Your post count prohibits you from posting new replies in this forum!
Users with less than 1 posts cannot reply to threads here. Your post count is currently . You need to post first in the Intro thread.
Hey there!

It looks like you're enjoying Console Games but haven't created an account yet. Why not take a minute to register for your own free account now? As a member you get free access to all of our forums and posts plus the ability to post your own messages, communicate directly with other members and much more. Register now!

Already a member? Login at the top of this page to stop seeing this message.

---

Hello!

Se pare ca iti place Console Games insa nu ti-ai creat inca un cont. Pentru a beneficia de toate avantajele iti ia doar un minut sa te inregistrezi si este gratuit. In plus ca membru poti accesa nelimitat toate functiile acestui website, comunica direct cu ceilalti si participa la concursuri, tournaments, arcade, etc. Multumim anticipat pentru intelegere ! Inregistreaza-te acum !

Daca esti deja membru ConsoleGames.ro si inca iti apare acest mesaj, te rugam sa te loghezi cu userul si parola pentru a nu mai fi deranjat. O zi buna !

Page 7 of 28 FirstFirst ... 5 6 7 8 9 17 ... LastLast
Results 121 to 140 of 547

Thread: Killzone: Shadow Fall

  1. #121 SP
    Senior Member Tekken's Avatar
    Assault players can usually be found at the forefront of battle, heading the offensive. With five punch-packing primary weapons to choose from, they can overwhelm their enemies with sheer firepower. Don’t overlook their defensive potential, either – the primary ability of the Assault Class is the Nano Shield, which allows players to deploy a temporary energy screen that block enemy attacks while letting allied projectiles through.

    In addition to the primary Nano Shield ability, Assault players can choose one of three secondary abilities:

    • Speed Dash
      The Speed Dash ability lets Assault players move faster for a short amount of time. It is very useful for seizing the initiative during mission modes where speed is of the essence, such as Search & Destroy. It can also be used to beat a hasty retreat when ammo supplies and health run low.
    • Stun Blast
      The Stun Blast ability temporarily stuns and blinds nearby enemies, making them easier to target. It is ideal for quickly turning the tables when faced with a particularly resilient opponent, or for situations where enemies are attacking from multiple directions.
    • Buddy Drone
      The Buddy Drone ability deploys a flying combat drone that automatically attacks nearby enemies. As such, it works as an effective counter against impending brutal melee attacks. The Buddy Drone can be customized with skins.



    Scout players excel at catching the enemy unaware, biding their time until they see an opportunity to strike – either from very far away, or from very nearby. Armed for long-distance takedowns and clean, efficient kills, Scout players are usually difficult to spot in battle until it’s too late. Their stealth capabilities are further enhanced by the Cloak ability, which renders them all but invisible at a distance when activated. The new phase-shifting tech used for the Cloak ability does have its limits, though; it can only be used in conjunction with a combat knife, as larger weapons will disrupt the effect.

    In addition to the primary Cloak ability, Scout players can choose from one of three secondary abilities:

    • Tactical Echo
      The Tactical Echo ability lets Scout players send out a radar pulse that temporarily highlights all enemy troops and automata within range – even other Scouts using the Cloak ability. This information is then relayed to allied HUDs and radars.
    • Emergency Teleport
      Based on the same technology that lets Spawn Beacons to teleport troops into battle, the Emergency Teleport ability allows Scout players to teleport to a random part of the map when they run into trouble. However, the teleportation device has a lengthy recharge time.
    • Stun Drone
      The Stun Drone ability deploys a flying combat drone that waits in an area until it
      detects an enemy nearby. When attacking, it flies directly at the enemy and detonates an E-Pulse that temporarily blinds and stuns them.


    The primary ability of the Support Class is the Revive Drone, which deploys a hovering medical robot that can resuscitate critically wounded comrades. Dying team mates who accept medical treatment and are successfully revived will receive full health with additional ammo and a temporary 25% health boost. They also avoid losing a life and having to start over from the spawn point – which can make all the difference during intense matches, particularly in custom Warzones with limited lives turned on.

    Unlike the Assault and Scout players, which both have three secondary abilities to choose from, the Support players can choose from five secondary abilities:

    • Air Support Drone:
      The Air Support Drone ability deploys a flying combat drone that protects the area indicated by the Support player and unleashes minigun fire on any enemies that get close.
    • Spawn Beacon:
      The Spawn Beacon ability sets up a temporary in-field spawn point for team mates. Spawn Beacons can be placed almost anywhere in the map, but it takes a while to install them and they’re vulnerable to enemy fire.
    • Turret:
      The Turret ability deploys a sentry turret that will automatically target enemies in its forward facing field of view. While not indestructible, sentry turrets are ideal for guarding choke points and defending mission-critical areas.
    • Supply Box:
      This ability lets Support Class players set up a Supply Box, which team members can use to stock up on health and ammo. The box can be destroyed by enemy players.
    • Support Teleport:
      The Support Teleport ability allows Support Class players to teleport directly to a team mate in need of medical or tactical assistance. The teleportation device has a lengthy recharge time after each use.
    Attached Images Attached Images kzsf_fe_2013-10-07_scout-class_01.jpg kzsf_fe_2013-10-07_scout-class_02.jpg kzsf_fe_2013-10-07_scout-class_03.jpg kzsf_fe_2013-10-07_scout-class_04.jpg kzsf_fe_2013-10-14_support-class_05.jpg kzsf_fe_2013-10-14_support-class_01.jpg kzsf_fe_2013-10-14_support-class_02.jpg kzsf_fe_2013-10-14_support-class_03.jpg kzsf_fe_2013-10-14_support-class_04.jpg kzsf_fe_2013-09-16_assault-class_05.jpg kzsf_fe_2013-09-16_assault-class_01.jpg kzsf_fe_2013-09-16_assault-class_02.jpg kzsf_fe_2013-09-16_assault-class_03.jpg kzsf_fe_2013-09-16_assault-class_04.jpg kzsf_fe_2013-10-07_scout-class_05.jpg

  2. #122 SP
    Senior Member ReNeGaDe124's Avatar
    Joi aflam mai multe informatii despre campania singleplayer a jocului:

    https://twitter.com/geoffkeighley/st...50176402202624

    Get ready @playstation Nation! Massive Killzone: Shadow Fall PS4 campaign blow-out on this Thursday's GTTV from Guerrilla in Amsterdam

  3. #123 SP
    Completionist Boghy02's Avatar
    Numai 3 clase in MP?Ori nu am fost eu atent?I want my Infiltrator

  4. #124 SP
    Senior Member ReNeGaDe124's Avatar
    Pff, eu ma bucur ca am scapat de Infiltrator. Era ceva mai enervanta clasa de jucat impotriva in Killzone 3. Combinatia de skilluri pe care le avea la dispozitie era prea overpowered. Sprint permanent la viteza marita fata de celelalte clase + deghizare permanenta ce nu se dezactiveaza cand dai melee, combinate si cu melee-ul care era 1 hit kill. Era o adevarata "placere" sa ai asemenea adversari.

  5. #125 SP
    Completionist Boghy02's Avatar
    ReNeGaDe124 decat panarama aia de marksman , preferam Infiltrator era mai cool.Macar cu Infiltrator nu se campa , fata de marksman care ma disperau cu cloak-ul lor de 2 leiRecunosc era putin overpowered , dar atat timp cat reuseam chiar si cu medic sau tactician sa fac treaba impotriva la Infiltrators , nu era asa de rau.Nu e oki parerea mea ca au scos Infiltrator , dar nah to each he's ownNu am fost mare jucator la KZ3 , dar mi-a placut la nebunie mp-ul
    Doar 3 clase e foarte putin parerea mea , poate cu un dlc mai baga vreo doua

  6. #126 SP
    Senior Member Srachi's Avatar
    Sper ca va semana MP-ul mai mult cu KZ2 pe care il jucam cu foarte mare placere fata de KZ3 unde am intrat 3-4 seri si l-am abandonat.
    Din ce scrie in postul lui Tekken despre clase si abilitati mie imi suna bine.
    Can wait to shoot your heads dead ladies.

  7. #127 SP
    Senior Member Rasko's Avatar
    Nu trebuia sa apara GT TV deja? Cica e Killzone blowout saptamana asta....


  8. #128 SP
    Senior Member ReNeGaDe124's Avatar

  9. #129 SP
    Member Pr3D4TH0R's Avatar

  10. #130 SP
    Senior Member ReNeGaDe124's Avatar
    Jocul a devenit gold:

    https://twitter.com/StevenTerHeide1/...98644822450176

    ‏@StevenTerHeide1
    #killzone #ps4 gold
    https://twitter.com/AngieSmets/statu...98654096056320

    ‏@AngieSmets
    We are Gold! #Killzone #killzoneshadowfall #ps4

  11. #131 SP
    CG Editor Dant3's Avatar
    http://www.vg247.com/2013/10/21/kill...over-10-hours/
    There’s a lot of pressure on Killzone: Shadow Fall to deliver when it launches with PS4 next month. At least the campaign should have a good amount of content, as game director Steven ter Heide has stated that the campaign should last over 10 hours “for most gamers.”


    This is alongside the game’s multiplayer, which launches with 22 weapons available. The idea is for all weapons to be available from the get go, with attachments and customisation options unlocked through playing and completing certain challenges. Guerrilla has confirmed that the multiplayer will have dedicated servers.
    Unfortunately there’s no plans for split-screen support. Online co-op and a hoard mode will become available at some point post-launch.

  12. #132 SP
    Senior Member Tekken's Avatar


    De la min. 5:00 incolo...


  13. #133 SP
    Senior Member ReNeGaDe124's Avatar


    Unde sunt cainii? Jocul asta nu are caini, nu e next-gen. Ne-au mintit.

  14. #134 SP
    OEE
    VIP Member OEE's Avatar
    Nu are nici pesti cu AI, eu deja imi anulez precomanda de PS4...

  15. #135 SP
    Member kkkotto07's Avatar
    cainii si pestii nu conteaza, am observat totusi ca helghastii au trecut putin la regim, parca sunt mai subtirei ca in 2 si 3

  16. #136 SP
    manfurismojive kobayashi's Avatar
    Killzone: Shadow Fall - Story Trailer (EN) - File download - Gamersyde
    un link de unde va puteti descarca trailerul la o rezolutie mai buna, arata bestial

  17. #137 SP
    Senior Member Tekken's Avatar
    Attached Images Attached Images 1.jpg 2.jpg 3.jpg 4.jpg 5.jpg

  18. #138 SP
    Senior Member ReNeGaDe124's Avatar

  19. #139 SP
    Member eNHajeL's Avatar
    In sfarsit, un joc adevarat next-gen. Abia astept sa fiu uimit .

  20. #140 SP
    Senior Member ReNeGaDe124's Avatar
    Si un nou video cu gameplay din multiplayer:


Your post count prohibits you from posting new replies in this forum!
Users with less than 1 posts cannot reply to threads here. Your post count is currently . You need to post first in the Intro thread.
Page 7 of 28 FirstFirst ... 5 6 7 8 9 17 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts