)
Qualification (Yes, No)
Depending on what difficulty you set the room to, depends on what driver aids people in the room can use. If the room is set to Professional, then it seems that NO driver aids can be used.
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Two major updates for you:
1) I just tried the MS Wheel. WOW! What a difference! Took 1.5 seconds off my best lap time at Valencia straight away on my first lap. Feels very good, and very responsive. There are options to change the sensitivity of pretty much everything to do with the wheel setup.
2) Just tried the multiplayer with Gazzara -- and I LOVE the way it works! Very similar to GTR in that when you join the game, you can drive around some practice laps (and monitor other players) until the host is ready to start the race proper. Works BRILLIANTLY. Finally, someone has nailed the online lobby system on a console!
Plus, someone asked it, but you CAN save replays at the end of a race.
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On Professional, the brakes are easily the most impressive part (for a console game) -- they don't lock up instantly like Forza, and are very comparable to PC sims.
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OK guys, some thoughts before bed:
Firstly, Race Pro has NOT let me down. As a huge racing fan, both of PC sims, and console games, I have to say that this is THE console game I've been waiting for.
The menu's feel very much like RD3's did on the original Xbox, which is no bad thing. They aren't flashy, but they do the job nicely. Very clear and easy to navigate.
Apart from my first race (on semi-pro), I've only played on Professional this evening, and the handling is spot-on. I am SO impressed with the brakes especially, something the likes of Forza failed miserably on with assists off.
Then just when you thought it couldn't get any better, I plugged in my MS Wheel. Instantly quicker, and instantly hitting every apex. Feels so natural when you're using the wheel -- and if you haven't got one, I'd seriously recommend getting hold of one.
The Xbox Live lobby setup is sheer bliss, and EXACTLY what every racing fan will crave. You set up a room, and then people join it, can sit in the garage and monitor other cars practising, tinker with their setup, and practice a few laps themselves. No more waiting around on a static scree for the host to start. You can get your setup perfected, learn the track with practice laps, and monitor competitors until the host is ready to race.
Overall I am VERY impressed with Race Pro. It's brilliant, superb, and a racers dream.
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If you cut the track a little bit, you get a warning (like GTR), but if you gain a serious advantage by doing it, I got an instant drive through penalty.
Yes there is a flag system. I've seen yellows and blues so far (in offline races), and both have worked as I'd expected. I've not experienced a penalty because I obeyed the flags, but I'm sure it'll be similar to the track cutting above.
si inca un video
Stream - Gamersyde
Mi-ar placea ca steagurile sa functioneze si online. Daca faci "nebunii" pe pista sa te bage la pit cu un drive trough penalty![]()
in sfarsit un review facut de un non-NFSist
Race Pro Review – Xbox 360
By James Harvey (Block8)
Race Pro had a lot to live up to. Maybe not in Halo or Gears of War proportions, but for motorsport enthusiasts around the world, this game could single-handedly evolve the console racing genre forever. And for those motorsport enthusiasts reading, don't worry. It does.
Traditionally, console racing games have thrown around the “simulation” tag far too frequently in the past. We've seen it claimed by many franchises; Forza Motorsport and Gran Turismo to name the most poignant two. And whilst they might of taken the genre by the scruff of the neck, it's hardly fair to call them simulations – especially when compared with the likes of Simbin's own GTR series, or the massively popular rFactor on the PC.
Race Pro sets the tone straight away; simple, easy to use navigation without getting flashy. It's not a game for the mainstream. But then again, it never was going to be. So from the menu screen you're offered Single Race, Career, Championship, Hot Seat, and Multiplayer. Single Race lets you race any of the car classes which you've unlocked in the Career mode on any of the 13 tracks for anything up to 75 laps. You can naturally tinker with your difficulty settings, number of AI rivals, and that sort of thing. After about a dozen or so presses of the A button, you're into a race. Just the way it should be.
Career mode is the beefiest part of the single-player experience, and basically allows you to buy contracts with teams in different car classes, getting harder and longer as you progress through your career. There are 33 contracts in total, each consisting of multiple races, so it's not something that you're going to finish in a week. If you don't really want the burden of an entire career to worry about, then you can just jump into a Championship, consisting of a handful of races in a single series – a more instant way to fill up your trophy cabinet.
Race Pro offers three core difficulty levels - namely Novice, Semi-Pro, and Professional. For the true simulation experience, you'll want to jump straight into Professional (with all assists off), but for newcomers the option to start off with all assists on, corner makers and a racing line indicator is a welcome addition, and one which will surely entice a few people who would normally of overlooked a game of this caliber.
Driving a car on Professional is simply a joy. Whether you're using the control pad, or a steering wheel, it just feels right. There is no better way to describe it. The key element that stood out for me is the brakes. On Forza Motorsport 2, for example, if you take off all assists and then touch the brakes, your wheels lock up pretty much every time. No such shenanigans here. Feeling how the car responded to heavy breaking for the first time, pretty much confirmed to me that this was a game that every true racer had to own. The steering wheel does have the edge over the pad, as you'd expect. I played with my official Microsoft Wireless Wheel, and I was instantly a good chunk quicker. So whilst playing with a control pad isn't going to ruin your experience, I would certainly recommend purchasing a steering wheel if you can.
My second favorite aspect of Race Pro is how everything works on Xbox Live. Taking GTR as their example, Simbin have produced arguably the greatest online lobby that a racing game has ever seen on a console. And it's so simple. You join a lobby and sit in the pits. Whilst the room is filling up, you can play with your setup, do some hot laps, and even monitor your rivals (with the ability to change camera angles). It's exactly what you want from a racing game lobby, and it works perfectly. The host can then move the session on to qualifying – which disappointingly is fixed to just one flying lap – and then ultimately to the race itself.
The bottom line is that despite it's initial lack of polish, there is always something to do in Race Pro. If you're looking for a break from your career, you can try your hand at a series championship. If you've conquered all of those, then you might want to play with your setup, and try to move up on the leaderboards for your favourite circuit. Or if you're in the mood to just sit back, then take a trip to the Replay Theater where you can simply watch back any of your saved races, both off and online.
Overall, Race Pro is groundbreaking for two reasons. It's the first true racing simulation available on a console, pleasing the enthusiasts who get a kick out of tweaking their brake balance. It's also accessible enough for people new to racing simulations who need somewhere to start. How Simbin achieved this is quite remarkable, and they should be praised for their efforts.
Whilst it's not perfect, certainly to the eye, it handles like a dream, and really does push the genre forward – it's for sure the new benchmark.
The Best Bits
Incredibly realistic physics
Fantastic online lobby system
Wide range of cars
Beautifully modeled circuits
The Worst Bits
Only allows for one flying lap in online qualifying
It's going to take up a lot of your time!
Uraate note.
Race Pro (xbox360: 2009): Reviews
Imi place cu cine e comparat de unul dintre reviewuri:
"SuchSuch unpolished aspects won't do the game any favours when it's competing against the likes of GRID and PGR4, unpolished aspects won't do the game any favours when it's competing again"st the likes of GRID and PGR4,
Din experienta am observat ca Official Xbox Magazine (OXM) si Eurogamer au review-uri care coincid cu parerile mele personale in majoritatea cazurilor, iar in cazul "Race Pro" (de la care am avut multe asteptari) "notele" slabute ma dezamagesc, si doar un demo decent ar mai putea sa ma convinga sa cumpar jocul. Astept si parerile/review-urile celor care au cumparat jocul de pe aici, poate, poate...
Jocul este deja pe drum, pentru mine numele Simbin a spus totul. Nu am mai avut nevoie de reviews, prezentari sau alte bazaconii.
GreyhounD, te rog posteaza cateva impresii, ca doar ti-a ajuns Race Pro-ul! Eventual comparatie cu Forza (dar nu neaparat in temeni tehnici): feeling, fluiditate/ framerate, feeling, eventual sunet.
De asemenea, eram curios cate masini pot fi simultan pe pista in single player, n-am putut citi in nicio recenzie (online parca erau 12).
offtopic: nu mai pot face nimic in Burnout Paradise, cam peste tot "ruled by Greyhound 2k7" sau "...babulu". Chiar nu mai aveti alta treaba?!![]()
Pai ce pot sa zic, imi place cum se comporta masinile, imi place vederea in-car (cockpit). Imi place jocul, la framerate e clar ca nu e Forza (doar 30fps) dar e ok. Am fost nevoit sa modific setarile legate de control (sensitivitatea steering-ului, a axelor de franare si acceleratie) precum si setarile sunetului, ca sa pot auzi cum trebuie zgomotul de cauciucuri si de rulare
AI-ul este absolut imbecil, are o singura trasa pe care merge, nu se da nici in stanga nici in dreapta, chiar daca intra in tine.
Online suporta maxim 12 jucatori, pe single suporta insa mai multi (am setat aseara de proba 16 si mai aveam de pus cativa).
Per total, condusul are un feeling foarte bun. Masinile, chiar daca nu foarte multe la numar, se comporta diferit una fata de cealalta. Astept sa termin campania sa le pot conduce pe toate si sa le pot avea deblocate pentru Single Race, Championship si Online.
Sunt dezamagit de damage, care este destul de superficial. Am reusit sa avariez masina dupa ce am intrat intr-o bariera in plin, dar nicidecum vreun terminal damage.
Cam astea sunt primele impresii la "cald", de abia astept sa termin campania si sa trec la lucruri mai serioase - multiplayer-ul.
Frate, o zi lipsesc si eu de acasaCand ti-a venit jocu Grey ? Sa nu-mi spui ca azi trebuia sa ajunga
Abia astept sa-l joc si eu si sa-l jucam online.
Spunea cineva ca in Race Pro nu este damage. Poza de mai jos, "confirma" cele spuse. Sa nu mai spun ca o data am calat motorul si am ramas ca mutu' pe mijlocul drumului.
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