Daca e ceva de capul lui? Damn... eu cautam pagina de preorder cand am vazut gameplay
Faptul ca gameplay-ul e diferit fata de celelalte jocuri din serie (mai putin Crisis Core pe PSP, dar acela e un spin-off deci nu se pune) ar putea fi un lucru rau...desi asa ma indoiesc . Atatea sperante am in jocul asta. Daca nu ia cel putin 9/9.5 I will be heart broken . Cred ca imi place asa de mult pentru ca are acel feeling de Final Fantasy, de joc japonez si poate chiar si de anime (badass characters from the very beginning). Sigur vor lansa si un bundle pt PS4 cu Versus (nu imi pasa ca e XV, pt mine mereu se va numi Versus si va face parte din trilogia (care nu prea mai e trilogie) Fabula Nova Cristalys).
Si iata mai multe detalii despre joc: Final Fantasy 15: Nomura explains switch from Versus 13, talks next-gen leap | VG247
Tetsuya Nomura Details Final Fantasy XV, and How the PS4′s Memory Turned Impossible into Possible | DualShockers
- Final Fantasy XV is the first numbered Final Fantasy to be an action RPG. Since when Final Fantasy became 3D, Square Enix made heavy use of prerendered cutscenes, but the hardware has changed, so what was previously prerendered now can be displayed in real time. So even in a quite cinematic scene you’ll be able to control the character.
- An example of that is the scene of the E3 trailer where Noctis is fighting and flying in the city and leviathan is rampaging causing a massive wave. Before that would have been prerendered, but this time it’s in real time and playable.
- The concept is to make battles as seamless as possible while switching between actions. Each character is very unique and they work together taking advantage of their unique abilities. Even those interactions are rendered in real time instead of prerendered.
- The scene in which Prompto covers Noctis is also in real time. Since the game is now action based, the focus of the battle is to give a sense of speed and to make the enemy act as much as possible. Enemies and allies move around, the battle situation changes rapidly, and there’s a sense of realism. Nomura-san thinks that’s where Final Fantasy XV differs from previous Final Fantasy games.
- FFXV is similar to previous games of the series in the visualization of numerical values on the screen, like HP, or in the fact that when an ally or an enemy receives an attack, damage is displayed as numbers. Even if now the point is the flow of battle, the team has kept those elements or people would feel that it’s not Final Fantasy. Both action and numbers are present, and there are probably no other action games where these two coexist.
- The story inherited the foundation of the world of Final Fantasy XIII and Type Zero, and is rooted in the mythology of Fabula Nova Crystallis. That said, the world itself is different and original. It has a more modern feel. The story is simple: about heroes that go to recover the crystal stolen by the enemy, but it mixes with the relationships between characters to create a plot appropriate to Final Fantasy.
- Since the theme of the game is “a fantasy based in reality”, the concept of the world is similar to the real world, but it’s a big point of FFXV that a fantasy develops in that world. Realizing the power of that concept before the coming of the PS4 was difficult.
- From a developer’s point of view, what’s most important in the hardware is memory. The more memory you have, the more the impossible becomes possible.
- The more your data can be resident in the memory, the more you reduce the frequency of reading from the disk in the game and making large worlds becomes possible. Rendering many things in real time really depends on the large size of the memory. In addition to that, since there are so many characters in motion during battles, and so many different weapons that can be permanently loaded, the affinity between FFXV and PS4 is quite good.
- After the E3 presentation in which the Behemoth appeared on the scene, Nomura-san had a talk with his staff. He felt that the expression of characters were great, but not so much these of monsters, so he wants to focus on improving the facial expressions of the monsters as well in the future.
- Nomura-san wants to think about some use for mobile devices since the PS4 can work with them, considering that in this day and age it’s difficult to sit still in front of a screen for a long time. He wants to give players a way to interact with the world of Final Fantasy XV even when going outside.
- He knows that the time passed since the announcement of Versus XIII is considerable, and that the expectations of everyone are high. The staff will work hard to live up to those expectations.
It this real life ? :
http://www.gameinformer.com/b/news/a...de-duscae.aspx
Final Fantasy Type-0 HD coming on March 17 2015. Download code for FFXV demo included.
Gamers have been waiting to play Final Fantasy XV for a long time, but a chance to sample the gameplay is coming soon. A downloadable demo for the next numbered Final Fantasy will be available in 2015, and lets players see some opening sections of the game in action.
Square Enix is calling the demo Episode Duscae, and though it focuses on the early parts of the game, some elements of the progression have been altered in order to make it more suitable for a demo experience.
Some players will be able to get Episode Duscae for free thanks to a voucher included with Final Fantasy Type-0 HD, which releases on March 17 in North America. A representative from Square Enix could not confirm that the demo will be available the exact same day as Type-0 HD, but it will be coming to both PS4 and Xbox One when it does release.
L.E. Site-ul este momentan down. Print screen :
Cand in sfarsit vad si eu o veste despre FF XV, ce crezi ca-mi apare?
Just my luck...Internal Server Error - Read
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Reference #3.c2912d1.1410938087.11a720d
Daca e vorba de gameinformer.com nu mai merge de o luna, cred ca astia de la rds au o problema
Saracul joc... a ajuns de pe PS2, sa fie mutat pe PS3... de pe PS3 ajunge sa vina pe PS4. Sper sa nu-l joc pe PS5
El a fost anuntat pentru PS3, dar conceptul a aparut pe vremea cand PS3-ul nici nu exista. Mai exact din 2005 (PS3 s-a lansat in 2006)... De-abia la E3-ul din 2006 si-au dat seama ca nu are rost sa-l faca pentru PS2 si au anuntat ca au inceput developmentul pentru PS3. La fel cum au ajuns de curand sa-si dea seama ca mai bine il lanseaza pentru PS4. Si a venit bomba cu Xbox One... Sper sa nu ajunga la PS5 si Xbox Two
FFXV TGS 2014 Tech Demo + si cateva noi informatii despre demo :
Duscae is a toponym, there's an area in the game world.
Demo length is about 1 hour, but players might play for about 3 hours.
There's gonna be a bit of overworld and a dungeon.
Car's in! Chocobos might also be.
No boss battles, because they're a big deal in the game.
Trying to make distribution date to be the same as Type 0 HD release date.
Ignis was driving in the trailer but you can do it yourself, or you can leave it on auto, so Noctis' friends will drive it for you.
See that Adamantoise? You can fight him.
But it will take a long while.
TGS 2014: Final Fantasy XV Development Is ’55 Percent’ Complete - IGN
Din pacate, nu am citit destule carti ca sa pot sa-mi exprim, intr-un mod corect, dezamagirea. Dar acea dezamagire exista.
Dzeule mare, daca dupa 8 ani e 55% gata... sa-mi fie iertat, dar nici eu nu cred ca am citit suficiente carti. La naiba!
Cam putin fata de restul jocurilor FF... dar cred ca Hajime Tabata s-a referit strict la story. FF e arhicunoscut si pentru "grinding" si o groaza de timp extra consumat pentru a gasi toate secretele. Si ma indoiesc profund ca FF XV nu va avea asa ceva.
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