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Thread: Cyberpunk 2077

  1. #281 SP
    Junior Member Vulpine's Avatar
    Mă refeream la anunțul oficial pe care l-ai pus și tu acum câteva zile. Scrie acolo în ultimul paragraf cam ce e și în articol, doar că e vorba de previews, nu reviews.

  2. #282 SP
    Senior Member paul's Avatar

    Quote Originally Posted by CD Projekt Red
    Watch the brand new trailer showcasing the world, characters, story, and action of Cyberpunk 2077!

    Cyberpunk 2077, an open-world, action-adventure story from CD PROJEKT RED, is coming to Xbox One, PS4 and PC November 19th, 2020.

    Pre-order now:

    About the game:
    Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character’s cyberware, skillset and playstyle, and explore a vast city where the choices you make shape the story and the world around you.

    Title: Hyper Music
    Music and lyrics: Matthew James Ballamy
    Publisher: Hewrate Limited / Warner Chappell Music Publishing Limited
    Sub-publisher: Warner Chappell Music Poland Sp. z o.o.

    Title: MojoHand
    Performed by: The Cold Stares
    Written by: Christopher Tapp

  3. #283 SP
    Why so serious ? razvanrazy's Avatar
    Arata foarte bine, foarte...curat, clean look si foarte detaliat. Se vede RTX-ul de la o posta. Tot nu-mi place ca-i FPS only si mi se pare ca ceva inca-i lipseste.

    Partea de combat hand to hand pare off, animatiile sunt off la ea, la condus masina aia pare foarte grea si pare ca te chinui putin sa iei curbele, iar ca joc overall, nu stiu, ceva-i lipseste si nu ma refer doar la faptul ca daca ar fi fost 3rd person shooter ar fi fost mai incitant, ci pur si simplu...can't put my finger on it.

  4. #284 SP
    Senior Member paul's Avatar
    Quote Originally Posted by
    Wir spielen in Full HD - ein Umstand, den wir erst einmal ein wenig verdauen müssen, angesichts der RTX 2080 Ti im Alienware-Präsentationsrechner sollte bei der Pixeldichte eigentlich ein wenig mehr drin sein. Noch dazu ist DLSS zugeschaltet, die interne Renderauflösung beziffert also nochmals weniger als 1.920 × 1080 Pixel. Doch ist auch Raytracing aktiv, in unserer Preview-Version in Form von Schatten, Umgebungsverdeckung sowie Indirekter Beleuchtung (Ray Traced Diffuse Illumination). Wie wir außerdem seit unseren Eindrücken von der Gamescom 2018 im Vergleich zu den später erschienenen Raytracing-Titeln wissen, laufen diese nach dem Erscheinen deutlich besser - egal ob es sich um Battlefield 5, Metro Exodus oder Shadow of the Tomb Raider handelt. Das bereits integrierte DLSS macht immerhin schon jetzt einen sehr guten Eindruck. Selbst für Full HD wirkte das Bild auf der riesigen, mindestens 65 Zoll messenden Glotze verhältnismäßig scharf und das trotz des Umstands, dass in der Preview-Fassung Chroma-Abweichung und Filmgrain zugeschaltet waren. Das Grafikmenü war noch nicht in unseren Build integriert. CD Projekt RED stellte uns außerdem Video- und Bildmaterial in hohen Auflösungen zur Verfügung. Wir planen, das Videomaterial zu Beginn der kommenden Woche in Form eines Videobeitrags zu nutzen. Einige der hochauflösenden Bilder finden Sie in voller Pixelpracht in unserer Bildergalerie - oder, falls passend, in illustrierender Form direkt im Artikel.
    Quote Originally Posted by Google Translate
    We play in Full HD - a fact that we first have to digest a bit, given the RTX 2080 Ti in the Alienware presentation computer, there should actually be a little more in the pixel density. In addition, DLSS is activated, so the internal render resolution is again less than 1,920 × 1080 pixels. But ray tracing is also active, in our preview version in the form of shadows, ambient coverage and indirect lighting (Ray Traced Diffuse Illumination). As we have also known since our impressions of Gamescom 2018 in comparison to the raytracing titles that appeared later, they run much better after the release - whether it is Battlefield 5, Metro Exodus or Shadow of the Tomb Raider. The already integrated DLSS already makes a very good impression. Even for Full HD, the picture on the huge, at least 65-inch telly looked relatively sharp, despite the fact that the preview version had chroma deviation and film grain switched on. The graphics menu was not yet integrated in our build. CD Projekt RED also provided us with high-resolution video and image material. We plan to use the video footage in the form of a video post early next week. You can find some of the high-resolution pictures in full pixel splendor in our picture gallery - or, if appropriate, in an illustrative form directly in the article.
    Vorschau zu Cyberpunk 2077: Mit Raytracing und DLSS befreit durch die Straßen von Night City

    Quote Originally Posted by nVidia
    Cyberpunk 2077: Ray-Traced Effects Revealed, DLSS 2.0 Supported, Playable On GeForce NOW

    CD PROJEKT RED’s The Witcher 3: Wild Hunt and its Blood & Wine expansion are the highest-rated action RPGs of the last decade. On November 19th, the Polish studio is releasing their new game, Cyberpunk 2077, which as one of the year’s most anticipated titles needs little introduction – you’re V, a mercenary in an open world sci-fi megalopolis, and how you look and experience the action-adventure-RPG is up to you.

    In addition to featuring CDPR’s fantastic open-ended gameplay, Cyberpunk 2077 is also blessed with jaw-droppingly beautiful, cutting-edge graphics with unprecedented levels of detail, and stunning sights. And on PC, things will look even better thanks to a NVIDIA – CD PROJEKT RED technical partnership that’s bringing four immersive ray-traced effects to the game, along with performance-enhancing NVIDIA DLSS 2.0 tech, and the ability to play Cyberpunk 2077 from the day of its release on GeForce NOW.

    To learn more, and to see a brand new ray-traced trailer and screenshots from Cyberpunk 2077, keep reading.

    GeForce RTX-Powered Ray Tracing

    Last year, we announced the inclusion of ray tracing in Cyberpunk 2077, and shared some amazing in-game screens with the tech enabled. Now, there will be four ray-traced effects in the game, further improving image quality, realism, and immersion.

    Ray-Traced Diffuse Illumination - This captures sky radiance as well as emissive lighting from various surfaces, which is difficult to achieve with traditional rendering techniques. When enabled, billboards and other illuminated surfaces and objects will brighten their surroundings with naturally colored lighting, and the sun and moon will realistically illuminate Night City.

    Ray-Traced Reflections - In Cyberpunk 2077, ray-traced reflections are used on all surfaces and can trace ranges for up to several kilometers, enabling realistic reflections across vast view distances. They are present on both opaque and transparent objects and surfaces to simulate the way light reflects from glossy and metal surfaces by tracing a single bounce of reflection rays against the scene.

    Unlike screen space techniques that only reflect what’s on screen, ray-traced reflections incorporate the entire scene around the character and can accurately represent objects outside the camera view or facing away from the camera. In addition, ray-traced reflections have vastly improved fidelity, and don’t suffer from other immersion-harming image quality artifacts and issues seen when using screen space techniques.

    Ray-Traced Ambient Occlusion - Ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting, which results in the rendering of new AO shadows that ground objects and naturally darken surfaces, objects, and other game elements. In Cyberpunk 2077, ray-traced ambient occlusion can be used with local lights to approximate local shadowing effects where shadows are missing, greatly improving the quality of the ambient occlusion effect.

    Ray-Traced Shadows – Ray tracing enables developers to bring pixel-perfect shadows to games, free from the compromises and limitations of shadow maps. In Cyberpunk 2077, directional shadows from sun and moon light are added to the game, based on the strength of light, scattering of light through clouds, and other factors.

    Each of these effects is powered by DirectX 12 Ultimate’s DXR Raytracing API, and are optimized for GeForce RTX graphics GPUs and their dedicated ray tracing cores.

    NVIDIA DLSS 2.0 Comes To Cyberpunk 2077

    Powered by dedicated AI processors on GeForce RTX GPUs called tensor cores, NVIDIA DLSS 2.0 is a deep learning neural network that boosts frame rates while generating beautiful, crisp game images. It gives gamers the performance headroom to maximize ray tracing settings and increase output resolutions.

    This critically acclaimed technology is already in several games, and we’re pleased to announce that it will also be available in Cyberpunk 2077.

    Play Cyberpunk 2077 In The Cloud On GeForce NOW

    GeForce NOW is NVIDIA's game streaming service that delivers real-time gameplay from world-class NVIDIA GPUs in the cloud. Playing PC games on GeForce NOW provides members with instant access, and the latest Game Ready Drivers for the best performance. Since you’re playing on high-performance GPUs in the cloud, even gamers on low-powered hardware can now play at amazing levels of fidelity.

    Using the GeForce NOW app on PC, Mac, SHIELD TV, and Android devices, gamers can play their favorite PC titles already purchased from popular digital stores like Steam, Epic Games Store and Uplay. And because these are real PC games, GeForce NOW members experience their titles the way you intended, with and against millions of other PC players, at 1080p 60 FPS.

    When Cyberpunk 2077 launches later this year, it will be available on GeForce NOW, with support for ray-tracing effects and DLSS 2.0. So even if you’re playing on an old PC, a Mac, or an Android device, you can experience Cyberpunk 2077 at 1080p 60 FPS.

    For further details about GeForce NOW, head here, and stay tuned to the GeForce NOW social pages to learn about other new games coming to the service.

    Stay Tuned For More
    We’ll have much more to say and show about Cyberpunk 2077 in the coming months, so stay locked to for all the details.
    Cyberpunk 2077: Ray-Traced Effects Revealed, DLSS 2.0 Supported, Playable On GeForce NOW

  5. #285 SP
    Junior Member mladin86's Avatar
    Place place place !
    Sper sa ruleze bine pe ps5, ca nu am PC pt asa ceva

  6. #286 SP
    Senior Member Espiritus's Avatar
    Din ce am vazut pana acum:
    • Pare ca au facut cea mai detaliata si "alive" lume din orice open world de pana acum.
    • Gameplay-ul si povestea par mult mai bine integrate decat in celelalte jocuri ale lor. Am vazut de mai multe ori cutscene-uri in care personajele discuta despre cum sa abordeze problema si despre ce poate merge prost, urmand ca mai apoi jucatorul sa tina cont de asta.
    • Nu imi place deloc stilul asta hollywoodean pe care l-au imbratisat. Una dintre cele mai bune parti ale seriei Witcher au fost personajele autentice si pe care am ajuns sa le indragesc, dar in Cyberpunk toata lumea pare sa aiba o atitudine tipica filmelor de duzina - "Sunt Rambo badass si un imi e frica de nimeni, come at me bruh".

    • Desi vor sa para ca sistemul de combat este unul strategic si complex, mie in continuare mi se pare mizerabil. Nu o sa stau sa analizez fiecare scena de gameplay pe care au aratat-o, dar e destul sa ne uitam la cele 5 secunde de mai jos: inamicul vede jucatorul, jucatorul schimba pe grenada si isi ia to timpul din lume sa o arunce (timp in care bara de viata abia se modifica), inamicul vede grenada langa el si in loc sa fuga nu are nici cea mai mica reactie. Pur si simplu sta si asteapta sa explodeze.

  7. #287 SP
    Member GamblerRambler's Avatar
    Witcher a avut un personaj bine scris de Andrzej Sapkowski.

    Cyberpunk nu are un personaj , producatorii sunt prea lenesi si inapti ca sa poata proiecta un personaj de calibrul lui Geralt.
    Asa ca ne baga customizare pe gat ca-n Mass Effect si Fallout, de o sa-mi dea impresia ca joc un personaj cu doi interpreti vocali care citesc replici la modul robotic. Asa, sa scape de un efort in plus de a cauta un actor care sa "intepreteze" (a citi niste replici in timp ce esti inregistrat nu se numeste "interpretare", presupune arta, emotie, implicare, sentimente, asa cum facea actorul Doug Cockle de l-a jucat pe Geralt).
    Nu-mi plac deloc actorii care i-au ales pentru rolul celor doua personaje principale.

    Nu pot sa proiecteze un personaj precum Rick Deckard , Robocop, T-800 sau Neo cu care jucatorii sa empatizeze.
    Ah, si pentru ca neaparat vor sa ne bage feminism pe gat, ca trebuie musai sa jucam si cu o femeie. Bun, puteau sa proiecteze un personaj feminin ca Motoko Kusanagi sau Alita.
    Puteau sa fie doua personaje la alegere ca-n Assassin's Creed Odyssey si aia era.

    Dar stai, ca multi vor ca personajul sa fie de de ce alb ca-n jocurile Witcher sau Assassin's Creed Odyssey unde negrii sunt fortati sa se joace cu un personaj caucazian.
    Trebuie diversitate!

    ---------- Post added 29-06-2020 at 08:16 ----------

    Acum serios, ca era negru sau alb, preferam sa proiecteze un personaj CANONIC ca Geralt, ala sa fie bine interpretat de un actor vocal excelent.

  8. #288 SP
    Why so serious ? razvanrazy's Avatar
    Prietene, du-te tu si canta la alta masa cu feminismul tau si nu mai polua pe aici cu asta, te rog.

    Nu-ti place, esti liber sa alegi altceva. Faptul ca acum iti da optiunea sa-ti customizezi personajul este un + pentru marea majoritate de oameni (me not included, din moment ce nu este joc 3rd person si oricum nu-l vezi).
    Nu cred ca ai de unde sa stii tu acum, cat de bine interpreteaza rolurile persoanele care dau voce celor 2 sexe.

  9. #289 SP
    Senior Member Espiritus's Avatar
    Din partea mea poate sa nici nu aiba voice actor, daca povestea e buna si personajele sunt relatable il cumpar in a doua zi.
    Cat despre customizare, nu vad cum poate fi ceva rau. Nici mie nu imi pasa, dar optiunile in plus sunt mereu bine venite.

  10. #290 SP
    Member GamblerRambler's Avatar
    Quote Originally Posted by razvanrazy View Post
    Faptul ca acum iti da optiunea sa-ti customizezi personajul este un + pentru marea majoritate de oameni
    Un personaj customizabil nu va putea niciodata sa egaleze un personaj bine scris.

    L-ai putea compara pe Shepard din Mass Effect sau Sole Survivor din Fallout cu un personaj ca Geralt, Mario, Captain Price, Kratos, Drake, Lara Croft, Trevor, CJ , Agent 47 sau Max Payne ?

    (me not included, din moment ce nu este joc 3rd person si oricum nu-l vezi).
    Ba il vezi prin cutscene-uri, cu toate customizarile facute, mai ales in secventele de dialog cand alegi replicile.
    Chiar asa, customizarea e degeaba intr-adevar.
    Pentru cutscene-urile alea era suficient un personaj bine scris si aia era.

    ---------- Post added 29-06-2020 at 14:06 ----------

    Quote Originally Posted by Espiritus View Post
    Din partea mea poate sa nici nu aiba voice actor, daca povestea e buna si personajele sunt relatable il cumpar in a doua zi.
    Oh, da!

    Fara voce.

    Ca-n Fallout 3, Half Life, Skyrim, Dishonored, Return to the Castle Wolfenstein, Bioshock, DOOM, Battlefield 3, primele jocuri Call of Duty, sau Dragon Age Origins.

    Culmea, jocurile astea au fost laudate ca fiind cele mai bune.

  11. #291 SP
    One Man Army Cristy's Avatar
    Quote Originally Posted by GamblerRambler View Post
    Culmea, jocurile astea au fost laudate ca fiind cele mai bune.
    Poate pentru ca sunt niste jocuri foarte bune?

  12. #292 SP
    Admin MonkY's Avatar
    Pentru doritori, la precomanda de la SecretLab:
    Attached Images Attached Images cyberpunk_secretlab.jpg

  13. #293 SP
    Senior Member PoisonRemedy's Avatar
    Jocul asta e Goty si nici nu a fost lansat inca, abia astept sa-l joc pe PS5.

  14. #294 SP
    Vast Khufu's Avatar
    Nu stiu, nu pot sa zic ca ultimul clip prezentat mai sus m-a facut foarte hyped pentru joc. Nu stiu de ce, cumva am avut o reactie neutra fata de el. Razvan mentionase foarte corect ca ceva pare off. Eu chiar ma astept la un combat average (+/-) pentru ca asa au fost mai toate jocurile lor. Povestea va fi punctul lor forte, pe langa personaje bine scrise, side quests, verticalitatea nivelelor, grafica, etc.

    Also, pentru cei care vor sa il joace pe PC, dar nu stiu cat de bine le-ar rula jocul pe configuratia actuala, CDPR a confirmat ca va avea support GeForce Now, deci puteti sa luati cu incredere jocul si acolo si sa va bucurati de RTX si toate nebuniile, chiar si pe o tigaie de laptop din 2010. Founder's edition inca se mai gaseste pe Europa, dar nu se stie pentru cat timp, deci sariti pe oferta.

  15. #295 SP
    Senior Member paul's Avatar
    Quote Originally Posted by Game Informer
    Cover Reveal – Cyberpunk 2077

    After years of waiting, CD Projekt is finally offering more details on the long-awaited Cyberpunk 2077. We shared our impressions from playing the game last week, and you can explore written accounts of our full playthrough, as well as our biggest takeways. But there’s much more to discover about this massive new RPG, and we’ve pulled together everything we could learn in this month’s blowout cover story.

    We spoke with the developers about the game-creation process, and uncovered the motivations for why the game is built the way it is. We also interviewed franchise creator Mike Pondsmith about the origins of the Cyberpunk tabletop game and what sets this science-fiction world apart from others. Cyberpunk 2077 is such a big game with such a lengthy series history that two of our writers – Kimberley Wallace and Matt Miller – worked together to co-write the article, bringing their distinct perspectives from multiple separate playthroughs of the early hours of the game.

    On top of all the information we gathered, our cover story includes new exclusive screenshots and art spread across 14 pages of the issue, as well as a special surprise for print magazine readers when they receive their copies in the coming days. It’s one of our biggest stories this year on one of the games we’re most excited about, so don’t miss it.

    This issue also includes a rundown of other cyberpunk-themed games you can play right now as you wait for Cyberpunk 2077, along with deep looks at Paper Mario: The Origami King, and Tony Hawk's Pro Skater 1 & 2 (complete with an interview of Tony Hawk himself).

    Now that PlayStation 5 has been revealed, we dedicate 10 pages to the upcoming console, and give you a look at all of the games that have been announced for it thus far. We round out this issue with a fun interview with Yoko Taro, the Nier creator who isn't afraid to say what he thinks.

    Print subscribers can expect their issues to begin arriving in the coming weeks. The digital edition of this issue launches later today for PC/Mac, iOS, and Google Play. You can also get the latest issue through third-party apps on Nook and Kindle later this week. To switch your print subscription to digital, click here, or to create a new subscription, click here.
    Cover Reveal – Cyberpunk 2077 - Game Informer

  16. #296 SP
    Member GamblerRambler's Avatar

    Fara alergat pe ziduri in stil Titanfall.
    Fara personalizat si modificat masini.

  17. #297 SP
    Why so serious ? razvanrazy's Avatar
    Aia cu alergarea pe zid e ciudata, dar probabil nu era prea ok ca si mecanica si au decis sa o scoata, dar aia cu personalizat masini e clar o decizie dpdv business, or fi decis pentru ca insemna prea mult de munca si prea multi bani cheltuiti pentru ceva ce un procent prea mic de jucatori ar fi folosit.

  18. #298 SP
    Member GamblerRambler's Avatar
    Eu sunt printre aia care isi personalizeaza masinile in GTA V.
    Imi pare rau ca au scos optiunea aia din Cyberpunk fiindca mi-ar fi placut sa personalizez masinile alea futuriste.
    Poate vom avea niste moduri.

  19. #299 SP
    Vires Intus eagle-eye's Avatar
    E clar ca s-au avantat la prea mult si si-au dat seama ca nu au timp sa le faca pe toate, cel putin nu la nivelul de calitate dorit. Asta patesti cand anunti prea multe fara sa fie inca batute in cuie, s-au entuziasmat prea tare
    But hey, it's 2020, spre deosebire de acum 20 de ani putem baga lucruri si in post-launch, asa ca ma astept ca poate aia cu masina sa revina at some point. Wallruning-ul nu, ca la ala trebuie sa fi gandit tot jocul cu el in minte inca din start.

  20. #300 SP
    Member GamblerRambler's Avatar
    Aia cu cataratul pe pereti e un cliseu vechi de la Titanfall si Call of Duty. A fost captivant prin 2014 cat era inca un concept nou, dar de prin 2015-2016 era deja iritant sa vezi toti facand asta prin meciurile din Black Ops 3 sau Infinite Warfare
    Nu mi se pare necesar in Cyberpunk 2077.

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